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Re: Balverines in oakvale
Old 08-07-2007, 09:36 AM   #16
§ephiroxa§
Photoshop Guru|


Re: Balverines in oakvale

It wouldn't be such a problem if more guards spawned. It's only 3 at once.
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Re: Balverines in oakvale
Old 08-07-2007, 09:46 AM   #17
Tsuyu
The Professional Pervert

Re: Balverines in oakvale

What is this? How come I never heard about this before? Balverines in Oakvale...?


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Re: Balverines in oakvale
Old 08-07-2007, 09:49 AM   #18
HodgePodge
Resident HodgePodge

Re: Balverines in oakvale

I think you can control the number of guards that spawn...*goes to check*

VILLAGE>Village_Oakvale>C VillagePeopleDef>Guard Respawn Quantity


Of course you could just make monster guards spawn with about 50 kills...

Last edited by HodgePodge; 08-07-2007 at 09:54 AM.
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Re: Balverines in oakvale
Old 08-07-2007, 10:05 AM   #19
§ephiroxa§
Photoshop Guru|


Re: Balverines in oakvale

Is that where it was? I tried to look for it.
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Re: Balverines in oakvale
Old 08-07-2007, 10:07 AM   #20
HodgePodge
Resident HodgePodge

Re: Balverines in oakvale

Yup. Mod away
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Re: Balverines in oakvale
Old 08-07-2007, 10:13 AM   #21
§ephiroxa§
Photoshop Guru|


Re: Balverines in oakvale

Still can't find it. I found this though:

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Re: Balverines in oakvale
Old 08-15-2007, 02:17 AM   #22
itachi_s
Fable 2
Re: Balverines in oakvale

wow never heard of the possibility of balvarines could be spawned at oakvale.... guess I dont read that much in rumors... but it would be cool to see oakvale being rampaged by them while you run away from them lol.
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Re: Balverines in oakvale
Old 08-15-2007, 07:55 AM   #23
HodgePodge
Resident HodgePodge

Re: Balverines in oakvale

I did that once, they attacked every night and at noon guards would come take the city back. I had to replace w/backups tho
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Re: Balverines in oakvale
Old 08-15-2007, 12:26 PM   #24
Zquad
The Widowmaker
Re: Balverines in oakvale

Does this work on original Fable on xbox too?
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Re: Balverines in oakvale
Old 08-15-2007, 08:23 PM   #25
§ephiroxa§
Photoshop Guru|


Re: Balverines in oakvale

Most likely. If you can really sit there and defeat 1024 guards
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Re: Balverines in oakvale
Old 08-15-2007, 10:58 PM   #26
Keshire
FableTLCmod Honcho

Re: Balverines in oakvale

Quote:
Originally Posted by §ephiroxa§ View Post
Still can't find it. I found this though:

Right underneath your circled guard is the ranks.

10 kills + 10 kills + 1000 kills = 1020 kills. Then the monsters appear.

drop the 1000 down to 10 and you'll get your monsters much much quicker.

It'd be more fun to replace the guards with bandits after 1 kill and watch them decimate the population.
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Re: Balverines in oakvale
Old 08-15-2007, 11:05 PM   #27
§ephiroxa§
Photoshop Guru|


Re: Balverines in oakvale

Thanks Keshire. Rep+
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Re: Balverines in oakvale
Old 08-15-2007, 11:15 PM   #28
HodgePodge
Resident HodgePodge

Re: Balverines in oakvale

Didn't you already try that Sephi?
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Re: Balverines in oakvale
Old 08-15-2007, 11:16 PM   #29
§ephiroxa§
Photoshop Guru|


Re: Balverines in oakvale

No. I didn't know what to change. And what you told me to do kinda confused me. Plus I haven't really been in the mode for modding because Justin's been stealing my computer for Half life 2
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Re: Balverines in oakvale
Old 08-15-2007, 11:18 PM   #30
HodgePodge
Resident HodgePodge

Re: Balverines in oakvale

Meh, I always butcher things Lemme know if it works, I want to try out a few things
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