Covering Fable: The Lost Chapters, Fable 2 and Fable 3.

Ads suck. We hate 'em too. That's why they're disabled for registered members.
Go Back   Fable 2 Forums > Fable Forum > Fable Modding (Discussion)

 
Thread Tools

Re: Spawning Chests
Old 07-07-2007   #151
OldBoy
The cake is a lie

 
OldBoy's Avatar
 
OldBoy is offline
Join Date: 09/03/07
Location: Groningen
Posts: 707
Re: Spawning Chests

Quote:
Originally Posted by dallicat View Post
Where's the z value?
Code:
NewThing Object;
Player 4;
UID 18446766684187468629
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 47.659912;
PositionY 33.154297;
PositionZ 55.0;
RHSetForwardX -0.743122;
RHSetForwardY 0.669122;
RHSetForwardZ 0.0;
RHSetUpX -0.000517;
RHSetUpY -0.000574;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SWORD_OF_AEONS";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
Now this isn't your z value, it's random. If you look at the sundial that's in the Picnicarea you can place it somewhere near it, and use the same z value.

Code:
Player 4;
UID 18446741874686296256;
DefinitionType "OBJECT_SUNDIAL_01";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 43.539795;
PositionY 44.694092;
PositionZ 29.862812;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCActionUseReadable;
GameTextDefName "TXT_SIGN_PICNIC_AREA_SUNDIAL";
EndCTCActionUseReadable;
StartCTCEditor;
EndCTCEditor;
Health 1.0;
EndThing;
 

Re: Spawning Chests
Old 07-07-2007   #152
dallicat
Chicken Chaser
 
dallicat is offline
Join Date: 07/07/07
Posts: 9
Re: Spawning Chests

okay so I changed the z value but it still shows as under the orange in navigation and it doesn't appear in fable.
 

Re: Spawning Chests
Old 07-07-2007   #153
OldBoy
The cake is a lie

 
OldBoy's Avatar
 
OldBoy is offline
Join Date: 09/03/07
Location: Groningen
Posts: 707
Re: Spawning Chests

Quote:
Originally Posted by dallicat View Post
okay so I changed the z value but it still shows as under the orange in navigation and it doesn't appear in fable.
Post the code of the chest.
 

Re: Spawning Chests
Old 07-07-2007   #154
dallicat
Chicken Chaser
 
dallicat is offline
Join Date: 07/07/07
Posts: 9
Re: Spawning Chests

Quote:
Originally Posted by OldBoy View Post
Post the code of the chest.
NewThing Object;
Player 4;
UID 18446711194686296151;
DefinitionType "OBJECT_CHEST_OPENABL E";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 50.427490;
PositionY 48.074710;
PositionZ 35.000000;
RHSetForwardX -0.453215;
RHSetForwardY 0.891401;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SILVER_KEY";
ContainerContents[1] "OBJECT_SILVER_KEY";
ContainerContents[2] "OBJECT_SILVER_KEY";
ContainerContents[3] "OBJECT_SILVER_KEY";
ContainerContents[4] "OBJECT_SILVER_KEY";
ContainerContents[5] "OBJECT_SILVER_KEY";
ContainerContents[6] "OBJECT_SILVER_KEY";
ContainerContents[7] "OBJECT_SILVER_KEY";
ContainerContents[8] "OBJECT_SILVER_KEY";
ContainerContents[9] "OBJECT_SILVER_KEY";
ContainerContents[10] "OBJECT_SILVER_KEY";
ContainerContents[11] "OBJECT_GOLD_1000000" ;
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
 

Re: Spawning Chests
Old 07-07-2007   #155
OldBoy
The cake is a lie

 
OldBoy's Avatar
 
OldBoy is offline
Join Date: 09/03/07
Location: Groningen
Posts: 707
Re: Spawning Chests

Try this:

Code:
NewThing Object;
Player 4;
UID 18446711112345296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 47.00;
PositionY 44.00;
PositionZ 30.00;
RHSetForwardX -0.453215;
RHSetForwardY 0.891401;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SILVER_KEY";
ContainerContents[1] "OBJECT_SILVER_KEY";
ContainerContents[2] "OBJECT_SILVER_KEY";
ContainerContents[3] "OBJECT_SILVER_KEY";
ContainerContents[4] "OBJECT_SILVER_KEY";
ContainerContents[5] "OBJECT_SILVER_KEY";
ContainerContents[6] "OBJECT_SILVER_KEY";
ContainerContents[7] "OBJECT_SILVER_KEY";
ContainerContents[8] "OBJECT_SILVER_KEY";
ContainerContents[9] "OBJECT_SILVER_KEY";
ContainerContents[10] "OBJECT_SILVER_KEY";
ContainerContents[11] "OBJECT_GOLD_1000000" ;
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
 

Re: Spawning Chests
Old 07-07-2007   #156
dallicat
Chicken Chaser
 
dallicat is offline
Join Date: 07/07/07
Posts: 9
Re: Spawning Chests

Quote:
Originally Posted by OldBoy View Post
Try this:

Code:
NewThing Object;
Player 4;
UID 18446711112345296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 47.00;
PositionY 44.00;
PositionZ 30.00;
RHSetForwardX -0.453215;
RHSetForwardY 0.891401;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SILVER_KEY";
ContainerContents[1] "OBJECT_SILVER_KEY";
ContainerContents[2] "OBJECT_SILVER_KEY";
ContainerContents[3] "OBJECT_SILVER_KEY";
ContainerContents[4] "OBJECT_SILVER_KEY";
ContainerContents[5] "OBJECT_SILVER_KEY";
ContainerContents[6] "OBJECT_SILVER_KEY";
ContainerContents[7] "OBJECT_SILVER_KEY";
ContainerContents[8] "OBJECT_SILVER_KEY";
ContainerContents[9] "OBJECT_SILVER_KEY";
ContainerContents[10] "OBJECT_SILVER_KEY";
ContainerContents[11] "OBJECT_GOLD_1000000" ;
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
Still nothing but thx for trying
 

Re: Spawning Chests
Old 07-07-2007   #157
OldBoy
The cake is a lie

 
OldBoy's Avatar
 
OldBoy is offline
Join Date: 09/03/07
Location: Groningen
Posts: 707
Re: Spawning Chests

Quote:
Originally Posted by dallicat View Post
Still nothing but thx for trying
Did you rename or remove the FinalAlbion.wad?
 

Re: Spawning Chests
Old 07-07-2007   #158
dallicat
Chicken Chaser
 
dallicat is offline
Join Date: 07/07/07
Posts: 9
Re: Spawning Chests

I removed it.
I went and changed useWAD=TRUE --> useWAD=FALSE
 

Re: Spawning Chests
Old 07-07-2007   #159
OldBoy
The cake is a lie

 
OldBoy's Avatar
 
OldBoy is offline
Join Date: 09/03/07
Location: Groningen
Posts: 707
Re: Spawning Chests

Quote:
Originally Posted by dallicat View Post
I removed it.
I went and changed useWAD=TRUE --> useWAD=FALSE
Ok, now I'm going to test the chest for you, see if I can get it to work...

[edit]
Works fine for me. Don't know what's going wrong on your side.

I know one thing you could try.

Download this: TurboUpload- One-Click Webhosting - File ID 1921374

Unzip the file.

Put the Picnicarea.tng in your levels folder and let it overwrite yours.

See if it works, it should cause it did for me.

Last edited by OldBoy; 07-07-2007 at 08:39 PM. Reason: edit
 

Re: Spawning Chests
Old 07-07-2007   #160
dallicat
Chicken Chaser
 
dallicat is offline
Join Date: 07/07/07
Posts: 9
Re: Spawning Chests

then what do i do if i want to make other chests?
 

Re: Spawning Chests
Old 07-07-2007   #161
OldBoy
The cake is a lie

 
OldBoy's Avatar
 
OldBoy is offline
Join Date: 09/03/07
Location: Groningen
Posts: 707
Re: Spawning Chests

Quote:
Originally Posted by dallicat View Post
then what do i do if i want to make other chests?
Good point. It could be a problem with AlbionExplorer. But I couldn't tell, since I never use it. I always use Notepad.
That's something you can try, see if that works.
 

Re: Spawning Chests
Old 07-07-2007   #162
dallicat
Chicken Chaser
 
dallicat is offline
Join Date: 07/07/07
Posts: 9
Re: Spawning Chests

Quote:
Originally Posted by OldBoy View Post
Good point. It could be a problem with AlbionExplorer. But I couldn't tell, since I never use it. I always use Notepad.
That's something you can try, see if that works.
how would i use notepad for this?
 

Re: Spawning Chests
Old 07-07-2007   #163
HodgePodge
Resident HodgePodge

 
HodgePodge's Avatar
 
HodgePodge is offline
Join Date: 23/05/07
Location: Making Bagel Bites.
Posts: 1,350
Re: Spawning Chests

Open up a TNG, and put your script into it. Any text editor works, AE is just meant to make it easier
 

Re: Spawning Chests
Old 07-07-2007   #164
OldBoy
The cake is a lie

 
OldBoy's Avatar
 
OldBoy is offline
Join Date: 09/03/07
Location: Groningen
Posts: 707
Re: Spawning Chests

Quote:
Originally Posted by dallicat View Post
how would i use notepad for this?
Quote:
Originally Posted by HodgePodge View Post
Open up a TNG, and put your script into it. Any text editor works, AE is just meant to make it easier
Put it under the XXXSectionStart NULL;
 

Re: Spawning Chests
Old 07-07-2007   #165
dallicat
Chicken Chaser
 
dallicat is offline
Join Date: 07/07/07
Posts: 9
Re: Spawning Chests

thanx

it's still not showing up even when i use notepad

Last edited by dallicat; 07-07-2007 at 09:23 PM. Reason: Double Post Auto-Merged
 

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Silver Keys/Silver Key Chests Locations Famous_Reaper Fable Discussion 9 11-26-2006 06:52 PM
New Silver Key Chests Selej Fable Discussion 11 04-25-2006 05:20 PM



All times are GMT. The time now is 08:22 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.0.0
Fable, The Lost Chapters & Fable II ©Lionhead Studios & Microsoft Game Studios
ProjectEgo.net is an unofficial Fable II fansite and therefore not endorsed by Lionhead Studios or Microsoft Game Studios (Privacy Policy)