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The bandit relocation fund
Old 06-26-2007, 02:07 AM   #1
TheCrimsonKing
super-swede
The bandit relocation fund

ha. well. I did an experiment. To some it may be obvious, but to me the results are startling.So her it goes; I started in bandit camp and got all the bandits possible to fallow me. I made my way to oakvale and then barrow fields, then darkwood camp. Wall in darkwood camp I stopped to buy something. all the bandits suddenly sat my the fire and proceeded to get drunk. They also killed the shopkeepers. The bandits have now stayed in darkwood camp for 2 months. So apparently they arent going to leave. I have started a third bandit camp wich I call darkwod bandit camp. now there are about 40 bandits there. I think you should try it if you havent already. its pretty cool. I will be relocating bandits in other arias in the future. so um . . . .I think its pretty cool, I wana hear what you think.
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Re: The bandit relocation fund
Old 06-26-2007, 02:12 AM   #2
Hexadecimal
Banned
Re: The bandit relocation fund

yeah, someone has posted before about getting Bandits to follow you elsewhere

http://forums.projectego.net/bandits...ured-out-3331/
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Re: The bandit relocation fund
Old 06-26-2007, 02:15 AM   #3
TheCrimsonKing
super-swede
Re: The bandit relocation fund

damn. Well, I tryd. maybe next time.
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Re: The bandit relocation fund
Old 06-26-2007, 02:17 AM   #4
Hexadecimal
Banned
Re: The bandit relocation fund

Quote:
Originally Posted by TheCrimsonKing View Post
damn. Well, I tryd. maybe next time.
it's ok... I think he only tried taking them to the one place... he wasn't trying to populate the whole of Albion with bandits... that could be interesting
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Re: The bandit relocation fund
Old 06-26-2007, 02:24 AM   #5
TheCrimsonKing
super-swede
Re: The bandit relocation fund

indeed. I resently put bandits in the shops in oakvale and waited untill the shopkeeper opened up the shop. he was dead before he even knew what hit him.
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Re: The bandit relocation fund
Old 06-26-2007, 03:01 AM   #6
§ephiroxa§
Photoshop Guru|


Re: The bandit relocation fund

..How'd you get the bandits to kill people in darkwood camp. They don't just up and kill people for no reason.
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Re: The bandit relocation fund
Old 06-26-2007, 03:14 AM   #7
TheCrimsonKing
super-swede
Re: The bandit relocation fund

they do actually. they dont kill people in there own camp. but theyll kill traders and guards and Enemys too
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Re: The bandit relocation fund
Old 06-26-2007, 06:33 AM   #8
darthlime101
Assassin
Re: The bandit relocation fund

They don't kill random people when they are following you. I discovered something similar to yours, Crimson.

What I did was brought some bandits to Oakvale and then proceeded to tell them to wait there. Out of nowhere, one of bandits struck down and killed a passing woman and then proceeded to go after the Guards. Apparently, they are still scripted to attack the villagers and other characters that are not the Hero
Warning, this is a spoiler!
like during the beginning with the original Oakvale raid
.

Happy pillaging.
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Re: The bandit relocation fund
Old 06-26-2007, 06:55 AM   #9
TheCrimsonKing
super-swede
Re: The bandit relocation fund

thaaaaaaats righty Oh.
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Re: The bandit relocation fund
Old 07-06-2007, 12:55 AM   #10
andythegill
I have a cunning plan

Re: The bandit relocation fund

lol i got tonnes of elites and normal bandits and we did the oakvale raid again and i had the mesh of twinblade and his weap (the weapon dos not work so you know) and it was sooo funny
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Re: The bandit relocation fund
Old 07-06-2007, 06:40 AM   #11
suffering
Liberator
Re: The bandit relocation fund

bandits automatically attack villagers and merchants not from the bandit camp.
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Re: The bandit relocation fund
Old 07-06-2007, 09:24 AM   #12
Lonely-Druid
Pyramid Head fan
Re: The bandit relocation fund

Oh, Cool!

That'd be awesome, Get Bandits to kill the shop keeps in Oakvale, then steal all the items that are around the shop.

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Re: The bandit relocation fund
Old 07-06-2007, 02:31 PM   #13
suffering
Liberator
Re: The bandit relocation fund

Too bad.... it wont work.

The items disappear when the shopkeepers die. those damn magical shopkeepers
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Re: The bandit relocation fund
Old 07-06-2007, 06:51 PM   #14
darthlime101
Assassin
Re: The bandit relocation fund

Yeah. Hopefully they fix it for Fable 2.

Any other ways you made bandits do strange things?
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Re: The bandit relocation fund
Old 07-06-2007, 07:24 PM   #15
Zquad
The Widowmaker
Re: The bandit relocation fund

Hmm... Won't work for me. When i leave the region they dissapear... What am i doing wrong?
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