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Create a Spell.
Old 03-03-2007, 03:54 PM   #1
Sandgoose
 
Location: Lovely england...*Get mugged* :<
Posts: 42
Create a Spell.

That's right,A spell,Any spell that would be cool to use in Fable 2.
Mine would be to make the image of a bomb using fire/Lava,Like a upgrade to "Fireball".
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Re: Create a Spell.
Old 03-03-2007, 03:56 PM   #2
§ephiroxa§
 
Location: The Void
Posts: 7,711
Re: Create a Spell.

This is in the wrong section and needs to be moved by an admin please?
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Re: Create a Spell.
Old 03-03-2007, 04:50 PM   #3
Dark Drakan
 
Location: Staffordshire England
Posts: 14,467
Re: Create a Spell.

*Thread Moved To Fable 2 Section
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Re: Create a Spell.
Old 03-03-2007, 07:49 PM   #4
Albion Knight
 
Location: Northeast USA (NH)
Posts: 4,772
Re: Create a Spell.

I made a bunch in thread that is now expired
Quote:
Originally Posted by Albion Knight View Post
Re: New Will Moves You Would Like To See
Cleave - Causes your sword attacks to sever body parts or the torso (Think Rob Roy)
Acid - burns and disfigures your opponent.
Cripple - breaks opponents arms or legs basically immobilizing them. This would be a great way to setup a beheading
Soul Shock - Causes any internal explosion to occur in your opponent
Invisibility - makes stealing cake and would allow for backstabbing
Gigantism - This would allow you to kick your opponents like chickens
Stench - People and opponents around you would get sick. At Higher levels they would throw-up. You would be able to cast this on others. Higher levels would turn belch and fart into that would knock out then at higher still kill opponents
Sweetness - The opposite of Stench this would increase your attractiveness. The opposite sex would fall in love faster. The same sex would applaud you. At higher levels they would applaud you even if you're evil. It would also attract foes. They would still attack you. Higher levels would attract more powerful monsters. This would be a great way increase your levels.
Bumper Armor - This would allow you to run through crowds or herds of monsters. Those you ran into would get knocked away like force push. Sort of a cross between Physical Shield and Force Push.
Phase Body - This would allow you to walk through locked doors. The higher the level the thicker the door
Possession - Be able to takeover an opponents’ body and attack their friends. At high levels you could control them longer and control more powerful opponents. At the highest level you would posses your opponent until they were killed. You would not be hurt while possessing someone. You could also possess towns folk and make them to bad things and they would get blamed.
Scope - This would allow you to use a bow/crossbow at a greater distance
Zero Gravity Beam - Grab an opponent and smash them into others (think Incredibles)
Some others of mine in the same closed thread

Negotiate - increases the effect guile has on the price items are in the shops or Sense - helps you detect hidden objects.
Wolf in Sheep's Clothing were people like you're good when you're really evil
Putrefaction: It causes a rapid onset of leprosy. Body parts fall off including ears nose and lips
Sleep: Knocks out opponents for a certain length of time. Higher levels would knock out more powerful and more numbers of people/creatures for longer times. This would be great in areas were killing a nuisance or against your desired morality.
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Re: Create a Spell.
Old 03-03-2007, 10:08 PM   #5
-Ravan-
 
Location: A Village in England Shire Of Stafford
Posts: 374
Re: Create a Spell.

Some cool ideas.

Hydration- Call forth water that lies around you and use it to douse Fires and enemys around you, at higher levels you can encase enemies in water and drown them.

Siesmec Punch- literally punching the ground and using you strength modifer to create an eathquake that shakes foes off there feet. at higher strength levels it creates an opening that traps the enemy, or sends bolders like and earth troll does.

Tornado- Creating a wall of wind around you that enemies have to penetrate to get at you, ah the highest level you literally blow them away.

Fireball- is as it already is.

Blinding light/Eternal darkness- depending on alignment you get one or the other. Evil Darkness, Good Light. Basically you send t an aura to the enemy that cause blindness, either suking all light from thier eyes, or sending intense beams of it at them, they become disoriantated by it and can not see you, You however see them perfectly allowing you to chop them down, or sadistically torture them.
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Re: Create a Spell.
Old 03-06-2007, 06:08 PM   #6
Darg
 
Location: Out Of My Mind... Please Leave A Message.
Posts: 1,145
Re: Create a Spell.

I have plenty of ideas for this. Just see these few-

Deathblow- This powerful spell creates an energy field that when you are one hit from dying and an enemy strikes you, it saves you and kills them. It saps most of your will though.
Mindwarp- In this, you use extreme willpower to throw objects in the room around in a cyclone of random furniture.
Banesharp- With this spell you inflict spreadfire damage, shooting many shards of dark will at opponents.
Exploding- With this, you throw an orb of pure will which bounces around until it stops completely- works like a bomb, only its energy is invisible, mostly like the force push effect, blowing all enemies away.

I'll think of something new sometime.
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Re: Create a Spell.
Old 03-06-2007, 06:20 PM   #7
Tsuyu
 
Location: Haunting the girls locker room.
Posts: 4,168
Re: Create a Spell.

Undead Servant: Raises a slain enemy to be your loyal undead servant. The process pretty much leaves the target mindless and in turn lose any spellcasting ability it once had but will use whatever weapon it was using at the time of death. Due to the condition of the corpse the undead servant will only have 50% of the Health it had when it was alive, but it's now undead state makes it ignore any form of pain and major injury making it take only half of the physical damage it would have take when alive aswell increasing the damage it does by 25%. At rank 3 it gains the ability to consume the flesh of recently slain foes, recovering 25% of the corpse's Health. The servant is permanent but can not be healed, and the dead tissue makes any form of regeneration impossible. Another casting of the spell when a undead servant is still active will replace the current one.

