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Re: Your own Legendary Weapon!
Old 08-19-2007   #151
andythegill
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Re: Your own Legendary Weapon!

sorry but i downloaded an object file how do i put it on my weapon graphic
 

Re: Your own Legendary Weapon!
Old 08-20-2007   #152
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Re: Your own Legendary Weapon!

good question. but the guy who started this thread isnt anything special. i could have done that with random guess work was he just posting it for the new modders? i hope.
 

Re: Your own Legendary Weapon!
Old 08-20-2007   #153
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Re: Your own Legendary Weapon!

Quote:
Originally Posted by just to comment View Post
good question. but the guy who started this thread isnt anything special. i could have done that with random guess work was he just posting it for the new modders? i hope.
That's not a very nice thing to say. So what if you could have Done it with random guess work, you didn't did you?
 

Re: Your own Legendary Weapon!
Old 08-22-2007   #154
LeeDonbo
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Re: Your own Legendary Weapon!

I can change the speed of the projectile of a weapon but does anyone know how to change the speed of the drawback time? Thank in advance and to whoever can tell me.

Edit: NOw know you can't actually change a weapons speed but is there anyway to add a bonus to a stat from a weapon, I noticed the definition giveherostats on weapons, any idea what the codes are for each stat. Thanks in advance.

Last edited by LeeDonbo; 08-24-2007 at 08:53 AM.
 

Re: Your own Legendary Weapon!
Old 08-30-2007   #155
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Re: Your own Legendary Weapon!

you can do that for x-box u just dont get to add as many agumentaions to the sword. first u get the beravior sword and add two sharping agumentatiions and it will had 385damge and will be more powerful that the solus and the sword of aeons and the avos tear sword.
 

Re: Your own Legendary Weapon!
Old 09-07-2007   #156
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Re: Your own Legendary Weapon!

I new and I wanted to make Nostros sword equipable and Twinblades sword to (eventhough it does no damage) but when I made Nostros sword it didn't show up in my inventory. Please help. I know it can be done, I have seen pictures.

Quote:
Originally Posted by §ephiroxa§ View Post
That's not a very nice thing to say. So what if you could have Done it with random guess work, you didn't did you?
How did you get Nostros sword, Bandit Kings Sword, and thunders sword?
I REALLY WANT NOSTROS SWORD!!!
I mean, you got them at the Pinic Area and in a chest?

Last edited by Uberfish; 09-07-2007 at 08:12 PM. Reason: Double Post Auto-Merged
 

Re: Your own Legendary Weapon!
Old 09-07-2007   #157
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Re: Your own Legendary Weapon!

The Bandit King Swords Don't work. People are doing work on them (Twinblade) The other Swords, I just spawned in a chest.
 

Re: Your own Legendary Weapon!
Old 09-07-2007   #158
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Re: Your own Legendary Weapon!

Quote:
Originally Posted by §ephiroxa§ View Post
The Bandit King Swords Don't work. People are doing work on them (Twinblade) The other Swords, I just spawned in a chest.
Heres my problem.
I chaged all the stuff I wanted to Nostros sword.
Then I clicked "Apply Chages".
I go to "Actions - Save Mods and Run Fable".
And when Fable comes up I open my profile "EVILoi".
And its not in my inventory.

What do I do?
 

Re: Your own Legendary Weapon!
Old 09-07-2007   #159
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Re: Your own Legendary Weapon!

It's not just going to automatically Be in your inventory. You need to spawn it in game. Try readying through a couple of the "Stickied" threads
 

Re: Your own Legendary Weapon!
Old 09-08-2007   #160
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Re: Your own Legendary Weapon!

Quote:
Originally Posted by §ephiroxa§ View Post
The Bandit King Swords Don't work. People are doing work on them (Twinblade) The other Swords, I just spawned in a chest.
The fix takes 2 seconds.

On the model they named both helpers 'weapon_pos_sword' when they needed to be 'weapon_pos_a' and 'weapon_pos_b'

You can extract the model and make the fix in a text editor, then load it back and relink the textures. Simple stuff.
 

Re: Your own Legendary Weapon!
Old 09-08-2007   #161
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Re: Your own Legendary Weapon!

Quote:
Originally Posted by Keshire View Post
The fix takes 2 seconds.
Oh. Last time I searched through the mod forum I couldn't find an answer.
 

Re: Your own Legendary Weapon!
Old 09-08-2007   #162
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Re: Your own Legendary Weapon!

Quote:
Originally Posted by §ephiroxa§ View Post
Oh. Last time I searched through the mod forum I couldn't find an answer.
Aye. I've mentioned it several times that it was a helper problem. When I finally got tired of the whining and opened it up and took a look. That's what I found.
 

