So I had an idea recently. There are a lot of people who want to put together cool and fantastic buildings and structures and etc. and so on, but they don't have the means to do this. So I want to throw out an idea: The Construction Set.
Anyone remember playing with Legos? K'Nex? Lincoln Logs? Well that's the general idea with this. By making standard "pieces", a person could take pre-made wall sections, put them on top of pre-made floor sections and then throw pre-made ceiling/roof sections of top of that and boom, you have a house. Anyone interested in this concept?
So I had an idea recently. There are a lot of people who want to put together cool and fantastic buildings and structures and etc. and so on, but they don't have the means to do this. So I want to throw out an idea: The Construction Set.
Anyone remember playing with Legos? K'Nex? Lincoln Logs? Well that's the general idea with this. By making standard "pieces", a person could take pre-made wall sections, put them on top of pre-made floor sections and then throw pre-made ceiling/roof sections of top of that and boom, you have a house. Anyone interested in this concept?
thats awesome ! but unfortunatly im new at modding and not ready for such a complex mod
Well thank you for your loads of input. It's a simple question: Would you be interested? If so, then there's the question of what sizes, shapes and textures these pre-made pieces should have. I mean, if you're up to answering questions, that is.
Lincoln logs seems like an easy and simple enough concept.
The concept itself was Keshire's. Back in the day, he had the idea of making simple platforms that people could use to make false floors, or "tiers". But back then, we couldn't make collision meshes, so people would just fall through them. But now, we can do collision meshes, and with ChocolateBox, people can place these "pieces" onto the map in 3D so that they know exactly what is going where. So I just took his idea and I want to take it a step further.
And while I don't have renders of my own pieces yet, it will be similar to his, but expanded. If I ever figure out how I want to do this (something you guys could be helping me with, wink wink). However it turns out, the set needs the basics: outdoor ground, indoor flooring, internal and external walls, ceiling pieces, roof pieces, fence, gate and stone wall pieces, and special wall sections that have doors and windows. Each would have to be textured such that a person could easily switch out textures for a different environment: Bowerstone, Oakvale, Hookcoast, Snowspire, etc.
I know how to do all this, I just don't know specifically what to do. Obviously I want people to use it, but they won't use it if it's hard to deal with or if it doesn't look nice or if it doesn't have enough "pieces" such that they can't build whatever it is that they want to build.
Last edited by JohnDoe; 02-08-2010 at 10:03 PM.
Reason: Correction.
I'm very interested in this.
But, where will we put this stuff anyway? Like if We make a new building or something, where will it go?
And will this be like the sims, when building stuff?
I'm very interested in this.+rep
But, where will we put this stuff anyway? Like if We make a new building or something, where will it go?
And will this be like the sims, when building stuff?
Well, you'd be putting it on a map. Whether you decide to put it on the ground or in another building or on the water or in the sky, that's up to you. And people, stop giving me rep, I didn't even do anything yet. That and I feel dirty every time someone gives me rep for something modding-related.
You could do what they did on the actual buildings and use helpers to spawn the windows, and you could easily use the same flat chunk of ground several times with different ground textures. I would include a skybox so you could put buildings in the sky
Here's what I've got from the FableTLCMod discussion so far:
Warning, this is a spoiler!
Quote:
Originally Posted by morerunes
I had thought of this before, I think it would be kinda cool, don't know how many people would use it though.
Quote:
Originally Posted by nicomon
Seems interesting... Although it might be dangerous to do, as noobs may start complaining that there isn't a program for assembling the pieces... But other than that, I like the idea and think you should make it. I'd even use it myself, for a while.(Until I finish my animation class at school, that is.)
Quote:
Originally Posted by morerunes
Chocolate box assembles it ^^
Quote:
Originally Posted by James Butts
I think that'd be cool, always wanted one. And you should make tons of different sizes and textures, just for variety and ease of building whateverthehell it is you need.
Quote:
Originally Posted by JohnDoe
Combine that with the suggestions you guys have given me and I have... nothing. Come on guys, I need some input here. What size should these building blocks be? What sort of designs should I be thinking about for these pieces? Give me something, anything, I'll work up the meshes and post the renders for more feedback and go from there. This is something I'd really like to do.
Quote:
Originally Posted by James Butts
Maybe you could start with several different flights of stairs, maybe about three steps long each, with normal sized steps. Then you could make walls that were about a quarter of the size that the average bowerstone house wall is. And then some nice little arches just slightly taller that the hero with square outer edges. Then maybe some standard size windows. And then some bigger windows for mansion style buildings, with stianed glass variants of both. And then make bowerstone, oakvale, and grey house esque versions of everything.
Quote:
Originally Posted by nicomon
I think you should make them fit with the steps that are already in game, as well as getting pieces from other buildings/structures, such as the stairs in the entrance hall of the guild, or the steps that are part of the oracle platform(which I think I requested about 2 months ago and someone started on. In fact, I think it was you who was working on them.)
