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Wife candidate problems
Old 04-18-2007, 03:45 AM   #1
Enzo Dragon
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Wife candidate problems

EDIT: Fixed!

Here's hoping this isn't a repeat:

So I've been screwing with the Fable modding tools for a couple weeks, lurking around here for tutorials and such. Luckily, AlbionExplorer has a wizard for adding a wife candidate, because I found myself wanting to do just that.

In this case, I wanted to put Briar Rose into OakvaleWest_v2 right in front of the marital home there. I tried CREATURE_RIVAL_HERO_BRIAR _ROSE first, figuring that'd be fine, but that didn't work. In fact, nothing in game changed. So I tried CREAUTRE_RIVAL_HERO_BRIAR _ROSE_VILLAGER hoping for better results. Unfortunately, nothing changed.

Having no luck in oakvale, I decided to try BowerstoneSlums, where I knew that Briar Rose spawned normally (during the TrophyIntroduction sequence). So, I literally ripped the TNG from TrophyIntroduction and put it into NULL. At first, I tried something like this:
Quote:
Originally Posted by FableExplorer
NewThing AICreature;
Player 2;
UID 18446741874686323459;
DefinitionType "CREATURE_RIVAL_HERO_BRIA R_ROSE_VILLAGER";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsNavigator;
PositionX 180.521729;
PositionY 115.623535;
PositionZ 24.83037;
RHSetForwardX -0.984802;
RHSetForwardY 0.173648;
RHSetForwardZ -0.00016;
RHSetUpX -0.000337;
RHSetUpY -0.000992;
RHSetUpZ 0.999994;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCWife;
CourtingBlocked FALSE;
PermittedToRegionFollow FALSE;
FrameGotMarriedToThePlaye r 2147483647;
DivorcedHero FALSE;
JustMarried FALSE;
NeedsToChangeBrain FALSE;
FrameToCheckAppearanceCha nges 0;
FrameLastAwareOfHusband 0;
FrameLastReducedOpinion 0;
FrameLastEvaluatedGiftOpi nion 0;
FrameLastConsideredGiving Gift 0;
FrameLastEvaluatedLoveAtt itude 0;
FrameEnteredAttitudeHate 2147483647;
FrameLastGaveDivorceWarni ng 0;
FrameEnteredLoveWithHusba ndPresentAtHome 2147483647;
FrameLastGaveSexOffer 0;
GiftGivingOpinionDistance FromMax 0.0;
GiftGivingPriceValue 500;
GiftToGiveDef 0;
LastFatnessChangePoint 0.0;
HouseDressingLevelLastCom mentedOn -1;
BooleanHusbandAppearances[0] FALSE;
BooleanHusbandAppearances[1] FALSE;
BooleanHusbandAppearances[2] FALSE;
BooleanHusbandAppearances[3] FALSE;
FrameLastReceivedNiceGift 0;
FrameLastCulledGiftsRecei ved 356;
LoveAttitudeValue 0.0;
HasBeenInLoveWithPlayer FALSE;
ReceivedWeddingRing FALSE;
EndCTCWife;
StartCTCEditor;
EndCTCEditor;
StartCTCHero;
LastWeaponEquippedID 0;
hero_title_object_def_nam e "OBJECT_HERO_TITLE_BRIAR_ ROSE";
EndCTCHero;
StartCTCContainerRewardHe ro;
EndCTCContainerRewardHero ;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 800.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero TRUE;
RegionFollowingOverridden FromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted TRUE;
CanBeMarried TRUE;
InitialPosX 3284.521729;
InitialPosY 4115.623535;
InitialPosZ 24.642824;
EndThing;
Basically, all this yielded was a dormant Briar walking around that corner table on the Bowerstone tavern. She would engage me in battle, but she didn't speak, wouldn't respond to follow, and my context sensitive hotkeys wouldn't allow me to give her a gift.

So, I tried just replacing all of the CTCs with that of the standard wife candidate. This crashed my game when I loaded Bowerstone South.

Can someone tell me what I'm doing wrong and/or give me a working TNG for Briar Rose as a marital candidate that spawns in Bowerstone and Oakvale?

