 |
|
 |
|
Ads suck. Register and watch 'em disappear!
| |
|
|
|
Interested in winning a FREE copy of Fable 2 for the Xbox 360? Read more »
|
 |
Re: Your own Legendary Weapon! |
 |
02-27-2007, 06:33 PM
|
#16
|
Location: United Kingdom
Posts: 2,584
|
Re: Your own Legendary Weapon!
Now that is a sexy tattoo you have there, droded. Whoever he is...
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-27-2007, 06:50 PM
|
#17
|
Location: The Void
Posts: 7,806
|
Re: Your own Legendary Weapon!
Quote:
Originally Posted by droded
I did not get that from FableTLCMod... I had to figure it out my self.
|
I think all he's saying is that the information is probably on the Fablemod site. Even though you did figure it out yourself.
And the duel wielding doesn't work too well. The Hero has no animation for it, and the weapon does no damage. See Here.
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-27-2007, 07:14 PM
|
#19
|
Location: The Void
Posts: 7,806
|
Re: Your own Legendary Weapon!
Quote:
Originally Posted by droded
We will see about that dual weilding, I am confident! 
|
Did you not read any of the posts? More than 4 people have tried it and it doesn't work right, the hero has no animation for holding a sword in his other hand, so there's no possible way to make it work.
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-27-2007, 07:31 PM
|
#20
|
|
|
Re: Your own Legendary Weapon!
That's not a word in my vocabulary!
I will say it when I am 100% sure. I managed to accidentally make a villager bodyguard a double wielder, and he managed it fine.
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-27-2007, 07:39 PM
|
#21
|
Location: The Void
Posts: 7,806
|
Re: Your own Legendary Weapon!
Quote:
Originally Posted by droded
That's not a word in my vocabulary!
I will say it when I am 100% sure. I managed to accidentally make a villager bodyguard a double wielder, and he managed it fine.
|
He's not the hero. And the people who worked on this have probably been modding longer than you.I'm just telling you. Over 4 people have tried it and it doesn't work right so have fun,.
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-27-2007, 07:41 PM
|
#22
|
|
|
Re: Your own Legendary Weapon!
Thanks for your support!
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-27-2007, 07:43 PM
|
#23
|
Location: Haunting the girls locker room.
Posts: 4,264
|
Re: Your own Legendary Weapon!
Quote:
Originally Posted by droded
Thanks for your support!
|
Have you seen my Sarcasm-O Meter? I swear, it was here a second ago...oh wait, there it is! Something made it go through the roof...
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-27-2007, 09:51 PM
|
#24
|
Location: Under a bridge
Posts: 1
|
Re: Your own Legendary Weapon!
Quote:
Originally Posted by droded
I did not get that from FableTLCMod... I had to figure it out my self.
And this is a guide written by ME. So there is no way I got it from FableTLCMod.   Give me credit Vegeta, after all I AM the chosen one!
|
1st, I saw "drooded" on the Fabletlcmod.com asking about this... and second will you answer my question on my last post?
Hey drroded if the villager did it why dont you just take his coding and put it on you then maybe you will be able to hold 2 weapons.
Last edited by Vegeta : 02-27-2007 at 09:51 PM.
Reason: Double Post Auto-Merged
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-27-2007, 10:45 PM
|
#25
|
|
|
Re: Your own Legendary Weapon!
If you read the thread, you will realise that no one answered my questions. The people there aren't exactly friendly, and the Moderators are crap. They are extremely arrogant and cocky, and abuse their powers.
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-27-2007, 11:41 PM
|
#26
|
Location: Under a bridge
Posts: 1
|
Re: Your own Legendary Weapon!
Lol ok but will u answer my other question?
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-28-2007, 01:11 AM
|
#27
|
Location: Colorado Springs, CO. USA
Posts: 77
|
Re: Your own Legendary Weapon!
My question...
Does this replace the sword you worked off of, or does it create a "new" one?
I want to take The Bereaver Legendary sword change the name & discription and trick it out by adding a little more damage and a few more Aug slots. But if this method replaces the original, I don't want to do it that way.
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-28-2007, 03:10 AM
|
#28
|
Location: Under a bridge
Posts: 1
|
Re: Your own Legendary Weapon!
Im pretty sure it edits the same on (doesnt make a new one) because all you did is Mod "Modify" the old 1.
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-28-2007, 03:21 AM
|
#29
|
Location: Colorado Springs, CO. USA
Posts: 77
|
Re: Your own Legendary Weapon!
Quote:
Originally Posted by Vegeta
Im pretty sure it edits the same on (doesnt make a new one) because all you did is Mod "Modify" the old 1.
|
Well, if that is the case. Is there a way to "Clone" a weapon and then change its statistics and be usable in-game?
Also, how do I clear out a weapons Augments? I want to give The Bereaver Legendary sword four Aug slots, but since it already has one slot with Fire in it, I want to remove the Fire so I can stick whatever Augs I want into it.
|
|
|
 |
Re: Your own Legendary Weapon! |
 |
02-28-2007, 03:28 AM
|
#30
|
Location: Under a bridge
Posts: 1
|
Re: Your own Legendary Weapon!
Your 1st question Im not sure you will have to ask droded.
Your second question im not sure either lol sorry not that good at this...
|
|
|
|
All times are GMT +1. The time now is 11:56 AM. |
|
|
|
 |
|
|
 |