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Re: Clothing Mods
Old 02-17-2007, 08:42 PM   #31
droded
I am Awesome

Re: Clothing Mods

Quote:
Originally Posted by Hexadecimal View Post
... couldn't that have been asked in a PM?
Is it your business? And I answered to the thread as well.
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Re: Clothing Mods
Old 02-17-2007, 08:46 PM   #32
Dark Drakan
Admin And Co-Founder

Re: Clothing Mods

Quote:
Originally Posted by droded View Post
Is it your business? And I answered to the thread as well.
But when your referring to a certain person and asking something like that keep it off the boards as its a personal question from you to them. If it isnt anyones business then keep it in a PM in future and not on the PUBLIC boards becuase anything posted on the boards is open for anyone to see and comment on so note this so this does not happen again.
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Re: Clothing Mods
Old 02-17-2007, 09:30 PM   #33
droded
I am Awesome

Re: Clothing Mods

I'm sure that everyones done it... WHy is it always me who gets singled out?
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Re: Clothing Mods
Old 02-17-2007, 09:32 PM   #34
Dark Drakan
Admin And Co-Founder

Re: Clothing Mods

Quote:
Originally Posted by droded View Post
I'm sure that everyones done it... WHy is it always me who gets singled out?
Its not always you, and ive said it to people in the past if i deemed something neccessary to put into a PM then to please do it. I wouldnt have said anything at all, as the post did stay on topic but it was the fact you said 'Is it any of your business' when its posted on the boards. Indicting if you didnt want anyone else to comment on it or thought it shouldnt have had anything to do with anyone else to have put it in a PM so it would have remained no-one elses business.

Even Comments Like The One Quoted Here Should Be Kept In Private Messages And Off The Boards


So Back To Topic Now
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Re: Clothing Mods
Old 02-17-2007, 11:11 PM   #35
Vegeta
Banned

Re: Clothing Mods

How do u mod eye shape/color/etc?
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Re: Clothing Mods
Old 02-17-2007, 11:22 PM   #36
§ephiroxa§
Photoshop Guru|


Re: Clothing Mods

Quote:
Originally Posted by Vegeta View Post
How do u mod eye shape/color/etc?
you'd have to ask the peeps at the modding forum. I haven't figured that out yet.
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Re: Clothing Mods
Old 02-18-2007, 12:41 AM   #37
Adam
Codex King
Re: Clothing Mods

Quote:
Originally Posted by droded View Post
Not trying to go off topic or anything, but:

Hey why don't I get any credit for that custom tattoo? Adam>?

Oh and I can recolor stuff, I got some programs on my laptop. When I get Fable wroking I'll try some stuff out..
Which one? I've gave rep to it haven't I? My comp. sometimes disconnects that might be why, if I didn't give you some rep. If I haven't sorry Comps. fault.
By the way I'm currently tring to find the pick of the platemail armor as well as it's data.
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Re: Clothing Mods
Old 02-18-2007, 12:42 AM   #38
§ephiroxa§
Photoshop Guru|


Re: Clothing Mods

Quote:
Originally Posted by Adam View Post
Which one? I've gave rep to it haven't I? My comp. sometimes disconnects that might be why, if I didn't give you some rep. If I haven't sorry Comps. fault.
By the way I'm currently tring to find the pick of the platemail armor as well as it's data.
I think he's talking about your avatar
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Re: Clothing Mods
Old 02-18-2007, 12:56 AM   #39
Adam
Codex King
Re: Clothing Mods

Quote:
Originally Posted by Sephiroxas View Post
I think he's talking about your avatar
...... my avatar .......... someone asked him if he could post black skin so he did. I copyed and pasted it to the tat spots for Fable and made a black character. I never asked for black skin I just used it.
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Re: Clothing Mods
Old 02-19-2007, 06:41 PM   #40
Adam
Codex King
Re: Clothing Mods

Could't find nothing on clothing but I found this on weapons. What cha think?
THE CODING

NewThing Object;
Player 4;
UID 87644674187468936296112;
DefinitionType "OBJECT_KUKRI";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 16.0;
PositionY 130.0;
PositionZ 26.5;
RHSetForwardX 0.0;
RHSetForwardY 0.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.0;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCInventoryItem;
InventoryUID 0;
EndCTCInventoryItem;
StartCTCEditor;
EndCTCEditor;
StartCTCStockItem;
ForSale FALSE;
Stealable TRUE;
Price 20000;
EndCTCStockItem;
Health 1.0;
EndThing;

THE PIC
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Re: Clothing Mods
Old 02-19-2007, 11:46 PM   #41
§ephiroxa§
Photoshop Guru|


Re: Clothing Mods

Quote:
Originally Posted by Adam View Post
Could't find nothing on clothing but I found this on weapons. What cha think?
THE CODING

NewThing Object;
Player 4;
UID 87644674187468936296112;
DefinitionType "OBJECT_KUKRI";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 16.0;
PositionY 130.0;
PositionZ 26.5;
RHSetForwardX 0.0;
RHSetForwardY 0.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.0;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCInventoryItem;
InventoryUID 0;
EndCTCInventoryItem;
StartCTCEditor;
EndCTCEditor;
StartCTCStockItem;
ForSale FALSE;
Stealable TRUE;
Price 20000;
EndCTCStockItem;
Health 1.0;
EndThing;

THE PIC
unfortunately that Weapon doesn't exist in Fable's system. So people would have to download the FMP along with it.

But I love it.
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Re: Clothing Mods
Old 02-20-2007, 11:29 AM   #42
tillyferrari
Arseface
Re: Clothing Mods

Quote:
Originally Posted by Vegeta View Post
How do u mod eye shape/color/etc?
I don't know how to Mod Eye Shape or Colour personally; though I could find out; but I felt this was a good place for the following Fable Character Modded Eye

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Re: Clothing Mods
Old 02-20-2007, 11:34 AM   #43
Albion Knight
Avatar the Old



Re: Clothing Mods

Interesting where did you get that?
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Re: Clothing Mods
Old 02-20-2007, 11:52 AM   #44
tillyferrari
Arseface
Re: Clothing Mods

It is a Fable Mod made by a man named Tiger Sun and the image I have shown; that he made; is the Normal Eyes of the Fable Hero; but with some Highlights to them
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Re: Clothing Mods
Old 03-09-2007, 06:09 AM   #45
Keshire
FableTLCmod Honcho

Re: Clothing Mods

I can answer some questions.
FE->game.bin->CREATURE->CREATURE_HERO

In the main defination there are links to the eye model and creature model.
Follow the links and under the materials tab of the models you'll find the textures used.

It's best to download Nvidia's DDS plugins for photoshop or gimp so you can work with the dds format natively. As that is what Fable uses.

There are 2 types of meshes. Static and animated. In order to edit them you'll need a graphic app that supports the DirectX .x file format. 3DS max has .x plugins.

The plugins aren't the best though so some hand editing of the .x in notepad will be needed for animated meshes.

Some of the animated meshes also have dynamic mesh pieces. Such as hair and some clothing pieces. These aren't supported. You can make new hair but it won't be dynamic.
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