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The "New Death" system
Old 04-24-2008, 09:19 AM   #1
Skormsarrow
 
Location: Wales
Posts: 64
The "New Death" system

In Fable 2 they've done it so when you get defeated you get knocked down and you must sacrafice gold or exp, if you dont you get scaring from attacks while your down. Also this implies you only get scaring from being greedy and not sacraficing gold/exp . So if someone attacking you that shouldn't leave no scars which makes the game a little less credable. cirrect me if im wrong ^.^
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Re: The "New Death" system
Old 04-24-2008, 09:27 AM   #2
droded
 
Posts: 3,609
Re: The "New Death" system

I'm not a fan of Scars.
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Re: The "New Death" system
Old 04-24-2008, 09:36 AM   #3
Dr KillJoy
 
Location: Portadown Co. Armagh
Posts: 268
Re: The "New Death" system

My mates always says to me when I buy a new game have I died yet but they can ask me that again when I get my hand on a copy of Fable 2 because that thing about not able to die could be a gift or a curse and I will definitly not be secrificing gold no matter how much I have but I could always secrifice experience
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Re: The "New Death" system
Old 04-24-2008, 10:43 AM   #4
Skormsarrow
 
Location: Wales
Posts: 64
Re: The "New Death" system

there something else you can sacrafice I cant remeber though it doing my nut in
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Re: The "New Death" system
Old 04-24-2008, 01:04 PM   #5
Rhadiel
 
Location: Rockland County NY
Posts: 1,757
Re: The "New Death" system

truthfully. i dont think they should give you a choice to sacrifice gold or exp. gold is something u can give away. experience is one thing you can never give away
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Re: The "New Death" system
Old 04-24-2008, 04:51 PM   #6
TRA Rotid
 
Location: Depth of field
Posts: 1,350
Re: The "New Death" system

Quote:
Originally Posted by Dr KillJoy View Post
My mates always says to me when I buy a new game have I died yet but they can ask me that again when I get my hand on a copy of Fable 2 because that thing about not able to die could be a gift or a curse
Try Prey, you can`t get killed in Prey.

Anyway, maybe you have the choice to sacrifice a random person who`s passing by. That would be
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Re: The "New Death" system
Old 04-24-2008, 07:44 PM   #7
Skormsarrow
 
Location: Wales
Posts: 64
Re: The "New Death" system

Quote:
Originally Posted by TRA Rotid View Post
Try Prey, you can`t get killed in Prey.

Anyway, maybe you have the choice to sacrifice a random person who`s passing by. That would be
lol you wish hehe
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Re: The "New Death" system
Old 04-24-2008, 09:20 PM   #8
Swoosh
 
Posts: 34
Re: The "New Death" system

Actually, I guess it's being changed:
Fable 2 - Wikipedia, the free encyclopedia

Evidently, people would rather just turn off their console than submit their character to scarring. Of course, it is just wikipedia, but I would put my money on it being true.
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Re: The "New Death" system
Old 04-25-2008, 09:53 AM   #9
Dr KillJoy
 
Location: Portadown Co. Armagh
Posts: 268
Re: The "New Death" system

I would rather turn of my console than letting my hero scarred like hell
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Re: The "New Death" system
Old 04-25-2008, 04:00 PM   #10
Jack0Blades
 
Location: a local hospital
Posts: 309
Re: The "New Death" system

glad they are changing that.
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Re: The "New Death" system
Old 04-25-2008, 09:19 PM   #11
Dragon_Disciple
 
Posts: 118
Re: The "New Death" system

It's logical to lose reputation and gold if you were to fall unconcious. To lose experience is an effect prone to MMOs where experience is of 80% importance and not the story. In another logical sense, why would something just leave you alone if you pass out? Would a blaverine not want to eat you, a troll crushing you into mulch, or a bandit cutting you up into slices? Perhaps it's best if Molynuex retains the ability to die, for however it works.
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Re: The "New Death" system
Old 04-30-2008, 03:32 AM   #12
SX7
 
Posts: 20
Re: The "New Death" system

I actually liked the scarring in the original Fable... it gave me a sense that I was a great Hero and that those battle scars told my battle stories...

Anyway, if these scars are apparently humiliating, I'd probably sacrafice a little bit of gold. Since gold is so easy to replace. Theres no way in hell that I'm sacraficing my Experience though!

If I'm low on gold, I'll probably do the turn off console thing. Better make sure you've done a Hero Save before you turn it off if its during a quest!
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Re: The "New Death" system
Old 04-30-2008, 05:28 AM   #13
Templar
 
Location: Albion...duh...(Arizona)
Posts: 56
Re: The "New Death" system

i just hate those deep dark scars on my face in the first fable...im pretty much ok with most scars on my body and some light ones on my face...heres something, when i first started i did wasp quest(like usual), when i did do it i got two balvarine claw like scars on my chest from one wasp hit...i fail to see that happening...really first time i ever got hit...and they were really deep scars...
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Re: The "New Death" system
Old 05-09-2008, 10:26 PM   #14
ConnMon
 
Location: United States
Posts: 75
Re: The "New Death" system

I thought the scars looked manly My only argument is that i had one scar the length of my face, and it looked like a streak of oatmeal...very dumb looking...
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Re: The "New Death" system
Old 05-09-2008, 11:19 PM   #15
moonfever
 
Location: Texas
Posts: 1,439
Re: The "New Death" system

Hate getting scars, hope there's potions to get rid of em. The npcs, won't find you as attractive either. I heard it'll be harder to impress them. I can't see being a girl and getting all scarred up either. Don't wanna look manly.
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