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Fable Fungus!
Old 09-14-2007, 06:45 AM   #1
Marcopolo
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Fable Fungus!

ok i got bored and had a .nif importer handy for 3ds max so i started importing the mushroom trees from shivering isles , so far i've only been able to get the smaller ones to not crash my game but this is kinda an ongoing thing to make a new mod resource, mushrooms!




edit: more pics, because i'm just that fast

kneads moar!


or moar!


FAIL


last cluster?

check here for slightly more regular updates:
Fable: The Lost Chapters Mod Scene: Work In Progress => Fable Fungus!

Last edited by Marcopolo : 09-14-2007 at 07:40 AM.
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Re: Fable Fungus!
Old 09-14-2007, 07:14 AM   #2
Keshire
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Re: Fable Fungus!

Or his gallery...

Pe_Ell's Fable Gallery :: Marcopolo's Tests
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Re: Fable Fungus!
Old 09-14-2007, 07:25 AM   #3
Tsuyu
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Re: Fable Fungus!

Heh. Trippin'.
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Re: Fable Fungus!
Old 09-14-2007, 07:50 AM   #4
Marcopolo
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Re: Fable Fungus!

needs more shroom viney spikey doodles



you have no idea of the amount of win this was for me, ive been tryint to get this model ingame for ages now, the texture may look like smartie puke, but its corrupted anyway, but the model is yay


Last edited by Marcopolo : 09-14-2007 at 08:49 AM.
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Re: Fable Fungus!
Old 09-14-2007, 11:28 AM   #5
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Re: Fable Fungus!

Wow. Now that's pretty darn cool. I wonder what else you can bring over from Oblivion: Shivering Isles and incorporate into Fable: The Lost Chapters... Whatever you do: Don't bring over Sheogorath though!
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Re: Fable Fungus!
Old 09-14-2007, 08:35 PM   #6
Marcopolo
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Re: Fable Fungus!

but sheogortah is soo cool

lucky for you i cant though, there is some wierd problem with trying to open the skeleton

any ideas for other stuff to port over?
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Re: Fable Fungus!
Old 09-14-2007, 10:23 PM   #7
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Re: Fable Fungus!

Wow very nice work again Marco +rep
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Re: Fable Fungus!
Old 09-16-2007, 10:51 PM   #8
Marcopolo
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Re: Fable Fungus!

k got one more epic win pic, in which the texture on the tree isnt on acid

Pe_Ell's Fable Gallery :: Marcopolo's Tests :: 9_15_2007_12_42_12_AM
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