Each rank increases the Health of your servant by 10% to a maximum of 90% of what it had as a living being at rank 4.

Last edited by Tsuyu : 03-06-2007 at 06:30 PM.
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Re: Create a Spell.
Old 04-07-2007, 07:01 PM   #8
subaru
 
Location: nebrska
Posts: 22
Re: Create a Spell.

tranfermation randomly change into summoners hobbs or balverines and so on

commet shoot comments at a opponet

warping kinda like omnislash

some spells or states for your dog make him bigger and stronger
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Re: Create a Spell.
Old 04-08-2007, 07:48 PM   #9
TcoWhite
 
Location: Apple Land, (Blackburn, England)
Posts: 207
Re: Create a Spell.

Dark Will: This Spell Creates A Dark Energy Orb Which Strikes Your Foe And Has A Devastating Area Affect. Only The Evil Can Master This Spell.

The Higher The Level The More Damage It Does And A Larger Area Affect Range.


Molten Armour:
This Spell Creates A Fiery Outline on You Armour and With Each Strike The Attacker takes 20 Damage Per Hit. Only The Evil Can Master This Spell.

Wraith Slash:
This Spell Damages Your Foe With Pure Malice And Causes The Creatuer/Person A Terrible Poison Causing 10 Damage Per Second. Only The Evil Can Master This Spell.

Some Of The Spells I Though Of For An Evil Character
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Re: Create a Spell.
Old 04-09-2007, 01:55 AM   #10
SorenSwift
 
Location: The H-Town of Ohio
Posts: 619
Re: Create a Spell.

Smog-Causes a cloud of poisonous gas to appear making you hard to see and opponents lose hp gradually.
Fault-Creates a fault line that will open up and have an opponents fall in to the earth.
Magnetism-Control of certain objects around you like psyco conieses or whatever from Destroy all humans.
Spontainious Combustion-Self Explainitory
Frost-Also self explainitory
Thorn-Giant thorns will come up from the ground and stab opponents
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Spells
Old 04-09-2007, 06:03 AM   #11
Nagneto
 
Posts: 19
Spells


Translucency: Be like a ghost, projectiles pass right through you (and dog)

Infernal Wrath-from The Lost Chapters only this time it does damage to buildings and to the enviroment around you.

Lightning: the color of lightning should be based on your alignment, bright blue for good, blood red or dark purple for evil (and grey for netrual!) Also the player can use both hands for a stronger effect, and shoot more than one measliy little lightning bolt! U should be able to shower a group of enemies with lightning bolts! (and the dog can like run for cover or something)

Rage: a spell that makes u tougher (not like a giant in the first game, but mabye that same aura effect) and deal much harder blows. mabye like an active power, u activate it, then leave it on it consumes mana until u deactivate it.

Necromancy: RAISE THE DEAD of ur fallen enemies! if they get killed they turn to dust and dissapear

Summoning:
good guys summon angelic beings
bad guys summon up demons

Feral Rage:
Makes your dog as big as a large horse, stronger and faster, and scares enemies. Works for both good and bad

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Re: Create a Spell.
Old 05-11-2008, 11:26 PM   #12
Eeezy33
 
Posts: 7
Re: Create a Spell.

duplication- makes copies of yourself
necromancy- have a giant undead hand reach up from underground and grab your opponent
sparks- makes sparks that blind/burn foe
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Re: Create a Spell.
Old 05-11-2008, 11:58 PM   #13
Man
 
Location: IL, where life can be so easily taken away.
Posts: 572
Re: Create a Spell.

Soundcry-create an extremely sharp and loud scream, stunning your oppenents. higher levels stun them longer
Shadowrun-turn into a physical shadow. when you attack your enemies you strike them 50% faster and move around insaneley fast when you do, so its harder for them to hit you
Daggershot-throw out 3 daggers at an opponent that stabs them repeateldy. With higher levels you throw more blades and can attack more enemies
Stampede-calls forth 6 roped horses to run down from the heavens to the ground, trampling your enemies
Forced removal-moves a random number of enemies away from your position
Confusion-turn yourself into a look alike of your enemie. during your transformation, your enemies dont consider you an enemie, but you can still kill them without them attacking you
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Re: Create a Spell.
Old 05-12-2008, 05:03 AM   #14
Jack0Blades
 
Location: a local hospital
Posts: 307
Re: Create a Spell.

Timebomb - Turns target NPC into a ticking timebomb. Strength of spell varies the amount of time, can be remotely detonated at any point during the countdown. Very useful if used with mind control. Also entertaining for the skilled asassin.

Posession - Causes targets weapon to become posessed. Strength of skill varies effects. Weak spell strength causing weapons to flee from their owners, Strong spell strength causing them to turn on their owners.

Lust - Makes target, regardless of gender, "want" you.

Expectation - Get rejected by someone? If you are feeling evil cast this spell to magically impregnate them, yes...men too ... with no (marital or otherwise) obligation to your hero. Can not be cast if an NPC is already magically impregnated.
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Re: Create a Spell.
Old 05-12-2008, 09:26 AM   #15
Skorm's Boss
 
Location: In a Sliver Chest
Posts: 166
Re: Create a Spell.

Tickle fit: cast this if your good to casue your enemy to be tickled by unseen hands!
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