Contents:
-Disclaimer
-Introduction
-The Scimitar
-Secret Demon Door?
-The secret of Dragon Cliff
-The Secret of 25 Silver Keys
-The Sand Goose
-The Sand Goose, The Lighthouse, and The Dragons
-Time Based Events
-The Singing sword and The Bards
-Fable Game Commands
-Pictures
--Secret Demon Door?
This door that is located at lookout point seems to be a demon door
with no face. When you stand next to it and use the shovel the camera spins
around and you can see that there is a path behind it. Many people believe it
opens based on a certain timed event.
Note: see Time Based Events for more information on these events.
Pictures of the no face demon door
ImageShack - Hosting :: demondoornofacegif.gif
-The secret of Dragon Cliff
This is by far the biggest conspiracy of all in Fable. There are many
clues that point to this Island being real and an actual hidden island in the
game. Most of the rumors in the game and the clues all point to this island.
Supposedly PM took this out of the game, but it is possible to access with a
modded xbox.
The Clues of Dragon Cliff:
-The Book of dragons, this book speaks of a time when dragons lived in Albion
but where forced to migrate north due to people hunting them. In the book it
talks about them moving to a cold climate in the north, and by looking at the
map of Albion you can clearly see a cold island at the northern part of the
map.
-Modded Xboxs, many people have modded xboxs and have hacked into the game
fable. When doing this they found the actual island Dragon Cliff.
-The dragon fresco, if you notice by the end of the game after you beat Jack
that all the frescos in the Guild are there except one. There is one fresco
painting missing, people have hacked this and found that the fresco that is
supposed to be there is a fresco with a dragon fighting the Hero.
Dragon Cliff Location:
NewMap 251;
MapX 3840;
MapY 1728;
LevelName "FinalAlbion\DragonCliff_ 02.lev";
LevelScriptName "DragonCliff_02";
MapUID 744209;
IsSea FALSE;
LoadedOnPlayerProximity TRUE;
EndMap;
NewRegion 17;
RegionName "HookCoast";
NewDisplayName "TXT_REGION_HOOK_COAS T";
RegionDef "REGION_HOOK_COAST";
AppearOnWorldMap;
MiniMapGraphic MINIMAP_HOOKCOAST;
MiniMapScale 1.0;
MiniMapOffsetX 52.0;
MiniMapOffsetY -10.0;
WorldMapOffsetX 190.0;
WorldMapOffsetY 745.0;
NameGraphicOffsetX 128.0;
NameGraphicOffsetY 64.0;
ContainsMap "FinalAlbion\HookCoast.le v";
SeesMap "FinalAlbion\Hookcoast_Fi ller_01.lev";
SeesMap "FinalAlbion\Hookcoast_Fi ller_02.lev";
SeesMap "FinalAlbion\HookCoast_Se a_01.lev";
SeesMap "FinalAlbion\HookCoast_Se a_02.lev";
SeesMap "FinalAlbion\DragonCliff_ Filler_01.lev";
Pictures of Dragon cliff and dragon fresco
ImageShack - Hosting :: Dragoncliffgif.gif
ImageShack - Hosting :: Dragonfrescogif.gif
Pictures by:GODSYN
-The Secret of 25 Silver Keys
On completion of the game we have come to find out that there are 25
silver keys. This is weird because the max keys needed to open a chest are
20. Perhaps there is a use for these 25 silver keys. Many believe there is a
hidden 25 key chest or a special door that opens with the 25 keys. This also
relates back to The Secret of Dragon Cliff because there could be a 25 key
chest located in dragon cliff. The fact that there are 25 keys and the max
keys needed for a chest is 20 is very odd and makes no sense, that is where
there is a big probability of a specific use for the 25 silver keys.
-The Sand Goose
Many players believe there to be a boat somewhere in Fable called the
Sand Goose. NPCs in the game make comment about this boat and so did Big Blue
Box.
-The Sand Goose The Lighthouse and The Dragons
These all may seem like totally different secrets, however they are
all tied into each other. Located on HookCoast is a lighthouse, the use of
lighthouses is to bring in ships at night. Many clues point to there being a
way to light the lighthouse and bring in the Sand Goose , once on board the
boat many clues point to it bringing the player to Dragon Cliff. On first
glance the lighthouse may seem just like any normal building in Albion,
however upon further inspection you will find many bizarre things. The
Lighthouse is one if not the only locked building in the game that you cant
get in without lock picking it. Once you get inside and travel up to the top
you will notice a kind of second level to the lighthouse that is located
outside of the lighthouse. If you follow it around you will find a chimney
looking part on the lighthouse, this is quiet bizarre because what is the
point in there being this second level to the lighthouse and this weird
chimney thing. Once you make it to the top of the lighthouse you will also
see in the middle a small pit that seems to need something in it to
illuminate the lighthouse. However many things have been tried to light this:
-Using the lamp.
