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Re: Your own Legendary Weapon!
Old 11-10-2007, 03:40 PM   #166
skippy
Fable 2
Re: Your own Legendary Weapon!

first i would like to say hello to everyone and thank you for the amazing work you do here . i only have a small question , i wanted to change the dmg on a bow so after reading everything here i found out u have to modify the Shot thingie but when i do that and start the game the bow has 0 dmg and if i try to use it the game crashes . any suggestions ? sory if i posted this in the wrong place or it has already been answered , i just didnt see it,
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Re: Your own Legendary Weapon!
Old 11-15-2007, 10:11 AM   #167
Jacko
Fable 2
Re: Your own Legendary Weapon!

Hi, has anyone considered powering up the Bow and even the magic abilities?

Last edited by Jacko; 11-15-2007 at 10:55 AM.
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Re: Your own Legendary Weapon!
Old 12-28-2007, 11:52 PM   #168
Tsume_Hotoka
Fable 2
Re: Your own Legendary Weapon!

Can any one make a video of copying weapons? I can get it to work.
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Re: Your own Legendary Weapon!
Old 12-29-2007, 02:34 AM   #169
andythegill
I have a cunning plan

Re: Your own Legendary Weapon!

Quote:
Originally Posted by Jacko View Post
Hi, has anyone considered powering up the Bow and even the magic abilities?
Yes its been done MANY MANY MANY times.
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Re: Your own Legendary Weapon!
Old 01-11-2008, 11:03 AM   #170
Max Kreeger
A Fighter, A Lover, A Leg
Re: Your own Legendary Weapon!

Hey,

I was wondering if you could tell me everything like straight from the beginning. I'm trying to change the attack. But I don't know what files to open e.g. Games.bin etc. could you tell me which ones I need to open to do this.

Thank you
Max
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Re: Your own Legendary Weapon!
Old 01-11-2008, 12:02 PM   #171
Max Kreeger
A Fighter, A Lover, A Leg
Re: Your own Legendary Weapon!

Ok this is what I did. I'm doing this on xbox.

1.) Open names.bin.
2.) Open games.bin.
3.) Went down to Objects and opened it.
4.) Opened Ebony_Longbow weapon.
5.) Opened objects in sub folder.
6.) Clicked on Links to (GameBINentryID): under CweaponDef
7.) Expanded CWeaponDef
8.) Click on damage and changed it to 700
9.) Hit apply changes.
10.) Put the files back into xbox when I went to buy the weapon the damge was the same as always.
11.) Did all that all over again but this time I went to actions Save Mods and Run Fable.
12.) Then I got this:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win 32Exception: The system cannot find the file specified
at System.Diagnostics.Proces s.StartWithShellExecuteEx (ProcessStartInfo startInfo)
at System.Diagnostics.Proces s.Start()
at System.Diagnostics.Proces s.Start(ProcessStartInfo startInfo)
at System.Diagnostics.Proces s.Start(String fileName)
at FableExplorer.frmRunFable .frmRunFable_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form .OnLoad(EventArgs e)
at System.Windows.Forms.Form .OnCreateControl()
at System.Windows.Forms.Cont rol.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Cont rol.CreateControl()
at System.Windows.Forms.Cont rol.WmShowWindow(Message& m)
at System.Windows.Forms.Cont rol.WndProc(Message& m)
at System.Windows.Forms.Scro llableControl.WndProc(Mes sage& m)
at System.Windows.Forms.Cont ainerControl.WndProc(Mess age& m)
at System.Windows.Forms.Form .WmShowWindow(Message& m)
at System.Windows.Forms.Form .WndProc(Message& m)
at System.Windows.Forms.Cont rol.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Cont rol.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.Nati veWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
FableExplorer
Assembly Version: 1.0.2628.7216
Win32 Version: 1.0.2628.7216
CodeBase: file:///C:/Documents%20and%20Setting s/Luka/Desktop/Fable%20Explorer/FableExplorer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FableContentManagement
Assembly Version: 1.0.2628.7215
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Setting s/Luka/Desktop/Fable%20Explorer/FableContentManagement.DL L
----------------------------------------
msvcm80
Assembly Version: 8.0.50727.762
Win32 Version: 8.00.50727.762
CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1f c8b3b9a1e18e3b_8.0.50727. 762_x-ww_6b128700/msvcm80.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
FableArchives
Assembly Version: 1.0.2628.7204
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Setting s/Luka/Desktop/Fable%20Explorer/FableArchives.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception

13.) I click continue
14.) The it says Press 'OK' when you have finished using and have closed Fable. I hit ok.
15.) Put the files back into the xbox. Still don't work.

Could someone help me out and tell me what I'm doing wrong. Because theoretically it should work because I'm just changing values.

Thank you
Max Kreeger.
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Re: Your own Legendary Weapon!
Old 01-13-2008, 03:44 AM   #172
Max Kreeger
A Fighter, A Lover, A Leg
Re: Your own Legendary Weapon!

Hello,
I have a problem, I'm following your tutorial to the letter. But it never works. Do you have to open all the files ? because I only open names.bin and games.bin oh and this is on xbox. Please reply.

Thank you
Max K.
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Re: Your own Legendary Weapon!
Old 01-13-2008, 01:01 PM   #173
droded
I am Awesome

Re: Your own Legendary Weapon!

Max, it is very different modding the PC version than the Xbox version. Unfortunately I have no experience modding the XBox. Sorry I couldn't help.
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Re: Your own Legendary Weapon!
Old 01-13-2008, 04:58 PM   #174
morerunes
Captain Obvious

Re: Your own Legendary Weapon!

I don't know what you are doing wrong :?

I mod XBOX though, if you want to take a look at this maybe it'll help

Fable: The Lost Chapters Mod Scene: Xbox => Morerunes' XBOX Mods
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Re: Your own Legendary Weapon!
Old 01-14-2008, 02:40 AM   #175
Max Kreeger
A Fighter, A Lover, A Leg
Re: Your own Legendary Weapon!

I also rename the things when I change the damage, I noticed on the xbox version the name just goes blank so I have to re type it. I do everything. In the end the weapon just disappears. Holy crap. I just noticed something when I modded GTA SA when I modded a vehicle it disappeared and then after a while the new car appeared. Well if anyone notices what I'm dong wrong please tell me.

Thank you
Max.
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Re: Your own Legendary Weapon!
Old 01-19-2008, 03:46 PM   #176
Patrik1011
Avatar
Re: Your own Legendary Weapon!

but how do i change texture then?
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Re: Your own Legendary Weapon!
Old 02-27-2008, 02:56 AM   #177
Raden
Fable 2
Re: Your own Legendary Weapon!

Droded I can't get my weapon to appear in my inventory. I clicked save mods and launch fable but still nothing.
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Re: Your own Legendary Weapon!
Old 03-03-2008, 08:40 AM   #178
jackcrawf
Fable 2
Re: Your own Legendary Weapon!

Quote:
Originally Posted by OldBoy View Post
Don't forget to link your new weapon to it! You do this by changing the ID in the CWeaponDef field of your new weapon, to the ID of your new CWeaponDef (this one also be higher then 14760).
where would you find your new cweapon def?
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Re: Your own Legendary Weapon!
Old 03-05-2008, 08:36 AM   #179
VideoGame420
Stoner Artist
Re: Your own Legendary Weapon!

What an easy guide haha thx man
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Re: Your own Legendary Weapon!
Old 03-14-2008, 01:43 PM   #180
Dr KillJoy
Dark Paladin
Re: Your own Legendary Weapon!

Is it possible to mod an xbox version
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