Last edited by Enzo Dragon : 04-20-2007 at 03:44 AM.
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Re: Wife candidate problems
Old 04-18-2007, 03:49 AM   #2
Arckon
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Re: Wife candidate problems

I have know Idea how to mod, but do you want the real Briar Roseas a wife or just somone that looks and sounds like her?
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Re: Wife candidate problems
Old 04-18-2007, 03:52 AM   #3
Enzo Dragon
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Re: Wife candidate problems

Just an NPC that has her model. I assume that there is no custom "wife" script for Briar Rose like there is for Lady Grey, so she'd look/sound/act like any other villager.
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Re: Wife candidate problems
Old 04-18-2007, 03:55 AM   #4
Arckon
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Re: Wife candidate problems

Is there any way that you can take Briar's model and copy it onto a normel peasent women? Or morph an NPC into looking like her
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Re: Wife candidate problems
Old 04-18-2007, 04:03 AM   #5
Enzo Dragon
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Re: Wife candidate problems

As far as I know, that would look something like this:
Quote:
NewThing AICreature;
Player 0;
UID 18446741382887136242;
DefinitionType "CREATURE_RIVAL_HERO_BRIA R_ROSE_VILLAGER";
CreateTC "CTCWife";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsNavigator;
PositionX 121.363500;
PositionY 91.818360;
PositionZ 28.467560;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 18446741874686298956;
EndCTCVillageMember;
StartCTCContainerRewardHe ro;
EndCTCContainerRewardHero ;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
StartCTCCreatureOpinionOf Hero;
InteractedFlag FALSE;
GreetedFlag FALSE;
LastOpinionReactionFrame 0;
NumberOfTime**** 0.0;
ToleranceToBeingHitOverri de -1.0;
FrameToDecayNumberOfTime* *** 2147483647;
ForcedAttitude 18;
HeroOpinionEnemy FALSE;
EndCTCCreatureOpinionOfHe ro;
StartCTCWife;
CourtingBlocked FALSE;
PermittedToRegionFollow FALSE;
FrameGotMarriedToThePlaye r 2147483647;
DivorcedHero FALSE;
JustMarried FALSE;
NeedsToChangeBrain FALSE;
FrameToCheckAppearanceCha nges 0;
FrameLastAwareOfHusband 0;
FrameLastReducedOpinion 0;
FrameLastEvaluatedGiftOpi nion 0;
FrameLastConsideredGiving Gift 0;
FrameLastEvaluatedLoveAtt itude 0;
FrameEnteredAttitudeHate 2147483647;
FrameLastGaveDivorceWarni ng 0;
FrameEnteredLoveWithHusba ndPresentAtHome 2147483647;
FrameLastGaveSexOffer 0;
GiftGivingOpinionDistance FromMax 0.0;
GiftGivingPriceValue 500;
GiftToGiveDef 0;
LastFatnessChangePoint 0.0;
HouseDressingLevelLastCom mentedOn -1;
BooleanHusbandAppearances[0] FALSE;
BooleanHusbandAppearances[1] FALSE;
BooleanHusbandAppearances[2] FALSE;
BooleanHusbandAppearances[3] FALSE;
FrameLastReceivedNiceGift 0;
FrameLastCulledGiftsRecei ved 356;
LoveAttitudeValue 0.0;
HasBeenInLoveWithPlayer FALSE;
ReceivedWeddingRing FALSE;
EndCTCWife;
Health 12.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero TRUE;
RegionFollowingOverridden FromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted TRUE;
CanBeMarried TRUE;
InitialPosX 3372.467285;
InitialPosY 2060.642822;
InitialPosZ 47.67149;
EndThing;
This, however, crashes the game.
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Re: Wife candidate problems
Old 04-18-2007, 04:13 AM   #6
Arckon
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Location: Maine
Posts: 1,693
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Re: Wife candidate problems

