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New Weapon: The Torch
Old 09-29-2007, 02:22 PM   #1
OldBoy
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New Weapon: The Torch



UPDATED

The Torch

Finally I found a way to make it a real torch - which was a pain in the a**.
So it uses the correct torch effect - like the torches in the game - and it lights up the surroundings!

Download here.

Weapon Description:
Warning, this is a spoiler!
A Torch. Can be used as a club. Be carefull: Hot!!! Has 5 fire augmentations.


Spawn as OBJECT_TORCH (or use this method.)

-> Start Fable Explorer
-> Click 'File' and 'Load Fable Mod Package'
-> Select the 'TORCH.fmp'
-> Click 'Actions' and 'Save Mods and run Fable'

Chest Script for GuildExterior.tng:
Warning, this is a spoiler!
Code:
NewThing Object;
Player 4;
UID 32112347774686111333;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_TORCH";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

Last edited by OldBoy : 10-05-2007 at 11:41 PM. Reason: update
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Re: New Weapon: The Torch
Old 09-29-2007, 04:30 PM   #2
andythegill
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Re: New Weapon: The Torch

cool. and not being rude or anything ive got a request i really want doing,
this: http://www.ndsproducts.com/UC1149.jpg im making a rogue/assassin and want a knife i can sneak up behind a guard with and waste him. please do it X file will do lots of rep if you do.
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Re: New Weapon: The Torch
Old 09-29-2007, 04:36 PM   #3
§ephiroxa§
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Re: New Weapon: The Torch

Nice one.
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Re: New Weapon: The Torch
Old 09-29-2007, 04:40 PM   #4
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Re: New Weapon: The Torch

Quote:
Originally Posted by andythegill View Post
cool. and not being rude or anything ive got a request i really want doing,
this: http://www.ndsproducts.com/UC1149.jpg im making a rogue/assassin and want a knife i can sneak up behind a guard with and waste him. please do it X file will do lots of rep if you do.
I'm the best at modelling from scratch. Most of the stuff I make, consists of stuff that's already in the game, I just put it together and change some stuff about it.

Or I use Keshire's models, since there's nobody else that puts them in the game
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Re: New Weapon: The Torch
Old 09-29-2007, 05:58 PM   #5
droded
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Re: New Weapon: The Torch

That is a freaking huge torch. You should make it in your left hand, so that you can use a sword in your right hand like in Aragorn in the first LOTR Movie.
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Re: New Weapon: The Torch
Old 09-29-2007, 06:11 PM   #6
Skeletorfw
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Re: New Weapon: The Torch

Quote:
Originally Posted by droded View Post
That is a freaking huge torch. You should make it in your left hand, so that you can use a sword in your right hand like in Aragorn in the first LOTR Movie.
is it even possible to do that??!!
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Re: New Weapon: The Torch
Old 09-29-2007, 06:24 PM   #7
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Re: New Weapon: The Torch

Quote:
Originally Posted by Skeletorfw View Post
is it even possible to do that??!!
Technically, yeah.
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Re: New Weapon: The Torch
Old 09-29-2007, 06:26 PM   #8
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Re: New Weapon: The Torch

wow nice
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Re: New Weapon: The Torch
Old 09-29-2007, 08:08 PM   #9
Marcopolo
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Re: New Weapon: The Torch

how'd you manage to get the flame so nicely consolidated at the top? alot of fiddling with augmentation helpers?
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Re: New Weapon: The Torch
Old 09-29-2007, 08:19 PM   #10
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Re: New Weapon: The Torch

Quote:
Originally Posted by Marcopolo View Post
how'd you manage to get the flame so nicely consolidated at the top? alot of fiddling with augmentation helpers?
Yeah, but can't get it to stay constant. It's pulsing now - which looks good I think, maybe even better then constant.

But it annoys me that I can't get it how I planned it to be. Fiddled with some unknowns - which gave interesting visual effects - but not what I wanted.
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Re: New Weapon: The Torch
Old 09-30-2007, 04:55 AM   #11
Albion Knight
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Re: New Weapon: The Torch

Looks pretty cool +Rep
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Re: New Weapon: The Torch
Old 09-30-2007, 10:17 PM   #12
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Re: New Weapon: The Torch

Quote:
Originally Posted by OldBoy View Post
Yeah, but can't get it to stay constant. It's pulsing now - which looks good I think, maybe even better then constant.

But it annoys me that I can't get it how I planned it to be. Fiddled with some unknowns - which gave interesting visual effects - but not what I wanted.
UPDATE



Finally I found a way to make it a real torch - which was a pain in the a**.
So it uses the correct torch effect - like the torches in the game - and it lights up the surroundings!

How to make it not pulse like the augmentations in the game was also ****ed up - but I fixed it

see first post for pic.
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Re: New Weapon: The Torch
Old 09-30-2007, 10:27 PM   #13
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Re: New Weapon: The Torch

That's awesome! How did you do it?
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Re: New Weapon: The Torch
Old 09-30-2007, 10:46 PM   #14
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Re: New Weapon: The Torch

Quote:
Originally Posted by Tsuyu View Post
That's awesome! How did you do it?
Find the right effect, and link it to the fire aug, link all effects to the same dummy [aug01] on the model - that last bit did the trick of making it not pulse...

[edit]
Tested about 15 effects and 5 different ways of linking it all in the CObjectAugmentationsDef
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Re: New Weapon: The Torch
Old 09-30-2007, 10:48 PM   #15
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Re: New Weapon: The Torch

Ah.. so you created a new augmentation(Entry) aswell? That is, a very own Fire Augmentation only for use on this weapon?
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