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Make "Normal Haircut" longer? |
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02-15-2008, 04:04 PM
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#1
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Slayer
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Make "Normal Haircut" longer?
as you may know, normal haircut, is probably the longest haircut in the game (length downwards unlike the Mohawk). Would it at all be possible to make this longer? For example, around the length of some of the band members from Blind Guardian, if we could get it around that length of past the shoulders or half way down the back then it would be master.
my main question/request is, is it possible? and to also make it move around and stuff when you run in fable, if all this is, could someone write a brief guide on how-to do it.
Thanks
Ben
p.s i have posted on fabletlcmod but i thought i'd post here aswell
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Re: Make "Normal Haircut" longer? |
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02-15-2008, 05:27 PM
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#2
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Captain Obvious
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Re: Make "Normal Haircut" longer?
again, possible, but very hard. You'd need to use a hex editor to make it move around and stuff
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Re: Make "Normal Haircut" longer? |
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02-15-2008, 05:29 PM
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#3
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Photoshop Guru|
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Re: Make "Normal Haircut" longer?
Animation.
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Re: Make "Normal Haircut" longer? |
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02-15-2008, 05:39 PM
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#4
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Slayer
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Re: Make "Normal Haircut" longer?
ok, well instead of Hex and animation, how can i edit the hair and make it static only? what programs and how would i export the normal or bald whatever cut and make it long hair?
also, do you get long hair in Bargate prison, when your rescuing Scarlet? (your heroes mother)
because i would like long hair ingame, also my memory isnt that good, but i think you get long hair dont you?
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Re: Make "Normal Haircut" longer? |
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02-15-2008, 05:42 PM
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#5
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Photoshop Guru|
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Re: Make "Normal Haircut" longer?
The Pudding Basin
And Normal Hair is as long as you get.
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Re: Make "Normal Haircut" longer? |
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02-15-2008, 05:51 PM
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#6
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Slayer
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Re: Make "Normal Haircut" longer?
hmm, can i edit normal hair then? if so, how can i? Tools etc
thanks
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Re: Make "Normal Haircut" longer? |
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02-16-2008, 12:35 AM
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#7
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Captain Obvious
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Re: Make "Normal Haircut" longer?
you need 3ds max, or blender and have somebody export it for you
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Re: Make "Normal Haircut" longer? |
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02-16-2008, 11:52 AM
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#8
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Slayer
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Re: Make "Normal Haircut" longer?
ok, i have blender, not sure how to use it though.. but anyways trail and error, could some one export it for me?
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Re: Make "Normal Haircut" longer? |
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02-16-2008, 06:47 PM
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#9
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Captain Obvious
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Re: Make "Normal Haircut" longer?
I could do that eventually, but I'm busy now
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Re: Make "Normal Haircut" longer? |
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02-16-2008, 08:42 PM
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#10
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The Superior Being
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Re: Make "Normal Haircut" longer?
cant you just tweak the length of the hair in Fable explorer? shouldnt there be something in the objects menu with that haircut and information about it? there SHOULD be something there that lets you adjust the hair length, right?
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Re: Make "Normal Haircut" longer? |
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02-16-2008, 08:58 PM
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#11
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Slayer
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Re: Make "Normal Haircut" longer?
Quote:
Originally Posted by Man
cant you just tweak the length of the hair in Fable explorer? shouldnt there be something in the objects menu with that haircut and information about it? there SHOULD be something there that lets you adjust the hair length, right?
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i hope there is, because thats all i really want, the length, not a total new hairdo..
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Re: Make "Normal Haircut" longer? |
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02-17-2008, 12:13 AM
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#12
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Metalhead
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Re: Make "Normal Haircut" longer?
Perhaps in the new Fable thats coming out you could just pick a hairstyle and then determine the length of it such as in The Elder Scrolls. I know it sounds kind of like just copying but I think its a good idea.
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Re: Make "Normal Haircut" longer? |
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02-17-2008, 03:17 AM
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#13
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Captain Obvious
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Re: Make "Normal Haircut" longer?
you can't do that in FE, but maybe, just maybe you could use a skeletal morph. No promises though, I'll try it and if it works I'll set you up with either a "how-to" or an fmp and a file
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Re: Make "Normal Haircut" longer? |
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02-17-2008, 09:24 AM
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#14
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Slayer
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Re: Make "Normal Haircut" longer?
Morerunes, you sir, are THE BOMB xD. Thank you
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Re: Make "Normal Haircut" longer? |
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02-17-2008, 03:13 PM
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#15
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Captain Obvious
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Re: Make "Normal Haircut" longer?
thanks
but as I was looking through the mesh, I reralized that that isn't going to work, because the part you would want to scale has no bones 
sorry
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