Alright look for the bold and *ed areas in the first script you showed me, this could lead to a change mabey
NewThing AICreature;
Player 2;
UID 18446741874686323459;
DefinitionType "CREATURE_RIVAL_HERO_ BRIA R_ROSE_VILLAGER";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsNavigator;
PositionX 180.521729;
PositionY 115.623535;
PositionZ 24.83037;
RHSetForwardX -0.984802;
RHSetForwardY 0.173648;
RHSetForwardZ -0.00016;
RHSetUpX -0.000337;
RHSetUpY -0.000992;
RHSetUpZ 0.999994;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCWife;
CourtingBlocked FALSE;
PermittedToRegionFollow FALSE;*
FrameGotMarriedToThePlaye r 2147483647;
DivorcedHero FALSE;
JustMarried FALSE;
NeedsToChangeBrain FALSE;
FrameToCheckAppearanceCha nges 0;
FrameLastAwareOfHusband 0;
FrameLastReducedOpinion 0;
FrameLastEvaluatedGiftOpi nion 0;
FrameLastConsideredGiving Gift 0;
FrameLastEvaluatedLoveAtt itude 0;
FrameEnteredAttitudeHate 2147483647;
FrameLastGaveDivorceWarni ng 0;
FrameEnteredLoveWithHusba ndPresentAtHome 2147483647;
FrameLastGaveSexOffer 0;
GiftGivingOpinionDistance FromMax 0.0;
GiftGivingPriceValue 500;
GiftToGiveDef 0;
LastFatnessChangePoint 0.0;
HouseDressingLevelLastCom mentedOn -1;
BooleanHusbandAppearances[0] FALSE;
BooleanHusbandAppearances[1] FALSE;
BooleanHusbandAppearances[2] FALSE;
BooleanHusbandAppearances[3] FALSE;
FrameLastReceivedNiceGift 0;
FrameLastCulledGiftsRecei ved 356;
LoveAttitudeValue 0.0;
HasBeenInLoveWithPlayer FALSE;*
ReceivedWeddingRing FALSE;
EndCTCWife;
StartCTCEditor;
EndCTCEditor;
StartCTCHero;
LastWeaponEquippedID 0;
hero_title_object_def_nam e "OBJECT_HERO_TITLE_BR IAR_ ROSE";
EndCTCHero;
StartCTCContainerRewardHe ro;
EndCTCContainerRewardHero ;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 800.0;
OverridingBrainName NULL;
HasInformation FALSE;*
WanderWithInformation FALSE;*

WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;*
AllowedToFollowHero TRUE;
RegionFollowingOverridden FromScript FALSE;*
RespondingToFollowAndWait TRUE;
CanBeCourted TRUE;
CanBeMarried TRUE;
InitialPosX 3284.521729;
InitialPosY 4115.623535;
InitialPosZ 24.642824;
EndThing;
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Re: Wife candidate problems
Old 04-18-2007, 04:22 AM   #7
Enzo Dragon
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Re: Wife candidate problems

I'll try it, but I always assumed that HasInformation and the lot was used for quest info (for example, the shroom guy in the guild woods "hasinformation" pertaining to the blue shroom quest.)
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Re: Wife candidate problems
Old 04-18-2007, 04:24 AM   #8
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Re: Wife candidate problems

The only way I know how to spawn NPC's like Briar Rose or Teressa as wife candidates is by using the Wizard that Albion Explorer has. they would sound like every other female in the game, but that shouldn't matter. there's no way to make them be themselves.

this sounds similar to when I tried spawning Twinblade as a body guard, he just tried to attack me non-stop
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Re: Wife candidate problems
Old 04-18-2007, 04:24 AM   #9
Arckon
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Re: Wife candidate problems

Hey I'm no modder
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Re: Wife candidate problems
Old 04-18-2007, 04:24 AM   #10
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Re: Wife candidate problems

Quote:
Originally Posted by Enzo Dragon View Post
I'll try it, but I always assumed that HasInformation and the lot was used for quest info (for example, the shroom guy in the guild woods "hasinformation" pertaining to the blue shroom quest.)
you are correct
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Re: Wife candidate problems
Old 04-18-2007, 04:37 AM   #11
Enzo Dragon
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Re: Wife candidate problems

Quote:
Originally Posted by Sephiroxas View Post
The only way I know how to spawn NPC's like Briar Rose or Teressa as wife candidates is by using the Wizard that Albion Explorer has. they would sound like every other female in the game, but that shouldn't matter. there's no way to make them be themselves.
That's exactly what I'm trying to do. Could you put up a script? I know I'm doing something wrong, and I assume it's the Definition Type I'm using.
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Re: Wife candidate problems
Old 04-18-2007, 05:06 AM   #12
Arckon
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Re: Wife candidate problems

Itake it my suggestions didn't work?
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Re: Wife candidate problems
Old 04-18-2007, 05:08 AM   #13
Enzo Dragon
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Re: Wife candidate problems

No, but thanks for the suggestion, Arckon!
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Re: Wife candidate problems
Old 04-18-2007, 05:12 AM   #14
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Re: Wife candidate problems

glad to be useful
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Re: Wife candidate problems
Old 04-19-2007, 07:35 AM   #15
Enzo Dragon
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Re: Wife candidate problems

Should I just make a new def type with Briar's bones and mesh? This is really confusing me. No matter what I do, it's always the same, and it HAS to have something to do with the def type.
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