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Re: Modifing Spells
Old 04-07-2007, 11:57 PM   #16
OldBoy
FableTLCMod sr

Re: Modifing Spells

This is good stuff. I say sticky! But maybe it's an idea to create a sub forum for the tutorials that have been written over time? Again: very usefull stuff.
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Re: Modifing Spells
Old 04-08-2007, 01:12 AM   #17
KingOI
Chicken Chaser
Re: Modifing Spells

I do not want it stickied until I get at least three spells up. Also I do not know how to create a sub forum (even if I have the option to do it, which i doubt).

Last edited by KingOI; 04-08-2007 at 01:21 AM.
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Re: Modifing Spells
Old 04-08-2007, 02:32 AM   #18
§ephiroxa§
Photoshop Guru|


Re: Modifing Spells

Stickied simply means it stays on the first page. You can still edit it, so I don't see why you wouldn't want it stickied right now, as for the sub forum, no you don't have the power
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Re: Modifing Spells
Old 04-08-2007, 03:56 AM   #19
KingOI
Chicken Chaser
Re: Modifing Spells

But then it would not live up to the thread's title
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Re: Modifing Spells
Old 04-09-2007, 11:38 PM   #20
Keshire
FableTLCmod Honcho

Re: Modifing Spells

I should probably go in and add the labels for that stuff in the xml.
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Re: Modifing Spells
Old 04-19-2007, 07:53 AM   #21
Keshire
FableTLCmod Honcho

Re: Modifing Spells

Added to xml. Keep up the good work.
Fable: The Lost Chapters Mod Scene: Tools => Fable Explorer Beta 4.1
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Re: Modifing Spells
Old 04-19-2007, 04:38 PM   #22
souledge37
live or die i RULE
Re: Modifing Spells

i want to steal souls so i hope they have somthing like that on fable2
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Re: Modifing Spells
Old 04-19-2007, 09:43 PM   #23
Marcopolo
FableTLCmod Adeptus

Re: Modifing Spells

lol kesh, i told you most of that stuff about 6 months ago, when i was doing unknown busting...
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Re: Modifing Spells
Old 11-09-2007, 10:54 PM   #24
Briar Rose
Piemaster
Re: Modifing Spells

sweetness. i really need to know somthing about changing albion, like to add beds to the picnic area and such, plz email me if u know how i only have fe
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