Covering Fable: The Lost Chapters, Fable 2 and Fable 3.
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Re: Augments |
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11-13-2008
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#16
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Ax-Wielding Nerd
Walker is offline
Join Date: 14/03/07
Location: The Free Old Line State
Posts: 2,347
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Re: Augments
Quote:
Originally Posted by thebeastlyboy15
@Walker
you cant take weps to the spire btw (if you didnt know)
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Well, ****. Do I get the ones I had back when I return?
Quote:
Originally Posted by moonfever
I add them to Master weapons. It helps a lot. 
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GAAARGH. That's what I'm saying. I HAVE master weapons, an ax and a turret rifle. But I can't augment them for some reason. I'm trying to find ones I can, and it's really annoying me that I can't.
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Re: Augments |
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11-13-2008
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#17
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Of eternal agony, etc.
Shadowfiend is offline
Join Date: 30/10/08
Posts: 61
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Re: Augments
Which master weapons do you want to use?
I'll find some with two-slot augments and trade them to you, if you're really having a tough time finding them.
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Re: Augments |
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11-13-2008
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#18
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Ax-Wielding Nerd
Walker is offline
Join Date: 14/03/07
Location: The Free Old Line State
Posts: 2,347
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Re: Augments
Nah, I'm good. I'll just look for them myself more, I guess. And be ****ed if I lose them forever after the Spire.
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Re: Augments |
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11-13-2008
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#19
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Hood
Watson is offline
Join Date: 20/10/08
Posts: 95
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Re: Augments
Just go outside of towns and talk to traders (especially heavy weapon traders) and normally they'll have a couple of weapons that you can buy with augment slots. Not many available though and considering augments are meant to be rare somewhat it's a pain.
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Re: Augments |
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11-13-2008
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#20
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Zelda freak
Wolfie is offline
Join Date: 15/08/08
Location: Australia
Posts: 535
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Re: Augments
Quote:
Originally Posted by Walker
Nah, I'm good. I'll just look for them myself more, I guess. And be ****ed if I lose them forever after the Spire.
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You get all your stuff back after the spire. Don't worry
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Re: Augments |
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11-13-2008
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#21
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Sith Lord
Dagzey is offline
Join Date: 27/10/08
Location: I Come From The Land Down Under!!!!
Posts: 772
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Re: Augments
Quote:
Originally Posted by Walker
I didn't want to make a new thread, so here's my question about augments: WHERE THE HELL CAN I FIND AUGMENTABLE WEAPONS?
I have way too many augments from trying to improve Gypsy Camp's economy, but none of my weapons can be augmented. I have a Master Ax and a Master Turret rifle, and I haven't left for the Spire yet.
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you will notice the blacksmiths often have multiples of the same master weapons, with some being substancially more expensive than others. those more expensive weapons have augment slots on them. the more slots on them, the more expensive they are
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Re: Augments |
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11-13-2008
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#22
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Ax-Wielding Nerd
Walker is offline
Join Date: 14/03/07
Location: The Free Old Line State
Posts: 2,347
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Re: Augments
Okay, yeah, that makes sense. It's possible that the other master ax the Oakfield guy had when I bought mine was augmentable. I know it was a ****load more expensive than mine. I'll go look again whenever I get to play next.
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Re: Augments |
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11-13-2008
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#23
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I am THE Pelham Defence..
Sogen is offline
Join Date: 23/01/08
Location: Party Town USA a.k.a. Pelham, NY
Posts: 233
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Re: Augments
Yeah if its more expensive then the same weapon then it usually has slot that can be set.
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Re: Augments |
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11-13-2008
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#24
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Gold Supporter
moonfever is offline
Join Date: 05/05/08
Location: Texas
Posts: 4,336
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Re: Augments
Quote:
Originally Posted by Walker
Well, ****. Do I get the ones I had back when I return?
GAAARGH. That's what I'm saying. I HAVE master weapons, an ax and a turret rifle. But I can't augment them for some reason. I'm trying to find ones I can, and it's really annoying me that I can't.
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The Master weapons I buy from the traveling traders carry two places to add onto, or some of the blacksmiths.
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Re: Augments |
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11-13-2008
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#25
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Arseface
Mighty Averix is offline
Join Date: 22/09/08
Location: 7th circle of Hell aka middle of nowhere aka illinoise
Posts: 10
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Re: Augments
u know if a weapon is augmentable or not, and how many augs it can have, by the number of tiny yellow dots next to its name in the purchase screen or equip menu. i've never seen any more than 2 per weapon (excluding perforator) but i have seen as low as steel level weapons with slots.
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Re: Augments |
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11-15-2008
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#26
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Ax-Wielding Nerd
Walker is offline
Join Date: 14/03/07
Location: The Free Old Line State
Posts: 2,347
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Re: Augments
Yeah, I finally got around to finding some. A one-augment Master Ax and a 2-augment Master Clockwork Rifle. A 2-augment Light Yew Crossbow, too, but only until I bought the Rifle. Which makes it kind of dumb that I put the ****ing Discipline augment on it. Oh, well.
And they don't seem to be yellow (the you-can-augment-me dots). More an almost-impossible-to-see gray.
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Re: Augments |
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11-15-2008
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#27
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Gold Supporter
moonfever is offline
Join Date: 05/05/08
Location: Texas
Posts: 4,336
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Re: Augments
Quote:
Originally Posted by Walker
Nah, I'm good. I'll just look for them myself more, I guess. And be ****ed if I lose them forever after the Spire.
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If you catch me playing, I will gift you with one. I have a lot of them in a couple of my profiles, as well with a little cash, I have to much money.
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Re: Augments |
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11-15-2008
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#28
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Ax-Wielding Nerd
Walker is offline
Join Date: 14/03/07
Location: The Free Old Line State
Posts: 2,347
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Re: Augments
Thanks, but that's okay. My network connection is screwed up right now anyway. Something stopped working and my brother re-did it; but now I'm not sure what to change to get the 360 back online.
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Re: Augments |
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10-28-2009
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#29
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Fable 2
Lansing146 is offline
Join Date: 28/10/09
Location: Maidstone
Posts: 3
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Re: Augments
You need Legendary weapons, they are the only weapons that have augment slots - may i reccomend "The Daichi" and "the Enforcer"  hope it helped
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