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Re: Spawning Chests |
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06-18-2007, 06:08 PM
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#136
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Photoshop Guru|
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Re: Spawning Chests
Quote:
Originally Posted by Suzamaki
I am new to modding Fable and working with AE, FE and Free Roam. Ok I am having a big problem with spawning chests. I have been trying to make chests for few hours now and nothing is happening. Here is my problem. I start up free roam open finalalbion.wad and make the RIP! it. I start AE and go the the guild woods. I go to the null wizard make a chest and then I put the chest i a good place. I save and load Fable. I delete my old profile and start a new game and then i play through the game until i can go the guild woods. i walk over to were the chest is suposed to be but there is nuthing there.
Help would be greatly appreciated!!!
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First welcome to the forums.
Second: Have you checked if the free roam application is actually working? Can you run out into any possible place? Places you normally wouldn't be able to go in? Try random Rivers or bodies of water. Like the ocean at oakvale.
Next: Try this
Quote:
Originally Posted by Albion Knight
14. Now go to the folder C:\Program Files\Microsoft Games\Fable - The Lost Chapters and open userst.ini and change
UseLevelWAD True;àUseLevelWAD False;*
15. Save and close this file and run Fable
*May not be be necesary see below
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If that still doesn't work, than...Well, we'll see when we get there.
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Re: Spawning Chests |
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06-29-2007, 08:15 PM
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#137
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Archer
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Re: Spawning Chests
I have run into a problem with chest spawning, I have created 2 chest in the Guild, and those work just grand. I made a third chest and whenever I get to the guild, the game crashes. Any suggestions on how to fix my problem?
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Re: Spawning Chests |
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06-29-2007, 09:25 PM
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#138
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The cake is a lie
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Re: Spawning Chests
Quote:
Originally Posted by Diskarded
I have run into a problem with chest spawning, I have created 2 chest in the Guild, and those work just grand. I made a third chest and whenever I get to the guild, the game crashes. Any suggestions on how to fix my problem?
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Post the code so we can look if there are any mistakes.
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Re: Spawning Chests |
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06-30-2007, 05:16 PM
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#139
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Archer
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Re: Spawning Chests
Chest 1
NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABL E";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 59.097170;
PositionY 123.507100;
PositionZ 19.803900;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_GOLD_1000000" ; ContainerContents[1] "OBJECT_MINION_WEAPON_DRE ADWINGS";
ContainterContents[2] "OBJECT_LEGENDARY_KATANA" ;
ContainerContents[3] "OBJECT_SWORD_OF_AEON S";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
Chest 2
NewThing Object;
Player 4;
UID 18446748754686296151;
DefinitionType "OBJECT_CHEST_OPENABL E";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 72.315920;
PositionY 129.608400;
PositionZ 20.000000;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_LEGENDARY_BROADSW ORD_02";
ContainerContents[1] "OBJECT_LEGENDARY_BROADSW ORD";
ContainerContents[2] "OBJECT_HERO_TITLE_PALADI N";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
Chest 3
NewThing Object;
Player 4;
UID;
18446741783618588852;
DefinitionType "OBJECT_CHEST_OPENABL E";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 65.130860;
PositionY 124.629400;
PositionZ 20.000000;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_GLOVES_PLATI NUM";
ContainerContents[1] "OBJECT_HERO_BOOTS_PLATIN UM";
ContainerContents[2] "OBJECT_HERO_TROUSERS_PLA TINUM";
ContainerContents[3] "OBJECT_HERO_SHIRT_PLATIN UM";
ContainterContents[4] "OBJECT_HERO_HELMET_PLATI NUM";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
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Re: Spawning Chests |
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06-30-2007, 05:40 PM
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#140
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Photoshop Guru|
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Re: Spawning Chests
Hmmm they seem to be okay. I don't know.
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Re: Spawning Chests |
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07-01-2007, 02:38 AM
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#141
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Suzamaki the Retuxturer
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Re: Spawning Chests
Thank You! i got it to work i spawned a chest and i edited another one!
Your tips are greatly appreciated!
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Re: Spawning Chests |
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07-01-2007, 06:06 AM
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#142
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Photoshop Guru|
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Re: Spawning Chests
Quote:
Originally Posted by Suzamaki
Thank You! i got it to work i spawned a chest and i edited another one!
Your tips are greatly appreciated!
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 You're welcome.
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Re: Spawning Chests |
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07-01-2007, 10:13 AM
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#143
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Resident HodgePodge
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Re: Spawning Chests
Quote:
Originally Posted by Diskarded
I have run into a problem with chest spawning, I have created 2 chest in the Guild, and those work just grand. I made a third chest and whenever I get to the guild, the game crashes. Any suggestions on how to fix my problem?
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Why do you need to spawn 3 chests though? After all, you can put as many items as you like in one chest...
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Re: Spawning Chests |
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07-01-2007, 08:13 PM
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#144
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Gold Supporter
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Re: Spawning Chests
i think theres somthing wrong with the 3rd try this
NewThing Object;
Player 4;
UID 18446741783618588852;
DefinitionType "OBJECT_CHEST_OPENABL E";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 65.130860;
PositionY 124.629400;
PositionZ 20.000000;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_GLOVES_P LATI NUM";
ContainerContents[1] "OBJECT_HERO_BOOTS_PL ATIN UM";
ContainerContents[2] "OBJECT_HERO_TROUSERS _PLA TINUM";
ContainerContents[3] "OBJECT_HERO_SHIRT_PL ATIN UM";
ContainerContents[4] "OBJECT_HERO_HELMET_P LATI NUM";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
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Re: Spawning Chests |
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07-02-2007, 02:24 AM
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#145
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Archer
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Re: Spawning Chests
Well, I tried it, and it didn't work. Thanx for the effort though. Is there any way I can delete that third chest?
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Re: Spawning Chests |
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07-02-2007, 04:28 AM
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#146
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Archer
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Re: Spawning Chests
Ok, so I figured out how to delete all of the treasure chests that I spawned and that seemed to work, I also created a new chest, and everything is going just great. Thanx for all the help from everyone!
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Re: Spawning Chests |
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07-02-2007, 04:29 AM
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#147
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Resident HodgePodge
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Re: Spawning Chests
Quote:
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Well, I tried it, and it didn't work. Thanx for the effort though. Is there any way I can delete that third chest?
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Sure, just delete the script pertaining to it. Or if using AE, then just highlight and press that handy little delete button
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Re: Spawning Chests |
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07-07-2007, 09:26 PM
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#148
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Chicken Chaser
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Re: Spawning Chests
Hi I'm new to modding and I added my chest to the picnic area and it appears on the albion explorer but not in fable.
I noticed that it might be underground but I don't know how to fix that.
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Re: Spawning Chests |
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07-07-2007, 09:29 PM
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#149
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The cake is a lie
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Re: Spawning Chests
Quote:
Originally Posted by dallicat
Hi I'm new to modding and I added my chest to the picnic area and it appears on the albion explorer but not in fable.
I noticed that it might be underground but I don't know how to fix that.
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The height is controlled by the z coordinate. You can check if it's right by looking at the z value of other objects (like the sundial).
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Re: Spawning Chests |
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07-07-2007, 09:32 PM
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#150
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Chicken Chaser
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Re: Spawning Chests
Where's the z value?
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