Covering Fable: The Lost Chapters, Fable 2 and Fable 3.
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Re: Guild Balcony Mod |
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07-21-2009
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#16
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I Also Make Folk Music!
DarkenedSoul is online now
Join Date: 16/05/09
Location: FrostVale (See my mods)
Posts: 1,625
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Re: Guild Balcony Mod
Quote:
Originally Posted by Nekaku
Wait, I can't find the door... I don't understand, I walk out of the guild and then turn to the left and look all over that area and then I go to the right, hoping your talking about when your walking toward the door and there isn't anything...
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You're using Vista?
Do you have FreeRoam working?
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Re: Guild Balcony Mod |
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07-21-2009
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#17
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Neko-Chan
Nekaku is offline
Join Date: 16/07/09
Location: In my head
Posts: 321
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Re: Guild Balcony Mod
Quote:
Originally Posted by DarkenedSoul
You're using Vista?
Do you have FreeRoam working?
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No, I am using XP
Yes, I have FreeRoam working.
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Re: Guild Balcony Mod |
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07-22-2009
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#18
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I Also Make Folk Music!
DarkenedSoul is online now
Join Date: 16/05/09
Location: FrostVale (See my mods)
Posts: 1,625
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Re: Guild Balcony Mod
Quote:
Originally Posted by Nekaku
No, I am using XP
Yes, I have FreeRoam working.
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So you can walk anywhere on the map correct?
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Re: Guild Balcony Mod |
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07-22-2009
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#19
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Neko-Chan
Nekaku is offline
Join Date: 16/07/09
Location: In my head
Posts: 321
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Re: Guild Balcony Mod
Correct, I can walk everywhere.
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Re: Guild Balcony Mod |
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07-25-2009
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#20
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Neko-Chan
Nekaku is offline
Join Date: 16/07/09
Location: In my head
Posts: 321
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Re: Guild Balcony Mod
Sorry, I don't want to double-post, but I really want to get up there...
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Re: Guild Balcony Mod |
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07-25-2009
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#21
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Arrowdodger
jwc2200 is offline
Join Date: 15/02/08
Location: Texas
Posts: 1,087
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Re: Guild Balcony Mod
When you put the tng onto your computer did it ask you to confirm the overwrite?
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Re: Guild Balcony Mod |
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07-25-2009
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#22
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Neko-Chan
Nekaku is offline
Join Date: 16/07/09
Location: In my head
Posts: 321
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Re: Guild Balcony Mod
Quote:
Originally Posted by jwc2200
When you put the tng onto your computer did it ask you to confirm the overwrite?
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Yes, and I said yes.
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Re: Guild Balcony Mod |
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07-25-2009
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#23
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Arrowdodger
jwc2200 is offline
Join Date: 15/02/08
Location: Texas
Posts: 1,087
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Re: Guild Balcony Mod
When you walk out of the guild, turn to the right. Look back at the guild wall, does the arch have bars, or is there a rock in front of a door?
I posted pics of before and after mod.
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Re: Guild Balcony Mod |
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07-25-2009
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#24
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Neko-Chan
Nekaku is offline
Join Date: 16/07/09
Location: In my head
Posts: 321
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Re: Guild Balcony Mod
Well, is it the first arch? If so, then the rock is there, but not the door...
EDIT*
I would show you a pic, but I don't know where the files of the Screen shots are.
Last edited by Nekaku; 07-25-2009 at 06:11 AM.
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Re: Guild Balcony Mod |
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07-25-2009
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#25
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Sheeple President
Skotekal is online now
Join Date: 10/04/07
Location: In my igloo playing my Xbox 360 made of ice and polar bear skin.
Posts: 3,391
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Re: Guild Balcony Mod
Documents\My Games\Fable\Photojournal\ Hero's name.
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Re: Guild Balcony Mod |
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07-25-2009
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#26
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Arrowdodger
jwc2200 is offline
Join Date: 15/02/08
Location: Texas
Posts: 1,087
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Re: Guild Balcony Mod
It is the first arch.
Download the attached text file. It has the scripts for the door and the marker used to make the door a teleporter. Copy them and paste them into the modded GuildExterior.tng under:
Version 2;
XXXSectionStart NULL;
Hopefully this will make it work for you. I cannot imagine why it doesn't already. Unless maybe you edited the tng after you put it in the FA folder, and deleted or changed soemthing important, but if you made any changes you would have said so right?
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Re: Guild Balcony Mod |
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07-25-2009
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#27
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Neko-Chan
Nekaku is offline
Join Date: 16/07/09
Location: In my head
Posts: 321
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Re: Guild Balcony Mod
Quote:
Originally Posted by jwc2200
It is the first arch.
Download the attached text file. It has the scripts for the door and the marker used to make the door a teleporter. Copy them and paste them into the modded GuildExterior.tng under:
Version 2;
XXXSectionStart NULL;
Hopefully this will make it work for you. I cannot imagine why it doesn't already. Unless maybe you edited the tng after you put it in the FA folder, and deleted or changed soemthing important, but if you made any changes you would have said so right?
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Nope... I don't understand the directions... What do you... Oh, I see... What is the Version 2 thing?
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Re: Guild Balcony Mod |
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07-25-2009
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#28
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Arrowdodger
jwc2200 is offline
Join Date: 15/02/08
Location: Texas
Posts: 1,087
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Re: Guild Balcony Mod
I don't know and it doesn't matter. The "NULL" is what matters, it tells the game when to have the stuff show up.
