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Re: Balverine Hero Mod Release!
Old 10-11-2007, 12:38 AM   #16
morerunes
Captain Obvious

Re: Balverine Hero Mod Release!

AE isn't a virus...
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Re: Balverine Hero Mod Release!
Old 10-11-2007, 01:51 AM   #17
§ephiroxa§
Photoshop Guru|


Re: Balverine Hero Mod Release!

Quote:
Originally Posted by scythe4lyf View Post
so can you tell me how u fixed it please ?
how did u fix it ?
Naw. I haven't played with the balverine mod for a while. Mine was more of a beta test. He sent it to me before it was released.
On a side note, when I entered the cut scene and hit esc to skip the scene my game froze.

Quote:
Originally Posted by fablefreak323 View Post
on an unrelated note, has anyone ever contracted a "Trojan" virus from downloading Albion Explorer? I want to know if I'm the only nitwit that could do something like that
My computer has told me that Fable Shop trainer was a virus, but it's not. Just the way the program works that makes virus scans THINK It's a virus. I wouldn't worry about it too much.

Last edited by §ephiroxa§; 10-11-2007 at 01:51 AM. Reason: Double Post Auto-Merged
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Re: Balverine Hero Mod Release!
Old 12-17-2007, 01:54 PM   #18
aldaron
Fable 2
Re: Balverine Hero Mod Release!

HI I'm a noob so I'm strting to get worried cause I don't know wtf I'm doin'...

anyway...

I follow and do all steps in the balverine readme included on the zip, I've got freeroam installed, fable explorer and fcs. But the damn signs just don't appear.

What do I do?
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Re: Balverine Hero Mod Release!
Old 12-30-2007, 12:37 PM   #19
Assasin15
Arseface
Re: Balverine Hero Mod Release!

Quote:
Originally Posted by scythe4lyf View Post
can some 1 help me out... whenever i hit the sign it doesnt do anything. ... goes into the scene but i just dissapear then when the like 5 second scene done i come back
I have the same problem..

I use the non-freeroam file by the way, but the signs and everything are there..
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Re: Balverine Hero Mod Release!
Old 12-31-2007, 01:25 AM   #20
Marcopolo
FableTLCmod Adeptus

Re: Balverine Hero Mod Release!

did you correctly follow all the instructions for the freeroam app, like removing the .wad and making the .ini change?
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Re: Balverine Hero Mod Release!
Old 12-31-2007, 10:50 AM   #21
OldBoy
FableTLCMod sr

Re: Balverine Hero Mod Release!

Quote:
Originally Posted by Assasin15 View Post
I have the same problem..

I use the non-freeroam file by the way, but the signs and everything are there..
Did you use the cutscene editor?

Quote:
Originally Posted by Marcopolo View Post
did you correctly follow all the instructions for the freeroam app, like removing the .wad and making the .ini change?
He said he used the no-freeroam version
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Re: Balverine Hero Mod Release!
Old 03-18-2008, 06:30 AM   #22
poopgod350
Assassin
Re: Balverine Hero Mod Release!

its really buggy with the white balv i will try with the brown tomorrow
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Re: Balverine Hero Mod Release!
Old 04-07-2008, 02:14 AM   #23
unauthorised_
head trimmer
Re: Balverine Hero Mod Release!

yeah well when i transform back to a human im left with no weapons or magic whats with that
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Re: Balverine Hero Mod Release!
Old 09-30-2008, 12:36 AM   #24
dragon flames
the killer of bandits
Re: Balverine Hero Mod Release!

for some reason the signs and everything are there but as soon as the cutscene is done my fable crashes... wat did i do wrong?
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Re: Balverine Hero Mod Release!
Old 11-08-2008, 08:14 PM   #25
Lone Wolf
Arseface
Re: Balverine Hero Mod Release!

Is it possible to run this with chocolate box?
Because i cant seem to find the script editor thingy thats in the read me.

Also when i open with CBox there arent any signs that appear O_o
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Re: Balverine Hero Mod Release!
Old 11-08-2008, 09:12 PM   #26
JohnDoe
Is probably drunk.
Re: Balverine Hero Mod Release!

CBox fmp loader is WIP, use FE.
Place the tng with the others.
Cutscene tool found here.
Normally I'd say that you can open the fsc with notepad (it's just a text document, like a tng), copy the contents and place it in the appropriate cutscene in the script.bin using CBox since it was made to handle the cutscenes properly, but to get the right stuff in the right modes would be going through too much trouble, even for me.

Last edited by JohnDoe; 11-08-2008 at 09:13 PM. Reason: Typo
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Re: Balverine Hero Mod Release!
Old 11-08-2008, 10:39 PM   #27
Lone Wolf
Arseface
Re: Balverine Hero Mod Release!

Thanks for the link man, working now

Edit: now i get a message saying:
Failed to load c:\program files\microsoft games\fable - the lost chapters\data\compileddef s\script.bin

This is after i have placed the CS_STANDING_STONE in the script folder

Sorry for the trouble but im a bit of a noob

Last edited by Lone Wolf; 11-08-2008 at 10:50 PM.
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Re: Balverine Hero Mod Release!
Old 11-09-2008, 07:36 AM   #28
wtfnubzerg
Insert Title Here
Re: Balverine Hero Mod Release!

I did everything right but the damn signs will not appear.
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Re: Balverine Hero Mod Release!
Old 11-09-2008, 08:42 AM   #29
JohnDoe
Is probably drunk.
Re: Balverine Hero Mod Release!

Quote:
Originally Posted by wtfnubzerg View Post
I did everything right but the damn signs will not appear.
Then obviously you didn't do everything right.
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