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Re: Spawning Chests
OK, I did everything in the instructions (Nice Job on it BTW), and I decided to put the chest in the Demon Door room at the Heroes' Guild. I moved the chest from the top right corner, placed it in the room, and loaded up the game, only to find that the chest was not there. I loaded up AE, and it shows the chest in the location that I put it in, but in the game it wasn't there. I'm new to the program, but I still think I followed the instructions very closely, but it's possible that I missed something. Here's the code to the chest:
NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABL E";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 25.175290;
PositionY 20.824460;
PositionZ 5.000000;
RHSetForwardX -0.055770;
RHSetForwardY 0.998444;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_MINION_WEAPON_DRE ADWINGS"; ContainerContents[1] "OBJECT_RIVAL_HERO_SCYTHE _WEAPON"; ContainerContents[2] "OBJECT_UNDEAD_SWORD_ICE_ HORDE_01"; ContainerContents[3] "OBJECT_LEGENDARY_PUMPCRO SSBOW"; ContainerContents[4] "OBJECT_BANDITKING_SWORD_ 01"; ContainerContents[5] "OBJECT_HOBBE_WEAPON_HAMM ER"; ContainerContents[6] "OBJECT_RIVAL_HERO_THUNDE R_SWORD"; ContainerContents[7] "OBJECT_BRIAR_ROSE_SWORD" ; ContainerContents[8] "OBJECT_MINION_BOW";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
And it is in the NULL section. I did find one thing though... when I clicked "Navigation" at the top of the box, it showed an orangish figure on the map, and all other objects except my spawned chest were above it... does that mean my chest is underground?
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