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Reviving Amanda
Old 03-17-2007, 11:30 PM   #1
Pilgrim
 
Location: Avo's Temple - Behind Curtain
Posts: 87
Reviving Amanda

I was always rather fond of Amanda, so I thought I'd bring her back. I'm no artist, but I think she turned out alright.
Warning, this is a spoiler!

Especially after a few pints.
Warning, this is a spoiler!

I even prefer her over her bustier sister
Warning, this is a spoiler!


On a sidenote, Jack has some insane multiarrow skills
Warning, this is a spoiler!






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Re: Reviving Amanda
Old 03-17-2007, 11:36 PM   #2
Dark Drakan
 
Location: Staffordshire England
Posts: 14,824
Re: Reviving Amanda

They are really good +rep
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Re: Reviving Amanda
Old 03-17-2007, 11:41 PM   #3
§ephiroxa§
 
Location: The Void
Posts: 7,840
Re: Reviving Amanda

I tried spawning her sister as a wife candidate but she was a ***** just like lady gray. I prefer her ghostly looking-ness though. Nice job!
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Re: Reviving Amanda
Old 03-17-2007, 11:46 PM   #4
Marcopolo
 
Location: Vancouver BC
Posts: 229
Re: Reviving Amanda

lol slowed down the arrow speed
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Re: Reviving Amanda
Old 03-17-2007, 11:54 PM   #5
Pilgrim
 
Location: Avo's Temple - Behind Curtain
Posts: 87
Re: Reviving Amanda

Quote:
Originally Posted by Dark Drakan View Post
They are really good +rep
Thanks, still needs a bit of work though...

Quote:
Originally Posted by Sephiroxas View Post
I tried spawning her sister as a wife candidate but she was a ***** just like lady gray. I prefer her ghostly looking-ness though. Nice job!
Yeah I didn't like her attitude either. I'm thinking of making her a new CREATURE, with a female apprentice voice.

Quote:
Originally Posted by Marcopolo View Post
lol slowed down the arrow speed
Heh, that was a quick diagnosis, rep for that. You can do a lot with the arrow speed...

I bring you....the Porcupine
Warning, this is a spoiler!
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Re: Reviving Amanda
Old 03-17-2007, 11:57 PM   #6
Dark Drakan
 
Location: Staffordshire England
Posts: 14,824
Re: Reviving Amanda

I like that Porcupine picture aswel
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Re: Reviving Amanda
Old 03-17-2007, 11:58 PM   #7
Marcopolo
 
Location: Vancouver BC
Posts: 229
Re: Reviving Amanda

jesus O_o

i rememer when hunter first figured out arrow speed

there is one other unknow(not sure if it is labelled yet) in the multiarrow def things that controlls how far they bow outwards before they hit their target that i figured out, you can have quite a bit of fun with that too like making them just all go in one line or go straight out in all directions from the hero oh and try out the one that changes the effect that multiarrow uses, you can change them from blue glowy things into anything, probably even kraken looking beams
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Re: Reviving Amanda
Old 03-18-2007, 12:06 AM   #8
Pilgrim
 
Location: Avo's Temple - Behind Curtain
Posts: 87
Re: Reviving Amanda

Quote:
Originally Posted by Dark Drakan View Post
I like that Porcupine picture aswel
Yeah slow arrows are screenshot heaven, my hard drive is bursting with them

Quote:
Originally Posted by Marcopolo View Post
jesus O_o

i rememer when hunter first figured out arrow speed

there is one other unknow(not sure if it is labelled yet) in the multiarrow def things that controlls how far they bow outwards before they hit their target that i figured out, you can have quite a bit of fun with that too like making them just all go in one line or go straight out in all directions from the hero oh and try out the one that changes the effect that multiarrow uses, you can change them from blue glowy things into anything, probably even kraken looking beams
I'll have to look that up. I use super fast arrows usually so that I don't have to lead targets, but it breaks multi-arrow and I haven't bothered yet to figure out a way to fix it, guess there's no excuse now...thanks
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Re: Reviving Amanda
Old 03-18-2007, 12:10 AM   #9
Marcopolo
 
Location: Vancouver BC
Posts: 229
Re: Reviving Amanda

happy to be of use
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