As an ex-game designer, over-confidence is your worst enemy. I would input dozens of features and then realize.."Damn...This is hard..." after trying to make my game. Peter probably learned his lesson the hard way, like any game designer. Hell, I sure did. I also got flamed like crazy for it...
Randomly beating your children? Shame on you! I wonder if there will be more children in the game other than Bowerstone. So then really evil people could beat their children and then go beat other peoples' children harder. Now that's love.
Didn't chicken out. I realized I was pirating game-making devices so I stopped.
And the thing about randomly beating your child...I didn't say I would do it. I just thought it would be funny after playing the game for the umpteenth time. Y'know, for extra evil points
Randomly beating your children? Shame on you! I wonder if there will be more children in the game other than Bowerstone. So then really evil people could beat their children and then go beat other peoples' children harder. Now that's love.
Or even better, train your kids to beat up other people when you're busy on quests...or they could steal for you, seeing as they are shorter than the counters in shops and no one would see them nicking some platemail boots...
Or even better, train your kids to beat up other people when you're busy on quests...or they could steal for you, seeing as they are shorter than the counters in shops and no one would see them nicking some platemail boots...
Funny stuff. I'd have my kid be an assassin: "Now Bobby, I want you to take this katana and go kill the mayor, alright?"
what was your game gonna be like anyway? fps, rpg,or other?
i think it would be wierd to beating the living sh!t outa your kid only to stop and have him hug you...