-Casting fire magic
-Striking it with a fire weapon
Unfortunitly none of these have worked. Much speculation goes to the stick in
your weapons inventory, many clues point that perhaps there is a way to light
the stick or use it for something other than beating monsters and people with
it.
Here is a list of commands found by a modded xbox for the game programming of
Fable, these commands show talk of dragons and mysteries surrounding Hook
Coast:
TEXT_QST_081_DRAGON_FIGHT = 2022,
TEXT_QUEST_DRAGON_BOSS_TI TLE = 3586,
TEXT_QUEST_DRAGON_BOSS_SU MMARY = 4604,
TEXT_OBJECT_TROPHY_DRAGON _SCALE = 4742,
TEXT_QST_088_DRAGON_RENOW N_ONE_10 = 5500,
TEXT_AI_GOSSIP_IN_HOOK_CO AST_POST_DRAGON_PRE_BATTL E_GLOBAL_AF3 = 21054,
TEXT_AI_GOSSIP_IN_HOOK_CO AST_POST_DRAGON_PRE_BATTL E_GLOBAL_AF2 = 21055,
TEXT_AI_GOSSIP_IN_HOOK_CO AST_POST_DRAGON_PRE_BATTL E_GLOBAL_AF1 = 21056,
-Time based events
Time is a big part of Fable, many events cannot occur until a certain
time. One such event is the locked celler door in the back of the Bowerstone
south tavern. In order to get into the pub you must wait until the statue at
lookout point is facing the city of Bowerstone. Another event triggored by
time is the hidden chest. In order to get this chest to appear you must wait
untill the statue at lookout point, points to Greatwood Forrest. Since there
are a few events based on time then maybe there are more that we have not
found yet. There is also the weird sundial that is located at the picnic
area. Another clue that points to the mysteries of time in Fable is "The blue
nymph crouches at a quarter past 3." What could this clue mean? They wouldn't
put this into the game if it didn't mean something, this weird phrase has
something to do with one of the secrets in fable.
The statue outside the Heros guild at Lookout point, points in certain
directions at certain times. Here are the times:
picnic area: 12:00
bowerstone: 3:00
hero's guild: 6:00
woods area: 9:00
-The Singing Sword and The Bards
Many believe there to be a sword in Fable called the Singing Sword.
If you notice in many of the taverns there is a bard who will sing for you if
you give him 10 gold. This all seems very weird because there seems to be no
point in him being in Fable. However people with modded xboxs found some
commands to a hidden quest called The Talentless Bard,
OBJECT_QUEST_CARD_TALENTL ESS_BARD, that is the game command for the bard
quest. This would make sense about the bard being tied into the singing sword
since bards sing and are all about music.
Talentless Bard quest data:
TEXT_QUEST_TALENTLESS_BAR D_TITLE = 5285,
TEXT_QUEST_TALENTLESS_BAR D_SUMMARY = 6509
-Fable Game Commands
All of these commands were found by users using a modded xbox.
OBJECT_QUEST_CARD_DRAGON_ BOSS
OBJECT_QUEST_CARD_ARENA
OBJECT_QUEST_CARD_ARENA_R EVISITED
OBJECT_QUEST_CARD_MAD_BOM BER
OBJECT_QUEST_CARD_TALENTL ESS_BARD
OBJECT_QUEST_CARD_MINION_ CLIFFTOP_CHASE
OBJECT_QUEST_CARD_HEROS_O LD_HOUSE
OBJECT_QUEST_CARD_HERO_DO LLS
OBJECT_QUEST_CARD_BEARDY_ BALDY
Heres the whole text again:
OBJECT_QUEST_CARD_OAKVALE _INTRO
OBJECT_QUEST_CARD_PROTECT _FARM
OBJECT_QUEST_CARD_PROTECT _FARM_EVIL
OBJECT_QUEST_CARD_WASP_ME NACE
OBJECT_QUEST_CARD_WHITE_B ALVERINE_KNOTHOLE_GLADE
OBJECT_QUEST_CARD_ARENA
OBJECT_QUEST_CARD_DARKWOO D_TRADER_ESCORT
OBJECT_QUEST_CARD_HOBBE_C ONTEST
OBJECT_QUEST_CARD_COMBAT_ MEELEE
OBJECT_QUEST_CARD_COMBAT_ SKILL
OBJECT_QUEST_CARD_COMBAT_ WILL
OBJECT_QUEST_CARD_TRADER_ PATH
OBJECT_QUEST_CARD_COMBAT_ MEELEE_EVIL
OBJECT_QUEST_CARD_BOUNTY_ HUNT
OBJECT_QUEST_CARD_MAD_BOM BER
OBJECT_QUEST_CARD_RANSOM_ VICTIM
OBJECT_QUEST_CARD_BREAK_S EIGE
OBJECT_QUEST_CARD_TALENTL ESS_BARD
OBJECT_QUEST_CARD_BANDIT_ CAMP
OBJECT_QUEST_CARD_MINION_ CLIFFTOP_CHASE
OBJECT_QUEST_CARD_GAURDIA N_SISTER_INFO_FIRST
OBJECT_QUEST_CARD_GAURDIA N_SISTER_INFO_SECOND
OBJECT_QUEST_CARD_GAURDIA N_TROPHY_DEALER_INFO
OBJECT_QUEST_CARD_FIND_TR OPHY_DEALER
OBJECT_QUEST_CARD_FINALGR AVEYARD
OBJECT_QUEST_CARD_AMBUSH_ TRADERS
OBJECT_QUEST_CARD_ARENA_R EVISITED (this is odd because after you beat the
arena you cant get back in, however this command says Revisited hmmmm.)
