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Re: Guns...Will they kill it?
Old 05-27-2007, 11:38 PM   #31
§ephiroxa§
Photoshop Guru|


Re: Guns...Will they kill it?

Quote:
Originally Posted by Tsuyu View Post
"Too much". "Too much"..... Like if you couldn't dual wield some certain items due to some certain blow back action....
Ahhh. I see said the blind man
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Re: Guns...Will they kill it?
Old 05-27-2007, 11:40 PM   #32
Tsuyu
The Professional Pervert

Re: Guns...Will they kill it?

Quote:
Originally Posted by Sephiroxas View Post
Ahhh. I see said the blind man
Ahh...Glad that you do said the mute man.
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Re: Guns...Will they kill it?
Old 05-27-2007, 11:49 PM   #33
Walker
Ax-Wielding Nerd
Re: Guns...Will they kill it?

Hmmm... I differ. Outside of the usual doesn't-exist non-realism of sci-fi and fantasy, I prefer as realistic as possible. So a huge nuclear-powered hovercraft tank, I can stand for. A huge diesel-powered hovercraft tank... that I'm not for.

Same thing with this-- I don't want to see us dual-wielding rifles, no matter how magically huge we are, but pistols? Who's to say the pistols don't have a small enough charge to be dual-wieldable and still have the range? Suspension of disbelief, so long as you're believing things really huge or really small... it's the in-between stuff that gets on the nerves. (By that I mean that I can believe a huge thing like a world running on magic instead of elecricity, or a small thing like a too-powerful-blowback/recoil pistol being dual-wieldable, but medium-sized things like a gas mask protecting you from nerve gas I can't stand.)
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Re: Guns...Will they kill it?
Old 05-28-2007, 12:00 AM   #34
Tsuyu
The Professional Pervert

Re: Guns...Will they kill it?

Quote:
Originally Posted by Walker View Post
Hmmm... I differ. Outside of the usual doesn't-exist non-realism of sci-fi and fantasy, I prefer as realistic as possible. So a huge nuclear-powered hovercraft tank, I can stand for. A huge diesel-powered hovercraft tank... that I'm not for.

Uhm.. you don't "differ" at all - I never said hovercrafts, I only said, which you agree with me, that pistols should be dual-wieldable. Realism within the boundaries of which keeps the game enjoyable rather than annoying. I said "non Matrix-esque" by which I meant no such extremes like hovercrafts.

So we very much share the same views.
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Re: Guns...Will they kill it?
Old 05-28-2007, 12:59 AM   #35
Walker
Ax-Wielding Nerd
Re: Guns...Will they kill it?

Quote:
Originally Posted by Tsuyu View Post
My point being; Fable isn't a simulator of any kind, where realism is desired.
Sorry. From that it sounded like you were more liberal in your acceptance of non-realism than I am. Not so much that as by the last part, the part I underlined. I do want realism, insofar as there is any in sci-fi and fantasy. The big things are all I like in my books. The small I accept in games and movies.
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Re: Guns...Will they kill it?
Old 05-28-2007, 01:04 AM   #36
Tsuyu
The Professional Pervert

Re: Guns...Will they kill it?

Quote:
Originally Posted by Walker View Post
Sorry. From that it sounded like you were more liberal in your acceptance of non-realism than I am. Not so much that as by the last part, the part I underlined. I do want realism, insofar as there is any in sci-fi and fantasy. The big things are all I like in my books. The small I accept in games and movies.
Na, I merely meant that in simulator type of games, your aim is to get as much realism as possible and Fable obviously isn't one of them so you do not need a very real recoil and "blow back" action from the guns, which makes dual wielding a feasble thing.
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Re: Guns...Will they kill it?
Old 05-28-2007, 07:47 PM   #37
Walker
Ax-Wielding Nerd
Re: Guns...Will they kill it?

