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View Poll Results: Would you like to see this in the game?
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Definitely.
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23 |
48.94% |
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No.
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4 |
8.51% |
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Sounds interesting, but has too many drawbacks.
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20 |
42.55% |
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Balvarine infection. |
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07-20-2008, 06:29 AM
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#1
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Agent of Alejearia
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Balvarine infection.
A feature I would really love to see implemented in F2 would be Balvarine infection actually a game feature, not just pre-set infectees like the unfortunate merchant in F1.
Pro's to this feature:
1. Since you can affect almost everything else in the game, however directly or indirectly, it would be fitting to be able to cut down on the balvarine population of the world. Or by your incompetance or malevolence, increase it by accidently or not allowing people to be bitten. (only the generic and important npc's should be infect-able though. Would be amusing to see Lucien become a balvarine, but it might sabotage the plot a tad.)
2. It could add new gameplay elements by allowing your character to be infected. You could get the cure in time, or let the disease run its course to get the added strength it brings. For example, the balvarine strength could be a constant boost to your melee, and could make you more resistant to normal weapons (as in, not silver.). But as a drawback to the added prowess, you risk losing control and transforming in a not-so-ideal place, like in the middle of the Bowerstone marketplace.
Cons:
1. While amusing at first, it would be annoying to have an entire city or camp overrun by balvarines.
2. It would be extremely aggravating to have to buy a cure after every balvarine fight. To mitigate this, they could make the transmission chance of the curse very low.
One more note: It would also be interesting to have a limited amount of this feature applied to the Undead. For example, you are traveling with some merchants for a few minutes, perhaps because you are simply trading with them, perhaps you are guarding them for money. You encounter some undead. During the fight, a few of the merchants are killed by them. Almost immediately, or perhaps a few minutes later, they rise as undead.
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Re: Balvarine infection. |
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07-20-2008, 06:38 AM
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#2
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Agent of the Conclave
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Re: Balvarine infection.
Like the Vampire feature from Oblivion... I think it has too many drawbacks, the main one being that balverines don't transform on a full moon or whatever, it's permanent.
They could make it so that if you get infected for too long then you get game over (because you turn into a Balverine and run off into the woods, or get killed by townspeople), unless you find a cure, but that would be really annoying. I think it would be best if they just left it alone.
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Re: Balvarine infection. |
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07-20-2008, 06:39 AM
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#3
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The Superior Being
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Re: Balvarine infection.
id love to see this feature, regardless of the consequences
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Re: Balvarine infection. |
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07-20-2008, 07:28 AM
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#4
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Druid
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Re: Balvarine infection.
yeah i wouldnt count on this... for one the balverines combat is extremely different with the jumping and tackling and such, also what would your dog that they spent so much time on be doing? the entire combat system theyve made with guns and swords is gone, there would be no way to follow the story line because balverines are just maniac werewolve things, if you just want to kill tons of things then you can do that with gun sword or magic... i can see how it would be fun at first but i think it wouldnt be fun for very long, the vampire thing in oblivion sucked for me
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Re: Balvarine infection. |
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07-20-2008, 10:25 AM
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#5
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4RAR Commando
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Re: Balvarine infection.
The more features in Fable 2 the better, u don't have to be affected, tho would be nice to be in there.
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Re: Balvarine infection. |
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07-20-2008, 01:53 PM
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#6
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Webmaster and Co-Founder
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Re: Balvarine infection.
I really like the sound of a Balerviner-infection. I'd love to see something like that implemented into Fable 2.  stingray00alex
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Re: Balvarine infection. |
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07-20-2008, 06:46 PM
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#7
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Guru
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Re: Balvarine infection.
I'd like to see it in F2 also, but it would have alot of drawbacks.
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Re: Balvarine infection. |
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07-21-2008, 07:06 PM
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#8
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Gold Supporter
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Re: Balvarine infection.
I wouldn't want to be infected.
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Re: Balvarine infection. |
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07-21-2008, 07:13 PM
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#9
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Avatar the Old
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Re: Balvarine infection.
I picture it going something like this
A balverine infects you and you thereby can ifect others but they can't infect eachother. Plus once you get the cure though a side quest you become immune so no further curing is necessary. Also the villigers that you infected could be killed or cured. That would make it a one time thing that once it was played out wouldn't happen again.
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Re: Balvarine infection. |
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07-21-2008, 07:24 PM
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#10
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Gold Supporter
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Re: Balvarine infection.
Quote:
Originally Posted by Albion Knight
I picture it going something like this
A balverine infects you and you thereby can ifect others but they can't infect eachother. Plus once you get the cure though a side quest you become immune so no further curing is necessary. Also the villigers that you infected could be killed or cured. That would make it a one time thing that once it was played out wouldn't happen again.
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Hm, that could be interesting. I'd hate to infect my husband or child though. Wouldn't be able to go home, until there is a cure. By then, I might see a dark shadow outside, my home, because he's cheating on me.
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Re: Balvarine infection. |
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07-21-2008, 07:32 PM
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#11
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Why so serious?
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Re: Balvarine infection.
Balvarine infection would be fun. Also hard to deal with, i aslo hated when i was infected by a vampire in oblivion. Well they could make it, since your a hero you can change anytime you would want. Also you can infect whoever you want (Except Plot NPC's) and make the town get attacked by balvorines on command/howl for them to overrun a city  . But i am excited for this game and thats why i bought xbox360.........
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Re: Balvarine infection. |
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07-22-2008, 09:15 AM
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#12
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grey-palidin
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Re: Balvarine infection.
if they do its risky
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Re: Balvarine infection. |
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07-22-2008, 04:31 PM
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#13
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Nasty Bugger
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Re: Balvarine infection.
"but you bit my wife!"
"I'm sorry it was just to wolf in me!"
some interesting ideas!
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Re: Balvarine infection. |
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07-23-2008, 07:56 PM
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#14
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Avatar
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Re: Balvarine infection.
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Re: Balvarine infection. |
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07-23-2008, 09:24 PM
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#15
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Why so serious?
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Re: Balvarine infection.
It has potential to make the game alittle better, or ruin it totally. But they wont have it in.......
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