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Balverine hero mod ATTEMPT
Old 03-16-2007, 08:24 AM   #1
Marcopolo
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Balverine hero mod ATTEMPT

i just recently noticed the creature_hero_balverine in the game.bin and i am trying to make it:
a)playable (currently the walking anims for it dont seem to work )
and
b)edit a current ability to activate the transformation, still having some trouble with this one

but yes i emphasize this is an ATTEMPT i in no way guarantee that it will ever work fully, currently the only way to "walk" forward as the balverine is to slash the air which makes you step once.

so i'll keep everyone posted on the progress of this
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Re: Balverine hero mod ATTEMPT
Old 03-16-2007, 11:08 AM   #2
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Re: Balverine hero mod ATTEMPT

That is cool - +rep
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Re: Balverine hero mod ATTEMPT
Old 03-16-2007, 03:48 PM   #3
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Re: Balverine hero mod ATTEMPT

SWEET! When I tried to spawn it as a body guard I got nothing. I really wanted to see it.
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Re: Balverine hero mod ATTEMPT
Old 03-16-2007, 03:50 PM   #4
WaTeRwInGs
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Re: Balverine hero mod ATTEMPT

Wow, thats pretty cool! Walking around as a balverine...killing people... = awsome.
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Re: Balverine hero mod ATTEMPT
Old 03-17-2007, 12:27 AM   #5
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Re: Balverine hero mod ATTEMPT

okay i have gotten te walking anims working

but i haven't figured out what cdef controls whether the thing can jog or not using the right click

currently it will only do one anim

i am working on making the attacks more diverse, currently he just swipes and i want to add the forward tackle jump thing



howl expression, though currently still makes the cossack sounds
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Re: Balverine hero mod ATTEMPT
Old 03-17-2007, 12:37 AM   #6
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Re: Balverine hero mod ATTEMPT

very nice. Once this is working, I believe if everyone comes together....we can try to rebuild, to a degree, EVERYTHING in the fable system! Make our own game, so to speak. With werewolf transformation quest, and new storyline, etc. etc.
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Re: Balverine hero mod ATTEMPT
Old 03-17-2007, 01:28 AM   #7
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Re: Balverine hero mod ATTEMPT

lol maybe some

but we'd need someone to edit the exe
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Re: Balverine hero mod ATTEMPT
Old 03-17-2007, 02:24 AM   #8
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Re: Balverine hero mod ATTEMPT

And a lot of modders..

Great job though Marco! I wish there was a way to get him to use normal hero animations, y'know like wield a weapon. but tackling is cool rep
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Re: Balverine hero mod ATTEMPT
Old 03-17-2007, 02:26 AM   #9
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Re: Balverine hero mod ATTEMPT

I'd be up to the task, if it meant making Falbe that much more kick a$$. Dude, this is truly an awesome thing. +rep to you!
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Re: Balverine hero mod ATTEMPT
Old 03-17-2007, 02:30 AM   #10
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Re: Balverine hero mod ATTEMPT

I've recently been moving the world exits to the very end of paths. Adding baby chicks that waddle around with big chickens, Lobsters in oak vale, New silver key chests in random locations. I like working with maps. but I'm not that smart yet. i still have a lot to learn. But yeah. <--My input
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Re: Balverine hero mod ATTEMPT
Old 03-17-2007, 02:35 AM   #11
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Re: Balverine hero mod ATTEMPT

Quote:
Originally Posted by Sephiroxas View Post
I've recently been moving the world exits to the very end of paths. Adding baby chicks that waddle around with big chickens, Lobsters in oak vale, New silver key chests in random locations. I like working with maps. but I'm not that smart yet. i still have a lot to learn. But yeah. <--My input
Wow,cool. And I can't even figure out how to make freeroam work...
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Re: Balverine hero mod ATTEMPT
Old 03-17-2007, 03:25 AM   #12
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Re: Balverine hero mod ATTEMPT

i prefer tng edits over bin, bin is just time consuming tng is pretty fun

also the balv now does the lunge attack that knocks people over and i've almost got the game to use the reight click run with the balv hero

atleast now i know it's a cdef not some weird anim entry screw up
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Re: Balverine hero mod ATTEMPT
Old 03-17-2007, 03:46 AM   #13
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Re: Balverine hero mod ATTEMPT

Quote:
Originally Posted by Marcopolo View Post
okay i have gotten te walking anims working

but i haven't figured out what cdef controls whether the thing can jog or not using the right click

currently it will only do one anim

i am working on making the attacks more diverse, currently he just swipes and i want to add the forward tackle jump thing




howl expression, though currently still makes the cossack sounds

U mean like Bock!...?
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Re: Balverine hero mod ATTEMPT
Old 03-17-2007, 05:56 AM   #14
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Re: Balverine hero mod ATTEMPT

cossack, the russian dance one
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Re: Balverine hero mod ATTEMPT
Old 03-17-2007, 06:04 AM   #15
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Re: Balverine hero mod ATTEMPT

Ohhh so when u howl he goes "Duh duh duh duh duh duh duh HEY!)
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