Quote:
Originally Posted by SimplyDynamic
I think it's a wonderful idea. Especially if it would be like the Elder Scrolls Construction Set. I wish I could help make such a thing, but alas, I lack the know-how.
Quote:
Originally Posted by JohnDoe
No. I think you might have the wrong idea here. I'm talking Legos, not utilities.
Quote:
Originally Posted by SimplyDynamic
So, like a level creator then? Like the chocolate box but easier?
Quote:
Originally Posted by JohnDoe
No. I'm not making a tool here, I'm talking about some pre-made and pre-textured blocks that can be used in tools to create architecture on a more customized level. I'd be making a bunch of "Legos" that can be used in ChocolateBox to build stuff. I don't know where I lost you or what I said that would indicate that I'm making a full-fledged modding utility, but that's not what I'm doing, at all. I threw together some very quick and sloppy renders to give you a general idea (the real deal will be much nicer than this, I promise):
Warning, this is a spoiler!
See how it looks like one big piece? It's not. It's three pieces. Each looks a bit like this:
Warning, this is a spoiler!
So, with these pre-made blocks, a person could build walls where ever he wants, walls with windows if desired, doors here or there, without having to stick with just whatever full buildings are already in Fable. It is to allow a higher extent of customization. Sure, a person who knows what he's doing and has the means to do it can build proper, full and spectacular pieces in one go and not have it be in a bunch of smaller blocks, but not all of our members (actually, very few of our members) have the means to do this. Do you understand now?
Quote:
Originally Posted by SimplyDynamic
Ah okay, much clearer now. Thank you.
Quote:
Originally Posted by Elion Demur
Hmmm... The actual mechanics definently look like they are over my head, but the theory looks great. It would help me in my own planned project, that has hit a major dead end until my internet provider lets me get the rest of Albion Explorer. That there, might actually let people make their own "blocks", depending on how it works, and the world of customization will be much improved. This might also be just what we need to finally build that bridge at Greatwood Lake, if you find a way to link these blocks to the upgrade sign. I think that this is a great idea, and I wonder if eventually if you can apply it to entire maps. Would that make it possible to make entirely new zones, without overwriting old areas? A dragonslaying minion-thrashing warrior can only dream.
Quote:
Originally Posted by JohnDoe
That's one of the goals. One way I intend to do this is with themed textures, one, maybe two or three (hopefully just one though) 2048x2048 texture for Bowerstone blocks, Oakvale blocks, etc. and so on. Then a set of blocks for each theme. So all the user would have to do is switch out one set of blocks for another (easy as using Find/Replace in notepad) or swapping out textures or whatever. I haven't fully planned out how I'm going to do this yet, but you get the general idea I hope. That's done in the CDefs. Check out how buyable houses work. And morerunes has a mod out there that fixes the bridge, he has it go to Orchard Farm I believe. No, that's a whole different modding aspect. I won't lie, it is possible to create completely new maps. You need some LEVs and some TNGs, then you need to define them in the WLD, but the hard part is the STB. The STB is the actual landscape mesh data. Without the STB, the ground is invisible. That's not what makes it vitally important for new levels though, the important part is that if the game is told to look for a level (i.e. JohnDoe.lev/JohnDoe/tng), and it isn't listed in the STB, the game crashes. I've tested this, and I found that new levels work just fine if you rename the STB. It's just a hell of a trade off as there is an invisible ground without it. What would have to happen is an edit of the STB, a new entry for the map data, which is easy, just duplicating an existing one (just as you would do with a LEV) and then placing a false floor using object scripts in the TNG, but what I don't know how to do yet is add the listing in the static map common header (I think that's what it's called) for the duplicated entry. If someone could do that, we could have new levels. But that has nothing to do with what I'm doing here.
Which still leaves me still wondering how I should prepare these. Should I make each block forty stories tall? No, because then it'd be useless. But what would be useful? What sizes, what shapes, what types, anything. Give me something. Please.
Like I said in the FableTLCMod thread, you could scale it to fit with the steps, specifically OBJECT_VILLAGE_STEPS_SMAL L (I think that's what it's called... not 100% sure though)
with this concept unfortuantely you need to find a compatible building block app or ask lionhead studios for the sourcecode for constructing their buildings and use C# or + to create a useable GUI
ultimately it's going to depend on dedication and time and learning some programming.
with this concept unfortuantely you need to find a compatible building block app or ask lionhead studios for the sourcecode for constructing their buildings and use C# or + to create a useable GUI
ultimately it's going to depend on dedication and time and learning some programming.
I like how you have absolutely no idea what you're talking about.
with this concept unfortuantely you need to find a compatible building block app or ask lionhead studios for the sourcecode for constructing their buildings and use C# or + to create a useable GUI
ultimately it's going to depend on dedication and time and learning some programming.
Edit:
I am however interested keep me posted
lololololol no, this requires 3d modeling and the simple knowlegde of knowing how to use fe.
lololololol no, this requires 3d modeling and the simple knowlegde of knowing how to use fe.
Funny lol i am assuming u would like to make this available to other users which would require a useable GUI which would involve use of a programming language