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Fable 2 Combat System.
Old 07-14-2006, 05:29 AM   #1
SorenSwift
Berserker
Fable 2 Combat System.

I'm not sure about you but im really hoping for a more detailed combat system. The one in Fable 1 was great but it couldve used some button variations and button combinations for some more variety. Such as X and B or Y and X would pull off moves of there own. Also I want some more moves I mean In fable 1 when you think about it there arent to many moves. And after a while the same ones get tiring. And if you notice the battle style is the same with all the Light weapons. And the same for all the Heavy weapons. Then its same between the bows the longbow is just slower.
 

Re: Fable 2 Combat System.
Old 07-14-2006, 07:20 AM   #2
blu phoenix
Ethereal
Re: Fable 2 Combat System.

yeah i know they didn't want to make it to complicated for the game but there's always room for improvement...you have some great ideas and i'd like that as well..perhaps the creators might consider that...
 

Re: Fable 2 Combat System.
Old 07-14-2006, 07:27 AM   #3
SorenSwift
Berserker
Re: Fable 2 Combat System.

Thanks
 

Re: Fable 2 Combat System.
Old 07-14-2006, 03:44 PM   #4
Dark Drakan
Admin And Co-Founder

Re: Fable 2 Combat System.

I agree, i mean Fables system was good and simple. It could be made more complex and have alot more moves thrown together and still be one of the simplest fighting systems around.
 

Re: Fable 2 Combat System.
Old 07-14-2006, 03:45 PM   #5
Skorm's Son
NECROMANCER
Re: Fable 2 Combat System.

I did'nt have a problem with the combat system...
 

Re: Fable 2 Combat System.
Old 07-14-2006, 03:46 PM   #6
Dark Drakan
Admin And Co-Founder

Re: Fable 2 Combat System.

Quote:
Originally Posted by Skorm's Son
I did'nt have a problem with the combat system...
Personally i didnt either but it could be expanded on so much as it was such a good system.
 

Re: Fable 2 Combat System.
Old 07-14-2006, 03:55 PM   #7
Skorm's Son
NECROMANCER
Re: Fable 2 Combat System.

Yes it could.....but I still like it either way.
 

Re: Fable 2 Combat System.
Old 07-14-2006, 04:15 PM   #8
Vegeta
Banned

Re: Fable 2 Combat System.

I agree with Draken. I liked the fighting control but they could have made it better.
i also agree With SorenSwift... It does get boring after a while.... I still love fable fable tlc and maybe fable 2's combat system.
 

Re: Fable 2 Combat System.
Old 08-13-2006, 12:36 AM   #9
Reptillian
Asassin
Re: Fable 2 Combat System.

how do i get a [picture by my name ???? is any1 gonna tell me plz mail or pm me
 

Re: Fable 2 Combat System.
Old 08-13-2006, 01:41 AM   #10
Poppycock
GAWD
Re: Fable 2 Combat System.

um post that in the right section bud
 

Re: Fable 2 Combat System.
Old 08-15-2006, 02:51 PM   #11
Kali
Arseface
Re: Fable 2 Combat System.

There are two things that I think would make cool additions to the fighting system, a boomerang and the ability to do back-flips.
 

Re: Fable 2 Combat System.
Old 08-20-2006, 10:01 AM   #12
Dark Drakan
Admin And Co-Founder

Re: Fable 2 Combat System.

Quote:
Originally Posted by Kali View Post
There are two things that I think would make cool additions to the fighting system, a boomerang and the ability to do back-flips.
Id like a more versitile combat movement, but not to much farther from Fables as it was one of the best combat systems in an RPG.
 

Re: Fable 2 Combat System.
Old 08-20-2006, 06:31 PM   #13
Tsuyu
The Professional Pervert

Re: Fable 2 Combat System.

Fable's combat system is very...basic. You got the basic "Attack-Block-Special Charge-Up Attack" in meele and the "Charged Shot-Zoom" with ranged weapons. Spells are often just activated by one button or holding one down for the spell to be active.

Apart from needing a bit more creative combat system, Fable 2 needs alot more special moves that doesn't count as spells. For example having like a "Bash" attack under the Strenght area and a Multi-Shot under Skill...I also felt that it lacked meele assassinating skills. With Ranged you could one-hit-kill by shooting the head off, but no such skill in meele. It needs like a Backstab attack under skill that is like Steal and Lockpick only useable in Stealth that causes huge damage, but can't be used if the target knows you are there...which brings into view that it also needs a better Stealth system. Even with maxed Guile I have never been able to sneak up from behind anyone.

Basicly Fable 2 needs ALOT of of the original systems re-worked, in my opinion.
 

Re: Fable 2 Combat System.
Old 08-20-2006, 06:33 PM   #14
Dark Drakan
Admin And Co-Founder

Re: Fable 2 Combat System.

Quote:
Originally Posted by Tsuyu View Post
Fable's combat system is very...basic. You got the basic "Attack-Block-Special Charge-Up Attack" in meele and the "Charged Shot-Zoom" with ranged weapons. Spells are often just activated by one button or holding one down for the spell to be active.

Apart from needing a bit more creative combat system, Fable 2 needs alot more special moves that doesn't count as spells. For example having like a "Bash" attack under the Strenght area and a Multi-Shot under Skill...I also felt that it lacked meele assassinating skills. With Ranged you could one-hit-kill by shooting the head off, but no such skill in meele. It needs like a Backstab attack under skill that is like Steal and Lockpick only useable in Stealth that causes huge damage, but can't be used if the target knows you are there...which brings into view that it also needs a better Stealth system. Even with maxed Guile I have never been able to sneak up from behind anyone.

Basicly Fable 2 needs ALOT of of the original systems re-worked, in my opinion.
Agreed, it was the fact the system was so basic and smooth running it worked well. I dont want a complex and awkward combat system brought in but i would like to have access to alot more moves and varied styles to the system brought in so i agree with you.
 

Re: Fable 2 Combat System.
Old 08-20-2006, 10:07 PM   #15
Tsuyu
The Professional Pervert

Re: Fable 2 Combat System.

Let's not forget Dual-Wielding. Fable 2 needs slick dual-wield moves aswell, don't you think?

Something like:

Two-Handed weapon damage: 100%.
One One-handed weapon damage: 100%
Two One-Handed weapon damage: 75% main Hand 50% off-hand damage


Hmm...I guess we need shields too, to not put One-handed weapons in too much of a disadvantage, giving shields a per-centage to block damage.

Last edited by Tsuyu; 08-20-2006 at 10:10 PM.
 
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