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Re: New Item Pack v1 |
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09-23-2007, 03:19 PM
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#16
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FableTLCMod sr
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Re: New Item Pack v1
Quote:
Originally Posted by Tsuyu
The wierd thing is that, as I said, it is a clean new re-install and profile. No freeroam or .fmp package installed... So in essence there just shouldn't be anyway the chest could be there. I must've messed up badly somewhere. Because the save is the Autosave you get after finishing your Guild Training, so I haven't visited the area yet.
But nontheless, I'm gonna try and steal the FinalAlbion from my Fable disc and see what happens.... nothing at all. Still there.
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You do know you visit the area before you start guild training?
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Re: New Item Pack v1 |
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09-23-2007, 03:21 PM
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#17
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The Professional Pervert
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Re: New Item Pack v1
Quote:
Originally Posted by OldBoy
You do know you visit the area before you start guild training?
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Had no idea... the puke cutscene, perhaps?
Anyhow, now I am gonna delete everything, make a profile named 'Test' and see what happens. By all logic, that should make it not show up.
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Re: New Item Pack v1 |
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09-23-2007, 03:24 PM
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#18
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FableTLCMod sr
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Re: New Item Pack v1
Quote:
Originally Posted by Tsuyu
Had no idea... the puke cutscene, perhaps?
Anyhow, now I am gonna delete everything, make a profile named 'Test' and see what happens. By all logic, that should make it not show up.
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It's a cutscene in which you cross the GuildExterior with Maze before you enter the guild the first time.
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Re: New Item Pack v1 |
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09-23-2007, 03:32 PM
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#19
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The Professional Pervert
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Re: New Item Pack v1
Heh. figured that'd be it or something... anyhow. Now I've uninstalled, removed everything in the Microsoft Games folder, and in the My Games folder.
Should be nothing else left, no?
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Re: New Item Pack v1 |
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09-23-2007, 03:49 PM
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#20
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FableTLCMod sr
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Re: New Item Pack v1
Quote:
Originally Posted by Tsuyu
Heh. figured that'd be it or something... anyhow. Now I've uninstalled, removed everything in the Microsoft Games folder, and in the My Games folder.
Should be nothing else left, no?
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Looks like it.
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Re: New Item Pack v1 |
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09-23-2007, 04:16 PM
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#21
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The Professional Pervert
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Re: New Item Pack v1
Finally! Don't know what I did wrong the last few times, expect not using a profile with a different name. Now, I have two questions before I do anything else:
If I edit the GuildExterior you provided to exlude the chest, it won't spawn? I mean, there is nothing in the .fmp that makes it spawn...?
Also, what is the difference between the two .fmps? The nospawn just adds the items, whilst the other one adds the items AND trader/chest?
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Re: New Item Pack v1 |
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09-23-2007, 04:50 PM
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#22
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FableTLCMod sr
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Re: New Item Pack v1
Quote:
Originally Posted by Tsuyu
Finally! Don't know what I did wrong the last few times, expect not using a profile with a different name. Now, I have two questions before I do anything else:
If I edit the GuildExterior you provided to exlude the chest, it won't spawn? I mean, there is nothing in the .fmp that makes it spawn...?
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You can take the chest out, and it won't spawn, but:
Quote:
Originally Posted by Tsuyu
Also, what is the difference between the two .fmps? The nospawn just adds the items, whilst the other one adds the items AND trader/chest?
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The no_spawn only adds the items to the gamefiles - the trader_spawn also changes the FinalAlbion.wad - if you havn't used the freeroamapp.
So basically, if you don't want the chest: use the no_spawn.fmp and delete the chest out of the GuildExterior.tng.
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Re: New Item Pack v1 |
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09-23-2007, 04:52 PM
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#23
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The Professional Pervert
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Re: New Item Pack v1
But will that delete the Trader too? Because I really liked that, made it feel a lot more 'legit' having to buy the stuff rather than just picking them up in a chest.
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Re: New Item Pack v1 |
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09-23-2007, 04:56 PM
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#24
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FableTLCMod sr
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Re: New Item Pack v1
Quote:
Originally Posted by Tsuyu
But will that delete the Trader too? Because I really liked that, made it feel a lot more 'legit' having to buy the stuff rather than just picking them up in a chest.
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Use this, it has the trader, but no chest.
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Re: New Item Pack v1 |
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09-23-2007, 05:00 PM
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#25
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The Professional Pervert
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Re: New Item Pack v1
Mucho gracias, my good man.
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Re: New Item Pack v1 |
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10-01-2007, 06:21 PM
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#26
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FableTLCMod sr
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Re: New Item Pack v1
Ok, small update on v2:
It's 95% finished, but Fable Explorer doesn't want to load the fmp...
I think because it's too large [8mb in a single fmp ]. Doesn't matter if I make two fmp's of it, cause it will load only one, the second makes throws an error [both fmp's work on itself without errors].
So I'm hoping there's a solution for this problem or I'll have to cut in the amount of new items, which would be a shame...
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Re: New Item Pack v1 |
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10-05-2007, 06:56 PM
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#27
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Choose your fortune
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Re: New Item Pack v1
thanks like it
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Re: New Item Pack v1 |
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04-25-2008, 03:21 PM
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#28
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Fable 2
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Re: New Item Pack v1
how do i get the mods in to the game? when i mod like obisidian katana, when im done i save mods and run fable but the net framework says it cant see the file or something..
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Re: New Item Pack v1 |
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04-26-2008, 05:19 PM
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#29
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Captain Obvious
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Re: New Item Pack v1
don't worry about that, just click ok and wait for fable to start
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Re: New Item Pack v1 |
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05-09-2008, 02:06 AM
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#30
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[Lord of the] Perverts
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Re: New Item Pack v1
Lovely mod.. but I prefer V2 now  handy that V1 is also included in V2
Last edited by Joey.nsz; 05-09-2008 at 02:26 AM.
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