This will cover two things actually, adding
Augmentation Slots and the
Augments themselves.
We will be using the Iron Longsword for this "tutorial," though you can use any weapon you like, the steps are the same.
First open up Fable Explorer
1. Double-Click on
game.bin
2. Double-Click on
OBJECT
3. Find and double-click on
5474 - OBJECT_IRON_LONGSWORD
4. In the window that pops up on the right, click
once on
OBJECT
5. Scroll down until you find
CObjectAugmentationsDef and then click on the
Links to (GameBINEntryID): link
6. In the new window that pops up, double-click on
CObjectAugmentationsDef
7a. In the box next to
Useable Augmentation Slots change the number from 0 to 8 (you can change the number to whatever you want, but I would suggest you use NO MORE then 24)
7b. You must change the number here from 5 to 8 (or whatever number you put in the box above. It MUST match or be higher then the number of Useable Slots!)
8. Now, in the left part of the window, click once on
3F038D31 - unknown and you should see this. If you don't see this, click on each unknown until you find it.
9a. Now, in the box next to
(int)CObjectAugmentations Def Array 2 put in how many Augments you wish the weapon to start out with. I want all eight slots used so I put in 8
9b. Now click on the Add button to add an Augmentation to your weapon. (I suggest you NOT click on the "
..." button, clicking on this and selecting from the box that comes up, has crashed my FE. If you need to know what number to use for what Augmentations, look at the image bellow to see them.)
Hope you found this useful, enjoy!