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Fable II: All single-player games stored on MS server, 64 simultaneous orbs in world
Old 10-06-2008, 07:27 PM   #1
Zamamee
4RAR Commando

Fable II: All single-player games stored on MS server, 64 simultaneous orbs in world

Nice read.

http://www.videogaming247.com/2008/1...orbs-in-world/
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Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo
Old 10-06-2008, 08:28 PM   #2
Jiin
Corrupted since day one.
Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo

thats really intersting to see how the orbs work, but what i really wanna know is how this is going to work with the game progressing while offline
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Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo
Old 10-06-2008, 08:52 PM   #3
Spartan Samuel
Hood
Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo

64 orbs just floating around? Man, that'll clutter up some stuff pretty easily.
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Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo
Old 10-06-2008, 11:20 PM   #4
Rolandk73
failed area 51 experiment
Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo

So if one server crashes, we're all offline?
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Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo
Old 10-07-2008, 12:20 AM   #5
Corrupt_hobb
Druid
Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo

+rep, very nice
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Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo
Old 10-07-2008, 03:35 AM   #6
Orpheus Lupus
The Pretty-Okay Doctor
Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo

I assume that if it's offline it'll just update it the next time you log online. Also, yes we'll all be offline if one server crashes (this isn't that unusual, actually. Having one server. I imagine its a manageable amount of data.) but at least you'll still be able to play offline :-P
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Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo
Old 10-07-2008, 06:42 AM   #7
Zarkes
Biblical Theorist
Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo

eghr thats kewl wonder i there will beany glitches between orbs or other ppls worlds
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Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo
Old 10-07-2008, 07:06 AM   #8
Goretex
Liberator
Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo

Quote:
Originally Posted by Rolandk73 View Post
So if one server crashes, we're all offline?
From Fable 2, yes. From XBL, no.
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Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo
Old 10-07-2008, 08:41 AM   #9
Dark Drakan
Admin And Co-Founder

Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo

Interesting idea that sounds intriguing i must say. +rep
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Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo
Old 10-07-2008, 08:54 AM   #10
ali1238
would you kindly
Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo

I reallyhope the server dont crash. That would be a major pain in the arse.
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Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo
Old 10-07-2008, 08:59 AM   #11
corrupted-heart
the surviving marine
Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo

what is 64 the limit because what would happen if you got 65 friends who were playing it what would happen to the extra one and i dont think the server will crash there going to make it reliable
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Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo
Old 10-07-2008, 10:00 PM   #12
Spartan Samuel
Hood
Re: Fable II: All single-player games stored on MS server, 64 simultaneous orbs in wo

I don't think that 65th friend isn't going to be a problem. Put it this way, you still have your friends list, and you're not going to be switching from everyone else's worlds every five seconds like the Penny Arcade skit about being able to check Gamescore with a cell phone.

Still, depending on the size, wouldn't 64 orbs be a lot of room to cover? It'd sort of be like the Matrix: a field of embryos...
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