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Balverine hero mod
Old 03-20-2007, 02:24 AM   #1
Marcopolo
 
Location: Vancouver BC
Posts: 229
Balverine hero mod

****here is the link to the release thread please post there from now on****

http://forums.projectego.net/balveri...68/#post132449

sorry about starting a second thread for this but i could not change the title of the old thread and wanted to as it is no longer suitable. if a mod or someone feels it is needed i dont mind if the other thread is locked.

this in no longer an attempt it will happen sooner or later, really just depends on when i can figure out how to make a new cutscene, i have found out that i can start the transformation from hero to balverine and back using new cutscenes, i dont know how to make them... yet, but i found out how to actiave them without a quest which makes this alot easier

so i've got some more pics here and if anyone wants to just play as the balv for testing without being able to change back without bin edits i can upp the fmp to change to the balv and change back but rememer it is permanent until you revert back to the hero's original creature entry.

New cutscene video: YouTube - Fable balverine hero transformation mod

here's just a repost of the one kesh taped:
YouTube - Balverine Hero Attack On Barrow Fields

<howl expression, still needs it's own entry
< i really like this one




and this is a horrible picture of the run anim but just think of that kinda bounding one that the balvs do sometimes kinda like a gallop where they leap forward very close to the ground



so yeah, if anyone wants the fmp to test out and maybe give some feedback just ask, it is really quite fun to play as the balverine

Last edited by Marcopolo : 09-10-2007 at 11:26 AM.
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Re: Balverine hero mod
Old 03-20-2007, 02:28 AM   #2
§ephiroxa§
 
Location: The Void
Posts: 7,711
Re: Balverine hero mod

What the hell is that last picture about? I'd try it..but I'm scared.
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Re: Balverine hero mod
Old 03-20-2007, 02:36 AM   #3
Marcopolo
 
Location: Vancouver BC
Posts: 229
Re: Balverine hero mod

lol as i said a horrible anim picture

really needs a gif or a video to show it properly
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Re: Balverine hero mod
Old 03-20-2007, 02:36 AM   #4
Vegeta
 
Location: Under a bridge
Posts: 1
Re: Balverine hero mod

Sweet rep+ i wnna try
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Re: Balverine hero mod
Old 03-20-2007, 02:39 AM   #5
§ephiroxa§
 
Location: The Void
Posts: 7,711
Re: Balverine hero mod

Quote:
Originally Posted by Marcopolo View Post
lol as i said a horrible anim picture

really needs a gif or a video to show it properly
I meant where are you? It looks like mayhem
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Re: Balverine hero mod
Old 03-20-2007, 02:40 AM   #6
RuneMaster
 
Location: Somewhere. . .Anywhere. . .Over there!
Posts: 271
Re: Balverine hero mod

Its things like this that made me wish I had the PC version, and a computer capable of running it. +rep
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Re: Balverine hero mod
Old 03-20-2007, 02:45 AM   #7
Marcopolo
 
Location: Vancouver BC
Posts: 229
Re: Balverine hero mod

okay just gotta make the fmp up

while i am doing so i suggest you open the creature_hero and export the data so that when you want to revert back to normal it isnt too hard

EDIT: htat place is creature_hub

Last edited by Marcopolo : 03-20-2007 at 02:54 AM.
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Re: Balverine hero mod
Old 03-20-2007, 02:49 AM   #8
Vegeta
 
Location: Under a bridge
Posts: 1
Re: Balverine hero mod

Alright so I go to Balverine and copy the thingy.. then i go to Hero and paste it where that is?
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Re: Balverine hero mod
Old 03-20-2007, 02:59 AM   #9
§ephiroxa§
 
Location: The Void
Posts: 7,711
Re: Balverine hero mod

Quote:
Originally Posted by Marcopolo View Post
okay just gotta make the fmp up

while i am doing so i suggest you open the creature_hero and export the data so that when you want to revert back to normal it isnt too hard

EDIT: htat place is creature_hub
Ooh. I never figured out how to get there.
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Re: Balverine hero mod
Old 03-20-2007, 03:09 AM   #10
Marcopolo
 
Location: Vancouver BC
Posts: 229
Re: Balverine hero mod

no vegeta

open the creature_hero and just press export then save it as whatever you want to call it this is just so you can revert back to normal when you want to by pressing the import button and importing the previously exported thing

here is the fmp all you need to do is load it with fe, it will replace the original hero entry, it may take some time after you press cave mods and run fable to actually run the game because it is kinda a big change

TurboUpload- One-Click Webhosting - File ID 1623808

so just be patient

on second thought here is an fmp to change the hero back, you dont need to do any exporting or importing, just load this fmp when you are sick of being a balv

TurboUpload- One-Click Webhosting - File ID 1623846
sephiroxas i can send you a tng mod to get there if you want

Last edited by Marcopolo : 03-20-2007 at 03:15 AM.
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Re: Balverine hero mod
Old 03-20-2007, 03:42 AM   #11
Albion Knight
 
Location: Northeast USA (NH)
Posts: 4,772
Re: Balverine hero mod

Nice work
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Re: Balverine hero mod
Old 03-20-2007, 04:28 AM   #12
Marcopolo
 
Location: Vancouver BC
Posts: 229
Re: Balverine hero mod

people who try it, please give feedback and bear in mind that because lh did only partially finish this creature that i could only patch it up so much so it does not work as well as the hero so yeah.

also there is a howl expression, i can give that out but it would overwrite the barf one because i dont have the time to make whole new thing right now
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Re: Balverine hero mod
Old 03-20-2007, 05:19 AM   #13
§ephiroxa§
 
Location: The Void
Posts: 7,711
Re: Balverine hero mod

I'll be trying it tomorrow and I'll let you know? okay?
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Re: Balverine hero mod
Old 03-20-2007, 05:49 AM   #14
Marcopolo
 
Location: Vancouver BC
Posts: 229
Re: Balverine hero mod

k thanks

if yuo try t sneak the balv just slides forward doing the idle anim
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Re: Balverine hero mod
Old 03-20-2007, 12:01 PM   #15
Pilgrim
 
Location: Avo's Temple - Behind Curtain
Posts: 87
Re: Balverine hero mod

Well done, can't wait to try this out
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