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Re: Spawning Chests
Old 05-02-2007, 07:24 PM   #61
Disconecter
Wakefield
Re: Spawning Chests

Sorry about this but...im rather newa ta this...ile just get on topic..

When i use Albion Explorer and choose a map and then click wolrd editor...it says:
Failed to load.
Have you extracted the WAD file..


What dose that mean?
and how do i fix it so i can use it
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Re: Spawning Chests
Old 05-02-2007, 07:39 PM   #62
§ephiroxa§
Photoshop Guru|


Re: Spawning Chests

Quote:
Originally Posted by Disconecter View Post
Sorry about this but...im rather newa ta this...ile just get on topic..

When i use Albion Explorer and choose a map and then click wolrd editor...it says:
Failed to load.
Have you extracted the WAD file..


What dose that mean?
and how do i fix it so i can use it
Quote:
Originally Posted by Sephiroxas View Post
First off you will need a couple of programs (if you don't already have them)
Refer to Tsuyu's Fable TLC PC Mods thread for more information.
TurboUpload- TNG editor
you need the free roam application

http://forums.projectego.net/freeroam-setup-2152/
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Re: Spawning Chests
Old 05-03-2007, 12:28 AM   #63
Skeletorfw
The Remedy
Re: Spawning Chests

I've got a small problem
I can do all the modding
but when i try and find the mod in-game, it's not there!
do I have to create a new save profile?
please help!
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Re: Spawning Chests
Old 05-03-2007, 01:47 AM   #64
§ephiroxa§
Photoshop Guru|


Re: Spawning Chests

Quote:
Originally Posted by Skeletorfw View Post
I've got a small problem
I can do all the modding
but when i try and find the mod in-game, it's not there!
do I have to create a new save profile?
please help!
What kind of mod?
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Re: Spawning Chests
Old 05-03-2007, 06:16 PM   #65
Skeletorfw
The Remedy
Re: Spawning Chests

just spawning the repeater crossbow
the chest isn't there!
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Re: Spawning Chests
Old 05-03-2007, 09:11 PM   #66
§ephiroxa§
Photoshop Guru|


Re: Spawning Chests

Quote:
Originally Posted by Skeletorfw View Post
just spawning the repeater crossbow
the chest isn't there!
Could you be a little more specific? which map did you use? Did you move the chest to a suitable place?
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Re: Spawning Chests
Old 05-04-2007, 01:49 AM   #67
OldBoy
FableTLCMod sr

Re: Spawning Chests

Quote:
Originally Posted by Sephiroxas View Post
Could you be a little more specific? which map did you use? Did you move the chest to a suitable place?
And post the code.
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Re: Spawning Chests
Old 05-05-2007, 04:59 AM   #68
DeaDShadow24
Arseface
Re: Spawning Chests

OK, I did everything in the instructions (Nice Job on it BTW), and I decided to put the chest in the Demon Door room at the Heroes' Guild. I moved the chest from the top right corner, placed it in the room, and loaded up the game, only to find that the chest was not there. I loaded up AE, and it shows the chest in the location that I put it in, but in the game it wasn't there. I'm new to the program, but I still think I followed the instructions very closely, but it's possible that I missed something. Here's the code to the chest:

NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABL E";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 25.175290;
PositionY 20.824460;
PositionZ 5.000000;
RHSetForwardX -0.055770;
RHSetForwardY 0.998444;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_MINION_WEAPON_DRE ADWINGS"; ContainerContents[1] "OBJECT_RIVAL_HERO_SCYTHE _WEAPON"; ContainerContents[2] "OBJECT_UNDEAD_SWORD_ICE_ HORDE_01"; ContainerContents[3] "OBJECT_LEGENDARY_PUMPCRO SSBOW"; ContainerContents[4] "OBJECT_BANDITKING_SWORD_ 01"; ContainerContents[5] "OBJECT_HOBBE_WEAPON_HAMM ER"; ContainerContents[6] "OBJECT_RIVAL_HERO_THUNDE R_SWORD"; ContainerContents[7] "OBJECT_BRIAR_ROSE_SWORD" ; ContainerContents[8] "OBJECT_MINION_BOW";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;



And it is in the NULL section. I did find one thing though... when I clicked "Navigation" at the top of the box, it showed an orangish figure on the map, and all other objects except my spawned chest were above it... does that mean my chest is underground?
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Re: Spawning Chests
Old 05-05-2007, 05:14 AM   #69
biggz
IM GOING TO kut u Up!1234
Re: Spawning Chests

omfg (smacks self in the head) i think the chest I spawned is underground also ill get some pics up to help you man brb.
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Re: Spawning Chests
Old 05-05-2007, 05:21 AM   #70
DeaDShadow24
Arseface
Re: Spawning Chests

Alright, thanks =)
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Re: Spawning Chests
Old 05-05-2007, 06:42 AM   #71
Vegeta
Banned

Re: Spawning Chests

...Well with all the problems ive had i dont think spawning chests is worth it... i had to reinstall Fable and when i put the saves back on half of them didnt work and now fable stopped playing again...
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Re: Spawning Chests
Old 05-05-2007, 07:54 AM   #72
DeaDShadow24
Arseface
Re: Spawning Chests

=\... The only other way I know of getting items that are normally locked is by putting them in your inventory by using FE, but that takes a very long time to do since you can only do 2 at a time.
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Re: Spawning Chests
Old 05-05-2007, 08:22 AM   #73
OldBoy
FableTLCMod sr

Re: Spawning Chests

Try this:

Code:
NewThing Object;
Player 4;
UID 18446741111116296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.0;
PositionY 24.5;
PositionZ 5.0;
RHSetForwardX -0.055770;
RHSetForwardY 0.998444;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_MINION_WEAPON_DRE ADWINGS";
ContainerContents[1] "OBJECT_RIVAL_HERO_SCYTHE _WEAPON";
ContainerContents[2] "OBJECT_UNDEAD_SWORD_ICE_ HORDE_01";
ContainerContents[3] "OBJECT_LEGENDARY_PUMPCROSSBOW";
ContainerContents[4] "OBJECT_BANDITKING_SWORD_01";
ContainerContents[5] "OBJECT_HOBBE_WEAPON_HAMMER";
ContainerContents[6] "OBJECT_RIVAL_HERO_THUNDER_SWORD";
ContainerContents[7] "OBJECT_BRIAR_ROSE_SWORD";
ContainerContents[8] "OBJECT_MINION_BOW";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
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Re: Spawning Chests
Old 05-05-2007, 04:55 PM   #74
DeaDShadow24
Arseface
Re: Spawning Chests

Still didn't do anything... I have no clue what I'm doing wrong... I've went over the directions about 3 times now.
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Re: Spawning Chests
Old 05-05-2007, 04:56 PM   #75
§ephiroxa§
Photoshop Guru|


Re: Spawning Chests

Well I used that code for my Albion Explorer. And the chest showed up okay. It may be underground, but if you used the wizard for AE than everything should've worked fine.
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