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Re: Spawning Chests
Old 06-11-2008, 12:44 AM   #256
Looowwwxxx
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Re: Spawning Chests

AAAAAAAAAAAA I CANT USE THE WIZARD I DONT KNOW WHY I THINK IS BUT I DONT DOWNLOAD THE TURBOUPLOAD TNG EDITOR BUT NOT HAVE ANOTHER LINK TO DOWNLOAD IT THE TNG EDITOR?'
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Re: Spawning Chests
Old 06-11-2008, 12:56 AM   #257
Looowwwxxx
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Re: Spawning Chests

Why when i put the "Wizard" apparece a stupid advertience saying "No Wizard Templates Aviable" what i do or what happen?
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Re: Spawning Chests
Old 06-11-2008, 03:13 PM   #258
jwc2200
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Re: Spawning Chests

Delete what you have in the way of AlbionExplorer and download this:
AlbionExplorer+ Resources.zip - File Shared from Box.net - Free Online File Storage

It has the templates already in the correct place. AlbionExplorer needs Albion Resources, for some reason they are seperate downloads. It is easy to put the Resources in the wrong place. I got permission from the creator to put them in one download, much easier.

You might also check out the new modding tool, Chocolatebox.

http://forums.projectego.net/new-fab...ing-tool-8025/

Good luck,

Jason
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Re: Spawning Chests
Old 06-12-2008, 04:57 PM   #259
NoObbi3
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Re: Spawning Chests

links are broken
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Re: Spawning Chests
Old 06-12-2008, 05:23 PM   #260
jwc2200
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Re: Spawning Chests

Which links?
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Re: Spawning Chests
Old 06-13-2008, 08:54 PM   #261
chaoslords
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Re: Spawning Chests

i spawned a chest and i tried to do it again but it doesnt how in fable can they be in the same map/town too?

Last edited by chaoslords : 06-13-2008 at 11:15 PM.
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Re: Spawning Chests
Old 06-13-2008, 10:33 PM   #262
jwc2200
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Re: Spawning Chests

I assume you added a chest to the Guild since you posted the problem here. If so, open the tng that you edited to add the chest, check the chest script carefully for spaces where they should not be, no spaces where spaces should be, and punctuation. For the game to stop working just upon entering a region, you probably have an error in that script. If you can not find it, copy just the stuff that you added and post it here and maybe someone else will spot the error.

Good luck,

Jason
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Re: Spawning Chests
Old 06-14-2008, 05:52 PM   #263
NoObbi3
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Re: Spawning Chests

the needed program links is there another way to add stuff to yourself manually instead of making a chest like how you add weapons?

Last edited by NoObbi3 : 06-14-2008 at 05:57 PM.
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Re: Spawning Chests
Old 06-14-2008, 09:41 PM   #264
jwc2200
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Re: Spawning Chests

You can edit tng files and add stuff to any bookcase, cupboard, or other furniture that has a reward hero line in the script. I no longer add chests, I put the stuff I want in the upstairs bookcases of the Guild.
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Re: Spawning Chests
Old 06-16-2008, 02:10 AM   #265
MacJamus
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Re: Spawning Chests

When i try to open Wizard it comes up with a message saying "No Wizard Templates Available" what do i do?

EDIT: Never mind

Last edited by MacJamus : 06-16-2008 at 02:12 AM. Reason: Found What I Was Looking For
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Re: Spawning Chests
Old 07-07-2008, 09:05 PM   #266
Sanctus
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Re: Spawning Chests

when i click on world editor it comes up with a error and when i click ok a bunch of times it says "failes to load map have u exscracted the the WAD file" plzz help quickly
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Re: Spawning Chests
Old 07-11-2008, 08:49 PM   #267
0l3n
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Re: Spawning Chests

Quote:
Originally Posted by jwc2200 View Post
I assume you added a chest to the Guild since you posted the problem here. If so, open the tng that you edited to add the chest, check the chest script carefully for spaces where they should not be, no spaces where spaces should be, and punctuation. For the game to stop working just upon entering a region, you probably have an error in that script. If you can not find it, copy just the stuff that you added and post it here and maybe someone else will spot the error.

Good luck,

Jason
EDIT: Never mind, I found the problem and fixed it ^^

Everytime I try to enter the guild the game crashes.
This is my first time adding anything to the game so sorry if im being a total nubcake

Here is the script:


NewThing Object;
Player 4;
UID 18446748924686296151;
DefinitionType "OBJECT_CHEST_OPENABL E";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 170.263700;
PositionY 109.554400;
PositionZ -0.191629;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_BOOTS_PLATIN UM";
ContainerContents[1] "OBJECT_HERO_SHIRT_PLATIN UM";
ContainerContents[2] "OBJECT_HERO_TROUSERS_PLA TINUM";
ContainerContents[3] "OBJECT_HERO_GLOVES_PLATI NUM";
ContainerContents[4] "OBJECT_HERO_HELMET_PLATI NUM";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

Last edited by 0l3n : 07-11-2008 at 08:53 PM.
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Re: Spawning Chests
Old 07-12-2008, 07:49 AM   #268
Reghas
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Re: Spawning Chests

Are you sure you put the spawns in "Null"?
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Re: Spawning Chests
Old 07-30-2008, 12:15 AM   #269
Crown_Royal7
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Re: Spawning Chests

uhhhh....i read most of thread but still couldn't figure out how to fix the whole, no wizard templates thing...but! just had a idea ill c if it works...


EDIT: noppe...idea no work......*tear* ny ideas?

Last edited by Crown_Royal7 : 07-30-2008 at 12:20 AM.
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Re: Spawning Chests
Old 07-30-2008, 02:29 AM   #270
jwc2200
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Re: Spawning Chests

http://forums.projectego.net/albion-...emplates-8019/

This has templates with it.
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