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Re: Guild Balcony Mod |
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07-25-2009
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#29
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Neko-Chan
Nekaku is offline
Join Date: 16/07/09
Location: In my head
Posts: 321
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Re: Guild Balcony Mod
It's still not there... Here is what is in the tng(after the Version 2 up to a reasonable spot... I think) :
Quote:
Version 2;
XXXSectionStart NULL;
NewThing Object;
Player 4;
UID 18446741874683336067;
DefinitionType "OBJECT_GUILD_FRONT_DOORS _01";
CreateTC "CTCActionUseScriptedHook ";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 20.877200;
PositionY 138.017800;
PositionZ 26.650990;
RHSetForwardX -0.990268;
RHSetForwardY -0.139173;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCActionUseScripted Hook;
Usable TRUE;
ReversedOnMiniMap TRUE;
HiddenOnMiniMap FALSE;
VersionNumber 1;
ForceConfirmation FALSE;
TeleportToRegionEntrance TRUE;
EntranceConnectedToUID 15546741874686222211;
SoundName "";
AnimationName "";
ReplacementObject 0;
EndCTCActionUseScriptedHo ok;
Health 1.0;
ObjectScale 1.01;
EndThing;
NewThing Marker;
Player 4;
UID 15546741874686222211;
DefinitionType "MARKER_BASIC";
ScriptName null;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 25.496830;
PositionY 121.415800;
PositionZ 33.282700;
RHSetForwardX -0.999066;
RHSetForwardY -0.043201;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
Health 1.0;
EndThing;
NewThing Thing;
Player 4;
UID 18446741874686297663;
DefinitionType "CAMERA_POINT_FIXED_POINT ";
ScriptName BoastingCamera;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 7.085205;
PositionY 138.083984;
PositionZ 33.803471;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCDCameraPoint;
EndCTCDCameraPoint;
StartCTCCameraPointFixedP oint;
CutInto FALSE;
CutOutOf FALSE;
TestAngleBeforeActivation FALSE;
SelfTerminate TRUE;
HeroIsSubject FALSE;
FOV 72.0;
IsCoordBaseRelativeToPare nt TRUE;
CoordBase C3DCoordF(-3367.085205,-3594.083984,-33.803471);
CoordAxisUp C3DCoordF(0.0,0.0,1.0);
CoordAxisFwd C3DCoordF(1.0,0.0,0.0);
UsingRelativeCoords FALSE;
UsingRelativeOrientation FALSE;
TrackThing TRUE;
LookVector.X -0.181642;
LookVector.Y -0.86158;
LookVector.Z -0.474011;
EndCTCCameraPointFixedPoi nt;
StartCTCShapeManager;
IsCoordsRelativeToMap TRUE;
NumShapes 0;
EndCTCShapeManager;
EndThing;
NewThing Thing;
Player 4;
UID 18446741874686297615;
DefinitionType "CAMERA_POINT_SCRIPTED_SP LINE";
ScriptName CAM_FHDD_GMHERO;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 4.682617;
PositionY 125.010498;
PositionZ 27.390343;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCDCameraPoint;
EndCTCDCameraPoint;
StartCTCCameraPointScript edSpline;
CutInto FALSE;
CutOutOf FALSE;
TestAngleBeforeActivation FALSE;
SelfTerminate FALSE;
HeroIsSubject FALSE;
FOV 0.166667;
IsCoordBaseRelativeToPare nt TRUE;
CoordBase C3DCoordF(-3364.682617,-3581.010498,-27.390343);
CoordAxisUp C3DCoordF(0.0,0.0,1.0);
CoordAxisFwd C3DCoordF(1.0,0.0,0.0);
UsingRelativeCoords FALSE;
UsingRelativeOrientation FALSE;
TimeToPlay 1.0;
Tension 0.8;
NumKeyCameras 2;
KeyCameras[0].Position C3DCoordF(0.0,0.0,1.59277 3);
KeyCameras[0].LookDirection C3DCoordF(0.135022,-0.988856,0.062717);
KeyCameras[0].FOV 0.166667;
KeyCameras[0].ShuttleSpeed 1.0;
KeyCameras[0].Duration 8.0;
KeyCameras[0].PauseTime 0.0;
KeyCameras[0].Event "";
KeyCameras[0].AnimationSpeed 0.0;
KeyCameras[0].RollAngle 0.0;
KeyCameras[1].Position C3DCoordF(-0.050049,-0.007324,1.612774);
KeyCameras[1].LookDirection C3DCoordF(0.196528,-0.978488,0.062754);
KeyCameras[1].FOV 0.166667;
KeyCameras[1].ShuttleSpeed 1.0;
KeyCameras[1].Duration 2.0;
KeyCameras[1].PauseTime 0.0;
KeyCameras[1].Event "";
KeyCameras[1].AnimationSpeed 0.0;
KeyCameras[1].RollAngle 0.0;
EndCTCCameraPointScripted Spline;
EndThing;
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Re: Guild Balcony Mod |
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07-26-2009
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#30
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Arrowdodger
jwc2200 is offline
Join Date: 15/02/08
Location: Texas
Posts: 1,087
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Re: Guild Balcony Mod
Have you been able to spawn chests or make any kind of changes using FE?
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