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Re: New weapon from an existing mesh?
Old 03-09-2007, 06:18 AM   #16
Keshire
 
Posts: 142
Re: New weapon from an existing mesh?

Shortcut:

FE supports renaming entries.

Change entry, Rename entry. double click the game.bin to refresh the tree. Add renamed item to FMP. As long as you don't "save and run" you can exit out to cancel the changes and then load the fmp for the new item.

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Re: New weapon from an existing mesh?
Old 03-09-2007, 04:18 PM   #17
Dark Drakan
 
Location: Staffordshire England
Posts: 14,726
Re: New weapon from an existing mesh?

Quote:
Originally Posted by Keshire View Post
Shortcut:

FE supports renaming entries.

Change entry, Rename entry. double click the game.bin to refresh the tree. Add renamed item to FMP. As long as you don't "save and run" you can exit out to cancel the changes and then load the fmp for the new item.

+rep for helping out
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Re: New weapon from an existing mesh?
Old 03-09-2007, 05:21 PM   #18
Pilgrim
 
Location: Avo's Temple - Behind Curtain
Posts: 87
Re: New weapon from an existing mesh?

Quote:
Originally Posted by Keshire View Post
Shortcut:

FE supports renaming entries.

Change entry, Rename entry. double click the game.bin to refresh the tree. Add renamed item to FMP. As long as you don't "save and run" you can exit out to cancel the changes and then load the fmp for the new item.

Nice tip, it'll save me a lot of time. +rep
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Re: New weapon from an existing mesh?
Old 03-10-2007, 04:07 AM   #19
Marcopolo
 
Location: Vancouver BC
Posts: 229
Re: New weapon from an existing mesh?

Quote:
Originally Posted by Tsuyu View Post
Possible? Yes. Alot of people have done it, if you check the modding site. Hard? You bet! It is alot harder than just to edit one, and editing one will basicly make it a "new" weapon anyway. You can give it a new name, appearance, damage and agumentations.

So what I am trying to say is: If you follow Drooded's Tutorial, you can pretty much mold a existing weapon into pretty much what you want, making starting from scratch rather unnecessary.
hard, nah

time consuming very

it's really just a huge amount of exporting/importing and creating new entries

you can always jut make a new weapon by exoprting an existing texture and changing that then making a copy of the original weapon and then telling the new one to apply the new textures
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Re: New weapon from an existing mesh?
Old 05-08-2007, 02:03 AM   #20
lolyloldoll
 
Posts: 1
Re: New weapon from an existing mesh?

hi hi

*snip*

Last edited by projectego : 05-08-2007 at 03:34 PM. Reason: Two "hi hi's" seems just right to me
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Re: New weapon from an existing mesh?
Old 06-12-2007, 03:07 AM   #21
MattiFS
 
Location: The computer room!
Posts: 79
Re: New weapon from an existing mesh?

Not exactly on topic but:

Quote:
Originally Posted by droded View Post
However I will post a guide as to how to make a fishing rod or a shovel a weapon. In fact, I think any object which is not too big will work.

There is actually a weapon that is a shovel in the game, i spawned it once while trying to spawn the normal shovel.
The normal one is: OBJECT_SPADE and i think the other one is: OBJECT_SHOVEL.
OR... or all that i just said was a dream...but i don't think it was
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Re: New weapon from an existing mesh?
Old 06-12-2007, 05:11 AM   #22
Hexadecimal
 
Posts: 1
Re: New weapon from an existing mesh?

Quote:
Originally Posted by MattiFS View Post
Not exactly on topic but:



There is actually a weapon that is a shovel in the game, i spawned it once while trying to spawn the normal shovel.
The normal one is: OBJECT_SPADE and i think the other one is: OBJECT_SHOVEL.
OR... or all that i just said was a dream...but i don't think it was
ok, MattiFS, I know I've already pointed out that you should note the date that a thread was last posted in before replying...
this thread was over a month old... that is quite old... and to necromance an old thread to post something that is "not exactly on topic" is just not neccessary...
It is in the rules, you know.

Quote:
Originally Posted by Forum Rules
Continually reviving old topics (bumping) is not allowed
Forum Rules and Guidelines

Thread Closed.
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