Re: Your own Legendary Weapon!
Old 09-23-2007   #163
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Re: Your own Legendary Weapon!

Cool, I'm going to try this out, see if I can make my own weapon!
Reputation +
 

Re: Your own Legendary Weapon!
Old 10-15-2007   #164
EdgarHighmen
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Re: Your own Legendary Weapon!

Hi, i've been using your forums for about a month, I own Fable for xbox, and Fable TLC for xbox(old) AND pc. I just picked up the PC version because TLC didn't play right on my 360(new) either.

I downloaded Fable Explorer, and shortly after downloaded FreeRoam and Albion explorer (So far I can only make use of Fable Explorer... I haven't unzipped any files out of the fable game folder)

I tried creating my own bodyguard... but there was something I have not extracted (haven't extracted anything) which stopped me from doing so.


However, I read this thread, and was delighted to see we could edit our weapons with only fable explorer.

I was reading through the thread from top to bottom... and ended up with skorms bow, and the harbinger. (Two weapons that take the most effort to get IMO) so props to that. I believe I have added 11 slots for augs into the weapon... but I don't know how to add augs via FableExplorer (I only know how to insert them manually ingame)

I amped the damage up to about 260 or so, and I changed its Addtocombomultiplier command +100 (Seems to boost combat multiplier)

I also changed from 0 to 1 isSelfilluminating.

I noticed in game, my char is only 18 years old (I corrupted my PC's autosave.....) and the harbinger is... quite HUGE on him. I have 1 into physique... and I can use it... ONE HANDED!! It swings as fast as the cutlass bluetane... and swings as fast as max Speed skill.

Thing is... I never changed anything beyond that. I have read and seen the change Heavy_weapon to Sword on the first page... but I never did that. When I looked at things to begin with, my weapon class and type were both 1. and my weapon type string or w/e was originally SWORD.

Is that normal? I haven't read past page 3 in this thread... since I was adding to my weapon as I read further in, You've all probably figured this out already, but can some one give me some tips on what I'm changing in the augmentations area to add specific augmentations? I'd also like to add special glowy effects to my weapon like Multi strike, and electrical charges~ they looked great on my bluetane, but I don't want to get all my weapons via fable explorer... I just want to try editing a bit.

I'm also wondering where/how/if we can add armor and other items into the game via this way? Like silver keys tofu beer and crunchy chicks

I'm grateful to everyone here actually, I enjoy these forums and your information alot! It really adds to the game
 

Re: Your own Legendary Weapon!
Old 10-15-2007   #165
EdgarHighmen
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Re: Your own Legendary Weapon!

Hi, i've been using your forums for about a month, I own Fable for xbox, and Fable TLC for xbox(old) AND pc. I just picked up the PC version because TLC didn't play right on my 360(new) either.

I downloaded Fable Explorer, and shortly after downloaded FreeRoam and Albion explorer (So far I can only make use of Fable Explorer... I haven't unzipped any files out of the fable game folder)

I tried creating my own bodyguard... but there was something I have not extracted (haven't extracted anything) which stopped me from doing so.


However, I read this thread, and was delighted to see we could edit our weapons with only fable explorer.

I was reading through the thread from top to bottom... and ended up with skorms bow, and the harbinger. (Two weapons that take the most effort to get IMO) so props to that. I believe I have added 11 slots for augs into the weapon... but I don't know how to add augs via FableExplorer (I only know how to insert them manually ingame)

I amped the damage up to about 260 or so, and I changed its Addtocombomultiplier command +100 (Seems to boost combat multiplier)

I also changed from 0 to 1 isSelfilluminating.

I noticed in game, my char is only 18 years old (I corrupted my PC's autosave.....) and the harbinger is... quite HUGE on him. I have 1 into physique... and I can use it... ONE HANDED!! It swings as fast as the cutlass bluetane... and swings as fast as max Speed skill.

Thing is... I never changed anything beyond that. I have read and seen the change Heavy_weapon to Sword on the first page... but I never did that. When I looked at things to begin with, my weapon class and type were both 1. and my weapon type string or w/e was originally SWORD.

Is that normal? I haven't read past page 3 in this thread... since I was adding to my weapon as I read further in, You've all probably figured this out already, but can some one give me some tips on what I'm changing in the augmentations area to add specific augmentations? I'd also like to add special glowy effects to my weapon like Multi strike, and electrical charges~ they looked great on my bluetane, but I don't want to get all my weapons via fable explorer... I just want to try editing a bit.

I'm also wondering where/how/if we can add armor and other items into the game via this way? Like silver keys tofu beer and crunchy chicks

I'm grateful to everyone here actually, I enjoy these forums and your information alot! It really adds to the game

Just noticed the augmentation thread here:: http://forums.projectego.net/adding-...s-weapon-2318/

so you can skip that info thanks
 

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