THE INTERVIEW’S CONFUSING CONCLUSION
Multiplayer: You talked about having games talking to games. So you’re going to have this gambling Xbox Live Arcade game that allows players to earn money they can spend in “Fable 2.” How did you have this idea of games talking to games come about?
Molyneux: The game’s called “
Keystone.” It’s one of several games which will be released on Xbox Live Arcade. The idea, really, is if you have these amazing games that you’ve been playing for a long, long time, wouldn’t it be cool for those amazing games to talk outside of themselves? This is one example of that and I’d like there to be other examples. And we’ll probably be showing a different take on “Fable” talking, if you like, later on.
Multiplayer: “‘Fable’ talking”?
Molyneux: Yeah, that’s confused you, hasn’t it?
Multiplayer: Yeah.
Molyneux: How can I talk about this without giving the feature away? So there’s another little surprise I’ve got up my sleeve which is all about “Fable” being able to — it’s very hard to do this — “Fable” being able to communicate outside itself in a way you perhaps haven’t seen before.
Now i really want to know what the trick is because i have a dozen of games of fable tlc on by 360 so i hope that will help me because i am rich in all of them and i beat it a dozen times
if u can figure it out please tell