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Re: Balverine hero mod |
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07-02-2007, 09:49 PM
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#106
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Chicken Chaser
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Re: Balverine hero mod
Right, I'm new to all the mod installing and all that and thought this looked pretty cool, but what do I open .fmp files with? I searched up and got FileMaker Pro, is that what I'm supposed to use, or is it something else?
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Re: Balverine hero mod |
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07-02-2007, 10:01 PM
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#107
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Admin And Co-Founder
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Re: Balverine hero mod
Quote:
Originally Posted by Lunivere
Right, I'm new to all the mod installing and all that and thought this looked pretty cool, but what do I open .fmp files with? I searched up and got FileMaker Pro, is that what I'm supposed to use, or is it something else?
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You might find this thread useful:
http://forums.projectego.net/new-modding-fable-3352/
Welcome to the forums by the way
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Re: Balverine hero mod |
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07-03-2007, 08:53 AM
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#108
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Chicken Chaser
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Re: Balverine hero mod
Thanks for that, I got it working now. Wierd the way when you put your weapon (claws) away the Balv just goes like, "NAH, Imma stop moving now." Until you pull out your claws again lol. (And can I ask how to you swap from jog and walk in fable TLC?)
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Re: Balverine hero mod |
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07-03-2007, 09:34 AM
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#109
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FableTLCMod sr
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Re: Balverine hero mod
Quote:
Originally Posted by Lunivere
Thanks for that, I got it working now. Wierd the way when you put your weapon (claws) away the Balv just goes like, "NAH, Imma stop moving now." Until you pull out your claws again lol. (And can I ask how to you swap from jog and walk in fable TLC?)
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You can only run and jog, the walking is disabled in tlc.
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Re: Balverine hero mod |
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07-03-2007, 10:07 PM
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#110
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Chicken Chaser
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Re: Balverine hero mod
Another thing. I saw that video where the guy as a balverine leapt from one side of Barrow fields to the other across the lake, and when I tried it he just stopped. I tried setting up FreeRoam, and when I went to Microsoft games - Fable - The lost chapters, there was nothing in the folder! Nothing, zilch. (I had Fable tlc disk 1 inserted btw. I checked the disks data as well, but no dough. It had video and sound, but not levels.)
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Re: Balverine hero mod |
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07-03-2007, 10:12 PM
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#111
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Admin And Co-Founder
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Re: Balverine hero mod
Quote:
Originally Posted by Lunivere
Another thing. I saw that video where the guy as a balverine leapt from one side of Barrow fields to the other across the lake, and when I tried it he just stopped. I tried setting up FreeRoam, and when I went to Microsoft games - Fable - The lost chapters, there was nothing in the folder! Nothing, zilch. (I had Fable tlc disk 1 inserted btw. I checked the disks data as well, but no dough. It had video and sound, but not levels.)
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Did you follow this?
http://forums.projectego.net/freeroam-setup-2152/
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Re: Balverine hero mod |
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07-03-2007, 10:21 PM
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#112
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Chicken Chaser
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Re: Balverine hero mod
Yeah, but when I get to step 8 when I go into Fable- The lost chapters folder theres nothing in it, No data folder, nothing. Just empty whiteness.
Last edited by Lunivere; 07-03-2007 at 10:21 PM.
Reason: Double Post Auto-Merged
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Re: Balverine hero mod |
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07-04-2007, 08:47 AM
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#113
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Chicken Chaser
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Re: Balverine hero mod
^ That'd be what I see when I open the fable folder.
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Re: Balverine hero mod |
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07-04-2007, 09:34 AM
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#114
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Resident HodgePodge
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Re: Balverine hero mod
Are you sure Fable is installed? And if so, did you install it to the recommended directory. As far as not being able to get it off the discs, the data is in .cab files, use WinZIP or winRar to open 'em
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Re: Balverine hero mod |
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07-06-2007, 04:12 AM
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#115
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Sheeple President
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Re: Balverine hero mod
Oooooo, this is coming along very nicely. The extremely early version you released was very fun. I can just imagine how fun the final version is!
Rep+++ for the great work!!!
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Re: Balverine hero mod |
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08-10-2007, 09:51 PM
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#116
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FableTLCmod Adeptus
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Re: Balverine hero mod
hey hey hey
sorry about the sudden and random marcopolo hiatus
if i am lucky this will be finished by at most the end of september as i am still waiting on my damn computer but once i get it back i will remake the mod and it will bet stronger better and faster
seems alot of stuff happened while i was gone... someone failed at owning me? and i am now the official king of the balverine mods? well sweet
so hello again after 3 months of dissapearance
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Re: Balverine hero mod |
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08-10-2007, 09:54 PM
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#117
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Admin And Co-Founder
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Re: Balverine hero mod
Quote:
Originally Posted by Marcopolo
hey hey hey
sorry about the sudden and random marcopolo hiatus
if i am lucky this will be finished by at most the end of september as i am still waiting on my damn computer but once i get it back i will remake the mod and it will bet stronger better and faster
seems alot of stuff happened while i was gone... someone failed at owning me? and i am now the official king of the balverine mods? well sweet
so hello again after 3 months of dissapearance 
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Good to see you around here again and yeah a lot has happened since your disappearance
Happy to hear about the remake of the mod and look forward to hearing peoples views on it.
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Re: Balverine hero mod |
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08-10-2007, 09:58 PM
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#118
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FableTLCmod Adeptus
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Re: Balverine hero mod
yeah there were some serious errors i forgot to take into account the first time round, such as the fact you could not get through guild training
but it will technically be the same mod
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Re: Balverine hero mod |
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08-10-2007, 10:01 PM
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#119
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Admin And Co-Founder
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Re: Balverine hero mod
Quote:
Originally Posted by Marcopolo
yeah there were some serious errors i forgot to take into account the first time round, such as the fact you could not get through guild training
but it will technically be the same mod
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Well newer mod with less errors is always welcome
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Re: Balverine hero mod |
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08-10-2007, 10:31 PM
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#120
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FableTLCmod Adeptus
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Re: Balverine hero mod
lol i just noticed that i got "owned" only 3 days ago
btw thanks for banning him, i was a tad cheesed off when i saw his youtube video with no credits also i like the modder tag thingies
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