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Re: New types of weapons
Old 09-02-2009   #31
Zombievomit
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Re: New types of weapons

a spear type class of weapons would be cool, oooh ooh and summons like a wolf and some more jobs, if its based a round the 1700s you should be like a soldier and go to war with people that would be cool. and better multiplayer
 

Re: New types of weapons
Old 09-09-2009   #32
Phantom
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Re: New types of weapons

I would hate to see the following in Fable III: Knives, Daggers, Scimitar, Flails, scythes, Poison Weapons, Nunchucks, and Throwing Knives.

What would I want? Fists. Dual wield (maybe), Obsidian and another type of weapon (meaning like obsidian, master etc)
 

Re: New types of weapons
Old 09-09-2009   #33
Joshman
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Re: New types of weapons

New weapons we need are diffently sycthes or that as rare weapon.
 

Re: New types of weapons
Old 09-09-2009   #34
Inn0cent v0ice™
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Re: New types of weapons

How about something like Grim Reaper has ?
I mean, if you can dress like one and heave weapon like one, it would be cool....i think
 

Re: New types of weapons
Old 09-14-2009   #35
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Re: New types of weapons

in the time period fable 3 takes place in. it really makes absolutely no sense to have spears >.> if its truly in the king age of castles. it would probably have like armour O.O...
just an idea of course :o
 

Re: New types of weapons
Old 10-10-2009   #36
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Re: New types of weapons

yeah schythes would be cool (thing that grim reaper has for innocent voice).
and the ability to hack off someones head.
i say kill!
 

Re: New types of weapons
Old 10-11-2009   #37
Mandaly
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Re: New types of weapons

i miss the regular bows. i hate cross bows. i think spears, numchucks, throwing stars...would just be silly.
 

Re: New types of weapons
Old 10-11-2009   #38
Rheckameohs
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Re: New types of weapons

I'd actually like to see compound bows in the next game. Bow hunting was still popular back in the old days as far as I know, and if that were the case, it wouldn't be the first time a weapon has appeared in Fable that wasn't intended to be a weapon of war. (Cleavers in Fable II were clearly meant to, you know, cleave meat. The overall shape coupled with their descriptions supports this.)
 

Re: New types of weapons
Old 10-11-2009   #39
AON of Greatnes
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Re: New types of weapons

Quote:
Originally Posted by Tsuyu View Post
No they are like shotguns. They got this trumpet-shaped muzzle in order to spread the pellets which would make shooting accurately with any other form of ammo impossible.
just want to say that the trumpet shape did nothing to help the spread but most people thought it did so smart weapon smiths gave their blunderbuses musket shapes and slapped a trumpet on the end
 

Re: New types of weapons
Old 10-11-2009   #40
MasterJh
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Re: New types of weapons

Maybe a very primitive automatic rifle? I mean, it's like half a century after flintlock and clockwork rifles etc. so maybe an automatic repeater?
 

Re: New types of weapons
Old 10-12-2009   #41
cheezMcNASTY
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Re: New types of weapons

Quote:
Originally Posted by MasterJh View Post
Maybe a very primitive automatic rifle? I mean, it's like half a century after flintlock and clockwork rifles etc. so maybe an automatic repeater?
you mean like the halo assault rifle in fable 2?

i'd like to see a pet that behaves in regard to his master. like if someone tries talking to you and you ignore them, your dog then takes a hint and starts growling until they back off. similar to what there is currently, just a more in depth read of what the players attitude is.
 

Re: New types of weapons
Old 10-12-2009   #42
Mandaly
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Re: New types of weapons

Quote:
Originally Posted by cheezMcNASTY View Post
you mean like the halo assault rifle in fable 2?

i'd like to see a pet that behaves in regard to his master. like if someone tries talking to you and you ignore them, your dog then takes a hint and starts growling until they back off. similar to what there is currently, just a more in depth read of what the players attitude is.
Id like to see a pet that is not annoying. Sometimes that dog will just sit and bark forever it seems with the dig spot icon over its head. Seconds in real life time are minutes in game time, so you could ideally be sitting around for 15-20 mins in game time waiting for the dog to go where it is supposed to. The dog is a good idea, I just hate having to depend on it so much...and I hate, after the game ends, I feel compelled to sacrifice an knothole island person so I can get the dog because I feel lonely without it....
 

Re: New types of weapons
Old 10-12-2009   #43
Vero Caerso
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Re: New types of weapons

Yeah i think it would be good to have more duel options.. I mean no one wants the game turning into another a game that just isnt fable.

Ive said this before .. But i still think i continues to ring true.

Summoning wolves? Sounds more like runescape to me, but im sure lionhead could turn this into their own idea just by changing it slightly. The fact of the matter is we dont want lionhead really copying other games. not that your guys ideas are bad or anything its just that it would be better to be playing a game that isnt similiar to other games, Dont you think?
 

Re: New types of weapons
Old 10-17-2009   #44
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Re: New types of weapons

If people really want a wolf as a pet, then Lionhead can just include some extra breed-changing potions.
 

Re: New types of weapons
Old 10-18-2009   #45
Lord Valance
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Re: New types of weapons

In all of lionheads games they always seem to throw that companion in there, the dog in fable 2 and the creatures from B&W. I'd definitely like to see more in depth personality with the dog. It was one of my favorite new features.
 

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