Hmmm... I don't know about that. My point is that I think that dual wielding might be possible without fudging the realism.
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Re: Guns...Will they kill it?
Old 05-29-2007, 03:24 AM   #38
Orpheus Lupus
The Pretty-Okay Doctor
Re: Guns...Will they kill it?

Personally, I like it. You don't get a lot of renaissance/colonial period-ish fantasy games (Science Fiction ones don't count :-P). Back in the day in which swords were still realistically effective to a extent but you also had guns :-P

As for dual-wielding...I can see certain types of pistols as being possibly dual-wieldable, though not necessarily the blunderbuss...I think. Some of the later pistol types, however (not speaking of the modern pistols but rather 17th and 18th century ones) could be more realistically duel-wielded :-P. Actually, as a American Civil War reenactor I've had to reload those things. Pains in the behind, they are. As such, the guns wouldn't be as much fun Fable-wise if they were too realistic, so I guess anythings possible...Though I'm not sure if I actually expect them to allow us to duel-wield ;-)
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Re: Guns...Will they kill it?
Old 05-29-2007, 09:04 AM   #39
Gollak_Khal
Sabre
Re: Guns...Will they kill it?

its going to take a little bit of time for me to get used to the idea of guns but I am sure I will come around. I just hope the keep the bow and arrow and that they let you shoot fire arrows at houses etc and catch them on fire.
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Re: Guns...Will they kill it?
Old 05-29-2007, 04:42 PM   #40
Walker
Ax-Wielding Nerd
Re: Guns...Will they kill it?

Yeah, I know (academically) how difficult it is to reload old guns. That is something that I actually want them to fudge the realism on, though I wouldn't want them to do so in a book. The effect on gameplay of reloading so slowly would just be horrible. It would make me, as I said before, prefer to have a longbow again. I hated crossbows in Fable 1 for the same slow-reload problem.

And yeah, the dual-wielded wheelocks from a book I was talking about were 17th century, so I guess you back me up on that bit of data.

Well... no. By colonial times swords were pretty much useless, except maybe for ship boardings and stuff, at least as far as I know. During the Renaissance they still got some use from melee weapons, though.
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Re: Guns...Will they kill it?
Old 05-29-2007, 06:15 PM   #41
Darg
Bohemian Extraordinaire
Re: Guns...Will they kill it?

In my opinion, taking risks and exploring new frontiers in games are the only ways to make any progress. I think guns will be a welcome addition to Fable 2, showing that its creators can handle something a little out of the box as far as their particular style is concerned.
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Re: Guns...Will they kill it?
Old 05-29-2007, 09:08 PM   #42
Seigfreid
Loony Paladin of Doom!
Re: Guns...Will they kill it?

I don't think that even if you had the option of dual wielding pistols you wouldn't want to since you won't look very bad*** with dual musket-like pistols. Unless your going for the "ye olde Dante" style.
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Re: Guns...Will they kill it?
Old 05-30-2007, 12:10 AM   #43
Walker
Ax-Wielding Nerd
Re: Guns...Will they kill it?

Screw what I look like. If you have two you can shoot faster and hit harder, since you can hit twice...

And, technically speaking, I don't think there's any such thing as musket pistols... I just don't remember the definition of "musket" and I DO NOT WANT TO START ANOTHER ARGUMENT/"DISCUSSION"/DISAGREEMENT... so I don't know why I said that.

Feel free to ignore the second paragraph.
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Re: Guns...Will they kill it?
Old 05-30-2007, 06:08 AM   #44
Sir Tristan
Fable 2
Re: Guns...Will they kill it?

i just hope the guns don't fire as fast as they did in the demonstration videos. I mean you have to fill up with powder and load the ball. I just think it would be so awesome if you could carry around powder horns and musket balls.
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Re: Guns...Will they kill it?
Old 05-30-2007, 10:26 AM   #45
fabler
Legendary SpellWarrior
Re: Guns...Will they kill it?

yea, that would be awesome
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