OBJECT_QUEST_CARD_BANDIT_ CAMP_PATH_JOURNEY
OBJECT_QUEST_CARD_HANGING _TREE_EVIL
OBJECT_QUEST_CARD_HANGING _TREE_GOOD
OBJECT_QUEST_CARD_HEROS_O LD_HOUSE
OBJECT_QUEST_CARD_HOBBE_C AVE
OBJECT_QUEST_CARD_LOST_TR ADER
OBJECT_QUEST_CARD_GATEWAY _TO_HOOK_COAST
OBJECT_QUEST_CARD_GRAVEYA RD_SECRET_PASSAGE
OBJECT_QUEST_CARD_PRISON_ SECRET_PASSAGE
OBJECT_QUEST_CARD_ACTIVAT E_FOCAL_SITES
OBJECT_DUMMY_QUEST_CARD_B ASE_TEMPLATE
OBJECT_DUMMY_QUEST_CARD_D EFEAT_SNOW_TROLL
OBJECT_DUMMY_QUEST_CARD_S UPRESS_UPRISING
OBJECT_DUMMY_QUEST_CARD_M INION_CAMP
OBJECT_FEAT_CARD_DUMMY ( This are the dummy quests in the game fable, they
are not real quests. Under the dummy quests list there is no commands for
Arena Revisited, Talentless Bard, or Dragon Cliff)
OBJECT_QUEST_CARD_TRAININ G_MEELEE
OBJECT_QUEST_CARD_TRAININ G_MEELEE_MORE
OBJECT_QUEST_CARD_TRAININ G_MEELEE_ADVANCE
OBJECT_QUEST_CARD_TRAININ G_SKILL
OBJECT_QUEST_CARD_TRAININ G_WILL
OBJECT_QUEST_CARD_TRAININ G_WOODS_DEPARTURE_A
OBJECT_QUEST_CARD_TRAININ G_WOODS_DEPARTURE_B
OBJECT_QUEST_CARD_TRAININ G_WOODS_DEPARTURE_C
OBJECT_QUEST_CARD_TRAININ G_KILL_BEETLES
OBJECT_QUEST_CARD_TRAININ G_KILL_BANDITS
OBJECT_QUEST_CARD_SWORD_I N_THE_STONE
OBJECT_QUEST_CARD_HERO_DO LLS
OBJECT_QUEST_CARD_BANDIT_ TOLL
OBJECT_QUEST_CARD_BOWERST ONE_PUNCH_CLUB
OBJECT_QUEST_CARD_BANDIT_ CAMP_PUNCH_CLUB
OBJECT_QUEST_CARD_KNOTHOL E_GLADE_PUNCH_CLUB
OBJECT_QUEST_CARD_OAKVALE _PUNCH_CLUB
OBJECT_QUEST_CARD_ARCHERY _COMPETITION
OBJECT_QUEST_CARD_BEARDY_ BALDY
OBJECT_QUEST_CARD_CHAPEL_ OF_EVIL
OBJECT_QUEST_CARD_DRAGON_ BOSS
*Note: Dragon boss quest, this command
Shows that in Fable there is
A dragon boss somewhere.
