I agree. When I was a kid, I remember hearing "less is more" and I thought, "wait, less is more? but isn't less...less?". But as long as you back up and beef up the features, it doesn't matter if theres only a tad few, because each feature will be an innovative (possibly), important, and fun asset.
"Combat is good example of this; we could have thrown in 100's of different spells, moves and effects but I now realise it's better to have fewer really good spells and moves which really work. In other words quality rather than quantity"
-Peter Molyneux.
I know what he's saying here, why not just minimize the spells and leave all the ones people will actually use, and the spells that people will find fun and cool. There are agood amount of games out that use the "less is more" motto, because it works and it leaves all the things that not only the company can fit in, but what the gamer wants.
^That was a pretty long post
On a side note, it looks like Lionhead is maturing from some of their problems in past games (and, of course in Fable). Not too many problems, but they're there when it comes to knowledge of games. It seems like Lionhead is backing up their innovation with strong realization of what casual gamers, and hardcore gamers alike want. And that's great!
