Quote:
Originally Posted by redbullkid
hey old boy back from the party (yay had a great time tnx for asking : ) ) any way this is the code for the chest
NewThing Object;
Player 4;
UID 18446741874686294747;
DefinitionType "OBJECT_CHEST_OPENABL E";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 31.320800;
PositionY 24.399410;
PositionZ 5.000000;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SWORD_OF_AEON S";
ContainerContents[1];
"OBJECT_SWORD_OF_AEONS_GO OD_01";
ContainerContents[2];
"OBJECT_LEGENDARY_BATTLEA XE";
ContainerContents[3];
"OBJECT_LEGENDARY_LONGBOW ";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
|
well there's your problem, your container contents are all screwed up
ContainerContents[0] "OBJECT_SWORD_OF_AEON S";
ContainerContents[1] "OBJECT_SWORD_OF_AEONS_GO OD_01";
ContainerContents[2] "OBJECT_LEGENDARY_BATTLEA XE";
ContainerContents[3] "OBJECT_LEGENDARY_LONGBOW ";
Try that.
Container Contents need to be in this format.
containerContents[0] "" ;
you had it
Containercontents[0]; "" ;
see the mistake?