OBJECT_QUEST_CARD_EASY_PI CKINGS
OBJECT_QUEST_CARD_FISHERM AN
OBJECT_QUEST_CARD_GHOST_G RANNY_NECKLACE
OBJECT_QUEST_CARD_ASSASSI NG_ATTACKS
OBJECT_QUEST_CARD_TEMPLE_ OF_LIGHT
OBJECT_QUEST_CARD_HIDDEN_ BOOTY
OBJECT_QUEST_CARD_JACK_FI GHT
OBJECT_QUEST_CARD_MAYORS_ INVITATION
OBJECT_QUEST_CARD_ORCHARD _FARM_ESCORT
OBJECT_QUEST_CARD_PRISON_ ESCAPE
OBJECT_QUEST_CARD_WIZARD_ BATTLE
OBJECT_QUEST_CARD_TRAVELL ING_BULLY
OBJECT_QUEST_CARD_TRAVELL ING_BEGGAR
OBJECT_QUEST_CARD_MEET_SI STER
*Note: These were taken from the game files. These are all the
game codes for the dragon boss.
fable\Data\Defs\RetailHea ders\eg1.h
HUD_ICON_DRAGON_SCALE = 4907,
MINIMAP_DRAGONCLIFF = 5154,
HUD_QUEST_ICON_DRAGON = 5237,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\CREATURES\SPECIAL\TEXTUR E\DRAGON02_EYE_24.TGA] = 585,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\CREATURES\SPECIAL\TEXTUR E\DRAGON02_WING_32.TGA] = 586,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\CREATURES\SPECIAL\TEXTUR E\DRAGON02_HEAD_24.TGA] = 587,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\CREATURES\SPECIAL\TEXTUR E\DRAGON02_LEGS_24.TGA] = 588,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\CREATURES\SPECIAL\TEXTUR E\DRAGON02_TORSO_24.TGA] = 589,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\CREATURES\SPECIAL\TEXTUR E\DRAGON02_GLOW_32.TGA] = 590,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\CREATURES\SPECIAL\TEXTUR E\DRAGON02_HEAD_BUMP_24.T GA] = 591,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\CREATURES\SPECIAL\TEXTUR E\DRAGON02_TORSO_BUMP_24. TGA] = 592,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\CREATURES\SPECIAL\TEXTUR E\DRAGON02_LEGS_BUMP_24.T GA] = 593,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\CREATURES\SPECIAL\TEXTUR E\DRAGON_HEAD_1_24.TGA] = 594,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\CREATURES\SPECIAL\TEXTUR E\DRAGON_HEAD_1_BUMP_24.T GA] = 595,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\REGIONS\HEROCENTRE\OBJEC TS\TEXTURE\FRESCO_DRAGON. TGA] = 2383,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\REGIONS\HOOKCOAST\OBJECT S\TEXTURE\DRAGON_QUEST_1_ 24.TGA] = 2528,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\REGIONS\HOOKCOAST\OBJECT S\TEXTURE\DRAGON_QUEST_2_ 24.TGA] = 2529,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\REGIONS\HOOKCOAST\OBJECT S\TEXTURE\DRAGON_QUEST_3_ 24.TGA] = 2530,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\REGIONS\HOOKCOAST\OBJECT S\TEXTURE\DRAGON_QUEST_4_ 24.TGA] = 2531,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\REGIONS\HOOKCOAST\OBJECT S\TEXTURE\DRAGON_QUEST_5_ 24.TGA] = 2532,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\REGIONS\HOOKCOAST\OBJECT S\TEXTURE\DRAGON_QUEST_6. TGA] = 2533,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\REGIONS\HOOKCOAST\OBJECT S\TEXTURE\DRAGON_QUEST_ST EPS_24.TGA] = 2534,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\REGIONS\HOOKCOAST\OBJECT S\TEXTURE\DRAGON_BRIDGE_2 4.TGA] = 2535,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\REGIONS\HOOKCOAST\OBJECT S\TEXTURE\DRAGON_QUEST_FI RE_CRATER.TGA] = 2536,
[\DEV\BBBPROJECTS\RELEASEB RANCH\FABLE\RESOURCES\ART 3
\REGIONS\HOOKCOAST\OBJECT S\TEXTURE\DRAGON_QUEST_FI RE_CRATER_ILLUMINA
TION.TGA] = 2537,
fable\Data\Defs\RetailHea ders\text.h
TEXT_QST_081_DRAGON_FIGHT = 2022,
TEXT_QUEST_DRAGON_BOSS_TI TLE = 3586,
TEXT_QUEST_DRAGON_BOSS_SU MMARY = 4604,
TEXT_OBJECT_TROPHY_DRAGON _SCALE = 4742,
TEXT_QST_088_DRAGON_RENOW N_ONE_10 = 5500,
TEXT_AI_GOSSIP_IN_HOOK_CO AST_POST_DRAGON_PRE_BATTL E_GLOBAL_AF3 = 21054,
TEXT_AI_GOSSIP_IN_HOOK_CO AST_POST_DRAGON_PRE_BATTL E_GLOBAL_AF2 = 21055,
TEXT_AI_GOSSIP_IN_HOOK_CO AST_POST_DRAGON_PRE_BATTL E_GLOBAL_AF1 = 21056,
*Note: Notice that once again it leads us to the conspiracy of Hook
Coast
Also please give me some

, kthxbyi.