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Re: Your own Legendary Weapon!
Old 05-03-2009   #271
Archon'sRage
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Re: Your own Legendary Weapon!

I got the lost chapters for 8 euros at a new $ used game shop.
 

Re: Your own Legendary Weapon!
Old 05-12-2009   #272
Little_Sparrow
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Re: Your own Legendary Weapon!

Quote:
Originally Posted by JohnDoe View Post
Peter Molyneux.
wait why did he start the rumour?
 

Re: Your own Legendary Weapon!
Old 05-12-2009   #273
jwc2200
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Re: Your own Legendary Weapon!

Quote:
Originally Posted by Little_Sparrow View Post
wait why did he start the rumour?
Read JohnDoe's rant/spoiler tag in post #259.
 

Re: Your own Legendary Weapon!
Old 05-12-2009   #274
JohnDoe
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Re: Your own Legendary Weapon!

Quote:
Originally Posted by Little_Sparrow View Post
wait why did he start the rumour?
I'll save you the time of reading my rant. It was something that was supposed to be in the game. He did an interview about Fable: TLC, and while discussing the differences between the original and TLC, he talked about how at the end of the game, it is pretty much a sandbox in that you can wander about and do whatever you want, such as find the singing sword and sand goose. He also went on to discuss the super secret quest that he knows for a fact no one has yet discovered involving the Lookout Point statue and the time of day. Because of this, every raving Fable fanatic trolled the Fable modding scene saying that Peter says there's a Singing Sword and a sand goose and we're all just too stupid to find them.

It is my belief that he [Peter] had absolutely no idea what was happening on the design floor when the game was released because if he had a clue, he'd have known that the singing sword was never put in the game, nor the talentless bard, and the sand goose is just a snipe hunt. His super secret quest was the tavern cellar in Bowerstone.

When he was busted on that, someone on the dev team, perhaps Peter, perhaps someone else, suggested that people kill a thousand guards at the Guild to see what happens. I believe they did this to recover some shred of value in their word, because as it so happens, killing a thousand guards at the Guild causes super strong balverines to spawn in place of the guards. Of course, it'd be a lot easier to mod it and make that limit somewhere around five. Back to the point, the incredible amounts of hype and false truths that spills out of Peter have done nothing but made the reception of his games not as good as they could have been.

Well, that just turned into a second rant. Really need to keep a watch on that.
 

Re: Your own Legendary Weapon!
Old 05-12-2009   #275
TJ Griffin
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Re: Your own Legendary Weapon!

singing sword? damnit, I thought that old rumor was dead and burried......
 

Re: Your own Legendary Weapon!
Old 05-16-2009   #276
DarkenedSoul
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Re: Your own Legendary Weapon!

The quest card for The Talentless Bard, along with CREATURE entries in certain TNG's for the quest still exist. But nothing else.

Last edited by DarkenedSoul; 05-16-2009 at 02:14 AM.
 

Re: Your own Legendary Weapon!
Old 06-05-2009   #277
Bobert
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Re: Your own Legendary Weapon!

How go you open up the Fable Explorer???
 

Re: Your own Legendary Weapon!
Old 06-05-2009   #278
DarkenedSoul
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Re: Your own Legendary Weapon!

Quote:
Originally Posted by Bobert View Post
How go you open up the Fable Explorer???
By downloading it and running it.
 

Re: Your own Legendary Weapon!
Old 06-15-2009   #279
Another Spartan
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Re: Your own Legendary Weapon!

ermmmm I thought somebody found it..... I remember it singing....... Maybe I was eating blue mushrooms or something.... I was probably dreaming.... Dreaming about Fable..... That would be a first.
 

Re: Your own Legendary Weapon!
Old 09-16-2009   #280
luke4live
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Re: Your own Legendary Weapon!

Amazing! this helped me alot! !
 

Re: Your own Legendary Weapon!
Old 11-14-2009   #281
WarPorcus
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Re: Your own Legendary Weapon!

Ok. I know this is a necropost, but...

Do the steps described in page one only work with melee weapons? Because I tried'em on ranged weapons and...

While I successfully managed to change the name, the description and the augmentation slot numbers, I could not change the damage. I found that unlike melee weapons, ranged weapons' damage is set to 1 (whereas melee weapons have decimal numbers on them. Like 26.4 or something [x10 of course]). I changed the number to something else (example, I changed the Ebony Longbow damage to 250 - which should give me a weapon with 2500 damage), but when I got in game (yes, I clicked apply changes. Yes, I did the whole 'save mod and run fable' thing), the damage is unchanged.

Any ideas?
 

Re: Your own Legendary Weapon!
Old 11-14-2009   #282
jwc2200
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Re: Your own Legendary Weapon!

You need to change the SHOT.
Open FE,
Scroll down to SHOT, click the plus sign beside it,
Double click SHOT_ARROW_SINGLE_EBONY,
Click the plus sign beside it,
Change 3C6E8B0A-Minimum Damage,
 

Re: Your own Legendary Weapon!
Old 11-15-2009   #283
WarPorcus
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Re: Your own Legendary Weapon!

OH! That makes sense. Thanks!
 

Re: Your own Legendary Weapon!
Old 12-02-2009   #284
ShadoDraco
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Re: Your own Legendary Weapon!

I can't find hte Fable Explorer folder... help please
 

Re: Your own Legendary Weapon!
Old 12-05-2009   #285
Sedin
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Re: Your own Legendary Weapon!

Hello! This is my first post in that fantastic forum. I wanted to ask about weapon weight...I change it to one hand and it works all right...But i still need +3 Physique to may use it...Can anyone tell me what to do? Really sorry if it was posted already,but i dont have much time to look.
 

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